Nice work. I like to see how things are looking from the perspective of others. Once it's completed, I think it would be cool to see without the numbers in the boxes (but that's just me!).
A few comments -
I'm slightly more than 50% sure that you were not actually in area 394. I just checked the scripts and that entire league is classified as an impassable first escarpment area. Nethjet and its Cemetery are both in area 419, so traveling to the east of that should take you to area 420, which in turn should not allow you to go any further east or north due to the First Escarpment in those directions.
Also, I'm slightly more than 50% sure that the area east of Eltabbar is indeed 380, which should be a Coast league, and not 406. If that were somehow messed up, the entire map would be messed up as the calculations for all areas going to the east would be wrong. You may want to try recounting the leagues again from it to another point of interest (Eltabbar, Thralgard, etc) if you really want to verify though. A DM jumping to you in that league, once you head east out of Eltabbar, will also get notification as to the overland area number they/you are in if you really get into this and want extra confirmation about that particular area.
Finally, due to a bug when I introduced the badlands leagues, some were getting flagged as plains (I think Gust is the one who ran into that). Areas 271 and 298 on the map *should* be badlands areas now.
Really nice work though. I look forward to seeing it as you update it!
A few comments -
I'm slightly more than 50% sure that you were not actually in area 394. I just checked the scripts and that entire league is classified as an impassable first escarpment area. Nethjet and its Cemetery are both in area 419, so traveling to the east of that should take you to area 420, which in turn should not allow you to go any further east or north due to the First Escarpment in those directions.
Also, I'm slightly more than 50% sure that the area east of Eltabbar is indeed 380, which should be a Coast league, and not 406. If that were somehow messed up, the entire map would be messed up as the calculations for all areas going to the east would be wrong. You may want to try recounting the leagues again from it to another point of interest (Eltabbar, Thralgard, etc) if you really want to verify though. A DM jumping to you in that league, once you head east out of Eltabbar, will also get notification as to the overland area number they/you are in if you really get into this and want extra confirmation about that particular area.
Finally, due to a bug when I introduced the badlands leagues, some were getting flagged as plains (I think Gust is the one who ran into that). Areas 271 and 298 on the map *should* be badlands areas now.
Really nice work though. I look forward to seeing it as you update it!