-The final remaining named location on the Thay Overland Map is now available: Chur Gathos! This cold and windswept castle on the far eastern border of Thay guards Daggertooth Pass, one of only two passes from Thay through the Sunrise Mountains to lands on the eastern side of the mountain range.
1. This concludes the final chapter in main location design, begun the first day of Thay's existence over 8 years ago, since now all towns, castles, or ruins on the official Map of Thay are finally available to explore!
2. Daggertooth Pass, caverns within Daggertooth Pass, Ice Caverns within a glacier just outside of Chur Gathos on the slopes of Daggertooth mount, and the mountain of Daggertooth itself provide new areas of exploration for mid-high level adventurers
3. The Temple of Shaundakul is available to join, and provides wind walking portals to the four points of the Thayan compass. Thanks go to Pleiade and Beladra Marias for retiring their PCs and creating them as NPCs who became the temple's High Priest and recruiter, as well as creating the merchant and recruiter conversation for this faction
4. A new questgiver can be found here who will provide a unique reward to any who successfully complete the task given them
-MAJOR enhancements have been made to the player housing system. Many of these were suggestions from the community, and have been on the wishlist for years, so I'm very excited to finally be able to say "Yes, we have that!"
1. If you purchase and place the new furniture item called Hidden Chamber Entrance, you will create a small hidden chamber below your property. How difficult the entrance is to spot without the building key can be increased, the rooms of the hidden chamber can be decorated just like any other part of your house, and any doors within can also be improved as well
2. Several new property options are available when working on your front door, such as the ability to use a writing quill on the exterior door to name and redescript it, using the option to quickly pickup all furniture in your building, or even completely remodeling your property's interior to a different floorplan
3. You can now create your own floorplans for inclusion into the Thay PW module by following the how-to document in the Thay PW Base Module and Design Guidelines download. Thanks go to Miscr3ant who has already provided new large house and manor floorplans
4. There are 7 new !voicecommands that will work only in player houses to manipulate furniture. These allow *extremely* detailed control over your furniture. While they may take a bit of time to learn, if you make the effort I think you will really be pleased as they can make home decorating easier and even more enjoyable. Thanks go to Miscr3ant for providing sample code and beta testing that helped make this a reality
5. Traps placed in player owned homes will now remain indefinitely until tripped. Intruders beware!
6. You can now buy tailor model furniture items from the Clothier in Bezantur (he is actually the guy who created them) and place them in your home
7. Over a dozen new furniture items, including a large number of animated statues, a new container, and opened static containers (such as a static opened barrel) are available if you can find the right merchant(s) who sells them
8. When manipulating furniture either using the building key or the new voice commands, it is no longer necessary for everyone in the area to be standing. In addition, furniture changes are now automatically saved about every minute
9. When clicking on an entrance that may take you to a player owned building, you will be told if the property is vacant or owned
10. For complete details on these, and all other, features of the player housing system see the in-game Player Owned Buildings guide
-Anyone who wishes to form a group for a task can now have caravan masters send out ravens to all available adventurers within 4 levels of them, summoning them to the character's location. Once dispatched, these ravens fly out with portal stones tied around their neck, which the recipient of the message can use (for less than the cost of an actual portal stone) to immediately transport him or herself to the party leader's location. This is a great way to quickly form up a party for a task
-The Amruthar Crypt, recommended for low-mid level adventures, is now available for exploration. Thanks go to Animayhem for designing it
-The shrine/temple to Talos at the top of the Thossos ruins is now available to join, and provides the faithful with a quick-as-lightning way to get back to a 'civilized' part of Thay. Thanks go to Karilynn for creating the faction conversation that made it joinable
-Thanks go to Karilynn for providing descriptions for over a dozen NPCs within Chur Gathos, Gauros Keep, Surthay, Umratharos, and Thazar Keep, which should give DMs and PCs alike an idea of their personality and background
-The adventure portal in Pyarados' Temple of Tymora has been improved so it uses the same adventure area selection table as NPCs who may send you on a quest. This is now another good way for you to find out what places are targeted for your level PC and as a result, will provide the most optimal treasure when you explore them
-The ever-changing spot your mysterious allies will transport you to if they save you (upon respawning) has been expanded to include points in Umratharos and Surthay
-To avoid problems if people create and try to delete multiple PCs that have the same name, character files are now permanently deleted, rather than simply renamed to a file extension that NWN doesn't recognize. So if you do have characters in your vault that you have been unable to delete, you will be able to remove them now
-The following bugs have been fixed:
1. PCs who lose a building due to late taxes can claim a new building, as intended
2. Dry wood can no longer be harvested from dead trees by bashing it with a ranged weapon
3. The Thossos - Ruined Keep area now has treasure and encounter spawns placed in it
4. The fancy bedroom in one of the large building floorplans allows people to rest again
1. This concludes the final chapter in main location design, begun the first day of Thay's existence over 8 years ago, since now all towns, castles, or ruins on the official Map of Thay are finally available to explore!
2. Daggertooth Pass, caverns within Daggertooth Pass, Ice Caverns within a glacier just outside of Chur Gathos on the slopes of Daggertooth mount, and the mountain of Daggertooth itself provide new areas of exploration for mid-high level adventurers
3. The Temple of Shaundakul is available to join, and provides wind walking portals to the four points of the Thayan compass. Thanks go to Pleiade and Beladra Marias for retiring their PCs and creating them as NPCs who became the temple's High Priest and recruiter, as well as creating the merchant and recruiter conversation for this faction
4. A new questgiver can be found here who will provide a unique reward to any who successfully complete the task given them
-MAJOR enhancements have been made to the player housing system. Many of these were suggestions from the community, and have been on the wishlist for years, so I'm very excited to finally be able to say "Yes, we have that!"
1. If you purchase and place the new furniture item called Hidden Chamber Entrance, you will create a small hidden chamber below your property. How difficult the entrance is to spot without the building key can be increased, the rooms of the hidden chamber can be decorated just like any other part of your house, and any doors within can also be improved as well
2. Several new property options are available when working on your front door, such as the ability to use a writing quill on the exterior door to name and redescript it, using the option to quickly pickup all furniture in your building, or even completely remodeling your property's interior to a different floorplan
3. You can now create your own floorplans for inclusion into the Thay PW module by following the how-to document in the Thay PW Base Module and Design Guidelines download. Thanks go to Miscr3ant who has already provided new large house and manor floorplans
4. There are 7 new !voicecommands that will work only in player houses to manipulate furniture. These allow *extremely* detailed control over your furniture. While they may take a bit of time to learn, if you make the effort I think you will really be pleased as they can make home decorating easier and even more enjoyable. Thanks go to Miscr3ant for providing sample code and beta testing that helped make this a reality
5. Traps placed in player owned homes will now remain indefinitely until tripped. Intruders beware!
6. You can now buy tailor model furniture items from the Clothier in Bezantur (he is actually the guy who created them) and place them in your home
7. Over a dozen new furniture items, including a large number of animated statues, a new container, and opened static containers (such as a static opened barrel) are available if you can find the right merchant(s) who sells them
8. When manipulating furniture either using the building key or the new voice commands, it is no longer necessary for everyone in the area to be standing. In addition, furniture changes are now automatically saved about every minute
9. When clicking on an entrance that may take you to a player owned building, you will be told if the property is vacant or owned
10. For complete details on these, and all other, features of the player housing system see the in-game Player Owned Buildings guide
-Anyone who wishes to form a group for a task can now have caravan masters send out ravens to all available adventurers within 4 levels of them, summoning them to the character's location. Once dispatched, these ravens fly out with portal stones tied around their neck, which the recipient of the message can use (for less than the cost of an actual portal stone) to immediately transport him or herself to the party leader's location. This is a great way to quickly form up a party for a task
-The Amruthar Crypt, recommended for low-mid level adventures, is now available for exploration. Thanks go to Animayhem for designing it
-The shrine/temple to Talos at the top of the Thossos ruins is now available to join, and provides the faithful with a quick-as-lightning way to get back to a 'civilized' part of Thay. Thanks go to Karilynn for creating the faction conversation that made it joinable
-Thanks go to Karilynn for providing descriptions for over a dozen NPCs within Chur Gathos, Gauros Keep, Surthay, Umratharos, and Thazar Keep, which should give DMs and PCs alike an idea of their personality and background
-The adventure portal in Pyarados' Temple of Tymora has been improved so it uses the same adventure area selection table as NPCs who may send you on a quest. This is now another good way for you to find out what places are targeted for your level PC and as a result, will provide the most optimal treasure when you explore them
-The ever-changing spot your mysterious allies will transport you to if they save you (upon respawning) has been expanded to include points in Umratharos and Surthay
-To avoid problems if people create and try to delete multiple PCs that have the same name, character files are now permanently deleted, rather than simply renamed to a file extension that NWN doesn't recognize. So if you do have characters in your vault that you have been unable to delete, you will be able to remove them now
-The following bugs have been fixed:
1. PCs who lose a building due to late taxes can claim a new building, as intended
2. Dry wood can no longer be harvested from dead trees by bashing it with a ranged weapon
3. The Thossos - Ruined Keep area now has treasure and encounter spawns placed in it
4. The fancy bedroom in one of the large building floorplans allows people to rest again