Stolen from various sources and tinkered with...
Gnomish Darkpad
This special footpad of gnomish design is amazing for distracting enemies in order to sneak past them! The Gnomish Darkpad will create an illusion that looks like its owner, said illusion will run off as the mechanical shoe or sandal loudly clops across the ground loudly in the same direction, causing both guard and monster alike to become distracted! When it reaches the end of its windup process (E.G. five seconds or when it hits a wall), it releases a small darkness spell that blinds the enemies for a short time.
Mechanics: Creates an NPC that is hostile to everyone. This NPC is scripted to run in the direction it was used in away from the player as if under fear. The NPC is immune to attacks, and "explodes" like a flame twin at the end of the timer, but produces a darkness spell instead of a fireball.
Double-Sided Garb
(When used, instantly changes clothes into leather armor +2, maybe +3 with a weight reduction, and without the changing clothes wait time attached. Can then be changed back into the initial garb when used again).
While only useful when an adventurer isn't being attacked, this magical Double-sided garb turns inside-out and magically extends into a full leather suit of armor when a command word is spoken. This armor is great for thwarting assassination attempts, as well as for quickly changing in order to confuse the guards when combined with a bit of makeup or a cowl.
(could have a heavy armor version called "Thurkasian Breastplate")
Expandable Pole-Tongs
(Grants +10 bonus when crossing rivers/chasms)
(Allows players to grab things up to ten meters away from their current position)
This special device allows individuals to pole vault over large distances without snapping or wearing down over time. The tongs on the end of it also allow an individual to be lazy and grab things at a distance (or that they could not normally reach).
Magical Gorget (Amulet)
(+1 Regen/+4 Natural AC when HP is at 30% or below)
(+2 Regen/+10 Natural AC when HP is at 10% or below, doesn't stack with the above)
(otherwise usable with the enchantment forge)
This magical Gorget is wire-thin when put on, and is not usually visible to the naked eye. When an individual wearing it is on the verge of death though, it expands into a full-sized gorget, and special magical shielding inside of it protects the wearer from what could have been sudden death. Its advisable that the wearer not test to see if it works or not, and simply hope that it does.
Reverse Lock (home improvement item)
These special magical locks have lead to the near-insanity of many a house burglar. They can be applied to a number of items within a person's home (maybe three to keep it simple?), and will effectively make it seem as if an object is locked. When anyone but the owner tries to open it the first time or two, it will appear locked, but the keyhole is actually in the unlocked position. When a burglar tries to unlock it, they actually only succeed at locking it, except the magical locking mechanism changes form, taking both the rogue's skill and applying its own prowess to make the lock even harder to actually break.
Barricade Buckler
(+2-3 AC in buckler form)
(+3 AC in "Tower shield" form, temporary 15/- Piercing resistance for ten minutes IRL, and temporary 25% immunity to physical damage for eight to twelve seconds)
This magical buckler appears to be a simple tin can that attaches to a ne'er do well's arm for protection, but when the magical codeword is spoken, it quickly converts into a full-fledged Tower Shield (Large Shield for smaller races) that provides a formidable defense (especially against projectiles and spears). The sudden change is enough to throw most opponents off guard for a few moments.
Potion of Last Gasp
+4 to effective caster level for ten minutes
OR
Greater Bull's Strength for ten minutes
OR
Legend Lore + Eagle's Splendor ten minutes
AND (this always happens)
Small experience increase
This special necromantic potion draws upon the dying breaths of renowned or infamous figures of their times. It will effectively grant the drinker the temporary knowledge of these great figures for a time, and when the effects have dissipated, the user will have been blessed with partial knowledge from the gasps of whomever this potion used as a focus.
Jumping Caltrops
(Sequencerx3 of Shelgarn's persistent blade)
These little buggers act like regular caltrops in many ways, they'll slow down your opponents and leave nasty cuts on them if they aren't careful.
The difference is that these jumping caltrop contraptions will seem to "come to life" as they fling at the nearest life source, creating for all sorts of fun.
Thief Catcher Book (home improvement item)
This special (and expensive) book is the pride and joy of many a red wizard. Looking like a regular spell tome of value, when a burglar picks it up, they are sucked into a pocket dimension before the book locks itself. The only ways to truly escape this pocket dimension within the book is to either defeat its guardian, commit suicide, or wait for someone to release them from said prison.
Mechanics: When picked up from someone other than the owner, it teleports the player to a pocket dimension cell, and replaces the item with a similar item that won't auto-teleport folks. A talkable guardian (maybe a powerful golem or devil?) who must be defeated to escape is all that's inside the pocket dimension. Players are given the option to commit suicide at the usual death penalties when they're sucked into the book. When someone unlocks the book, or the owner uses it, the player is teleported to the person who used it (or a flag goes up to release the player at said location if the player is logged out).
Circlet of Seven serpents (helmet)
Immunity to Poison
Charm Monster 1/day
True Strike 1/day
Knock 3-5/day
Bigby's Interposing Hand 1/day (since we don't have anything that acts like mage hand)
An expensive headdress created by serpentkin, this circlet represents seven snakes each eating the tail of the next. The snakes are typically gilded in silver with emerald eyes.
Fang Bead
This special bead appears useless, but when the two ends are pushed together and it is thrown, the Fang Bead transforms into a number of vipers (eight small ones, maybe four medium sized ones, or two large ones?) that attack the nearest living target.
Fiend Ring[b]
(Either a shapechange spell, or the equivalent of investiture spells, perhaps?)
Once per day, the caster can take on the form/power of a demon or devil depending on alignment. This form grants them superior strength and speed to what they can obtain on their own. The ring looks like a jagged, rusted iron band not suited for any market. Use of the ring instantly shifts the alignment of its user three points towards evil.
[b]Ring of Whispered Thoughts
Charm Animal 1/day
Charm Monster 1/day
Charm Human 3/day
This ring allows the wearer to force their thoughts into the minds of those around them, luring them to do their bidding.
Netherese Blast Sceptor
+2 Enhancement
2d4 Lightning Damage
Special spell (Lightning bolt + Scintillating sphere, or just a chain lightning if that isn't possible) 1 use/day
The Netherese Blast Sceptor is an old relic that calls upon great arcane power to launch lightning at one's foes!
Chylnoth's Coronet (helmet)
Acts as an underwater helmet with all bonuses of the underwater helmet in addition to...
Freedom of movement 2/day
Summon creature VI 1/day
This special underwater relic features a small silver circlet studded with expensive aquamarines. At the front is a small gold-gilded cat sculpture. This ancient helmet has been corrupted by the Red Wizards to no longer produce a sea cat, but instead a blood thirsty dire tiger!
Skull of Fear (helmet, or maybe an accessory item)
Constant aura of fear while being used.
Tongue Studs of Hell Breath
Dragon breath (fire) or maybe combust 3/day
Special golden studs that are pierced through the tongue, when the caster blows outwards, long flames emanate from their mouth.
Vasharan Offal Bag
This vile bag of dung is preserved to constantly keep its horrible odor. When opened up, it will attract a huge bug (comparable to caster level) that will fight on behalf of the caster.
Demonstone
level 11 bard song (or equivalent) 1/day
Will save DC 15 or shift towards Chaotic Evil
When the user places their ear near this stone, they hear the voices of the damned speaking to them. Their dark secrets grant the user amazing luck against their foes, but those who are easily manipulated find their minds to be more and more demonic in nature.
Midnight Blade (Bastard Sword, maybe a Greatsword or Longsword variant)
+5 enhancement bonus
Catch: -4 penalty during the daytime instead
Will save DC 10 or 1 point shift towards evil for every creature killed with it
This special corrupt blade of dark metal is cursed during the daytime, but at night it gains frightening strength. It seems to call out for blood, though, and its users will slowly find themselves committing more and more depraved acts.
Cauldron of Zombie Spewing (Home Improvements)
Created by devils looking to mass-produce the undead, this special decoration gives a use to collecting useless parts. When fifty body parts have been added to the cauldron (slaad tongues, lycan/vampire fangs, ettercap glands, etc.), a random zombie is spawned forth that will serve the player as if they were a slave. This zombie will have a high chance of being leveled to around that of the player, though it can also tend to be higher level or lower level from time to time.
Despoiler of Flesh
Baleful Polymorph 1 charge (50 charges on it?)
This club, made of the tongues and mouths of dozens of victims, curls around the caster's hand, letting out a sickening shriek that dares to transform its target into a much easier prey.
Aspect Mirror
An aspect mirror allows you to converse with others over huge distances face-to-face, so long as you both have one.
When used, like a letter it'll ask for a name. If you say the name and the other person has an Aspect Mirror, then it will make a blue-colored ethereal version of the other player appear on both sides, and talk will be plainly visible to those around them.
Panic Button
Sequencer (Invisibility/Haste/Darkness, or something along those lines) 1 charge (50 charges?)
Literally a small button on one's clothes, easily concealable, the panic button can be thrown at the ground or activated by command in order to quickly escape a bad situation. It unfortunately only has a limited number of uses before it crumbles into dust, and the user almost has to stop what they're doing in order to use it, making its potential uses limited. And Red Wizards or fiends typically have means of bypassing this magical button. Still, it's a must-have for any scoundrel.
Crawler Pellet
A small pellet that summons a large carrion crawler, disintegrating when it's used.
Tovar's Instant Well
A foot long copper pipe that brings potable water to the surface allowing one to fill their canteen. Can be "packed up" by speaking the command word.
Veil of Allure (hood)
+4 Charisma (probably a bit high)
Charm Person 3x/day
Greater Spell Focus: Enchantment
This veil causes people to almost instinctively want to see underneath it. Those who cannot feel a desire to find out more about the wearer, while those who lift the veil, or are familiar with the individual, are unaffected. The veil also seems to provide the wearer with a natural inclination for enchanting magics.
Waterskin of Drowning
Used like a canteen
Drown spell 1 charge (x charges on it)
This waterskin can be drank from like a regular canteen. It also features powerful magics that allow one to flood the area with water, attempting to drown those nearby.
Gnomish Darkpad
This special footpad of gnomish design is amazing for distracting enemies in order to sneak past them! The Gnomish Darkpad will create an illusion that looks like its owner, said illusion will run off as the mechanical shoe or sandal loudly clops across the ground loudly in the same direction, causing both guard and monster alike to become distracted! When it reaches the end of its windup process (E.G. five seconds or when it hits a wall), it releases a small darkness spell that blinds the enemies for a short time.
Mechanics: Creates an NPC that is hostile to everyone. This NPC is scripted to run in the direction it was used in away from the player as if under fear. The NPC is immune to attacks, and "explodes" like a flame twin at the end of the timer, but produces a darkness spell instead of a fireball.
Double-Sided Garb
(When used, instantly changes clothes into leather armor +2, maybe +3 with a weight reduction, and without the changing clothes wait time attached. Can then be changed back into the initial garb when used again).
While only useful when an adventurer isn't being attacked, this magical Double-sided garb turns inside-out and magically extends into a full leather suit of armor when a command word is spoken. This armor is great for thwarting assassination attempts, as well as for quickly changing in order to confuse the guards when combined with a bit of makeup or a cowl.
(could have a heavy armor version called "Thurkasian Breastplate")
Expandable Pole-Tongs
(Grants +10 bonus when crossing rivers/chasms)
(Allows players to grab things up to ten meters away from their current position)
This special device allows individuals to pole vault over large distances without snapping or wearing down over time. The tongs on the end of it also allow an individual to be lazy and grab things at a distance (or that they could not normally reach).
Magical Gorget (Amulet)
(+1 Regen/+4 Natural AC when HP is at 30% or below)
(+2 Regen/+10 Natural AC when HP is at 10% or below, doesn't stack with the above)
(otherwise usable with the enchantment forge)
This magical Gorget is wire-thin when put on, and is not usually visible to the naked eye. When an individual wearing it is on the verge of death though, it expands into a full-sized gorget, and special magical shielding inside of it protects the wearer from what could have been sudden death. Its advisable that the wearer not test to see if it works or not, and simply hope that it does.
Reverse Lock (home improvement item)
These special magical locks have lead to the near-insanity of many a house burglar. They can be applied to a number of items within a person's home (maybe three to keep it simple?), and will effectively make it seem as if an object is locked. When anyone but the owner tries to open it the first time or two, it will appear locked, but the keyhole is actually in the unlocked position. When a burglar tries to unlock it, they actually only succeed at locking it, except the magical locking mechanism changes form, taking both the rogue's skill and applying its own prowess to make the lock even harder to actually break.
Barricade Buckler
(+2-3 AC in buckler form)
(+3 AC in "Tower shield" form, temporary 15/- Piercing resistance for ten minutes IRL, and temporary 25% immunity to physical damage for eight to twelve seconds)
This magical buckler appears to be a simple tin can that attaches to a ne'er do well's arm for protection, but when the magical codeword is spoken, it quickly converts into a full-fledged Tower Shield (Large Shield for smaller races) that provides a formidable defense (especially against projectiles and spears). The sudden change is enough to throw most opponents off guard for a few moments.
Potion of Last Gasp
+4 to effective caster level for ten minutes
OR
Greater Bull's Strength for ten minutes
OR
Legend Lore + Eagle's Splendor ten minutes
AND (this always happens)
Small experience increase
This special necromantic potion draws upon the dying breaths of renowned or infamous figures of their times. It will effectively grant the drinker the temporary knowledge of these great figures for a time, and when the effects have dissipated, the user will have been blessed with partial knowledge from the gasps of whomever this potion used as a focus.
Jumping Caltrops
(Sequencerx3 of Shelgarn's persistent blade)
These little buggers act like regular caltrops in many ways, they'll slow down your opponents and leave nasty cuts on them if they aren't careful.
The difference is that these jumping caltrop contraptions will seem to "come to life" as they fling at the nearest life source, creating for all sorts of fun.
Thief Catcher Book (home improvement item)
This special (and expensive) book is the pride and joy of many a red wizard. Looking like a regular spell tome of value, when a burglar picks it up, they are sucked into a pocket dimension before the book locks itself. The only ways to truly escape this pocket dimension within the book is to either defeat its guardian, commit suicide, or wait for someone to release them from said prison.
Mechanics: When picked up from someone other than the owner, it teleports the player to a pocket dimension cell, and replaces the item with a similar item that won't auto-teleport folks. A talkable guardian (maybe a powerful golem or devil?) who must be defeated to escape is all that's inside the pocket dimension. Players are given the option to commit suicide at the usual death penalties when they're sucked into the book. When someone unlocks the book, or the owner uses it, the player is teleported to the person who used it (or a flag goes up to release the player at said location if the player is logged out).
Circlet of Seven serpents (helmet)
Immunity to Poison
Charm Monster 1/day
True Strike 1/day
Knock 3-5/day
Bigby's Interposing Hand 1/day (since we don't have anything that acts like mage hand)
An expensive headdress created by serpentkin, this circlet represents seven snakes each eating the tail of the next. The snakes are typically gilded in silver with emerald eyes.
Fang Bead
This special bead appears useless, but when the two ends are pushed together and it is thrown, the Fang Bead transforms into a number of vipers (eight small ones, maybe four medium sized ones, or two large ones?) that attack the nearest living target.
Fiend Ring[b]
(Either a shapechange spell, or the equivalent of investiture spells, perhaps?)
Once per day, the caster can take on the form/power of a demon or devil depending on alignment. This form grants them superior strength and speed to what they can obtain on their own. The ring looks like a jagged, rusted iron band not suited for any market. Use of the ring instantly shifts the alignment of its user three points towards evil.
[b]Ring of Whispered Thoughts
Charm Animal 1/day
Charm Monster 1/day
Charm Human 3/day
This ring allows the wearer to force their thoughts into the minds of those around them, luring them to do their bidding.
Netherese Blast Sceptor
+2 Enhancement
2d4 Lightning Damage
Special spell (Lightning bolt + Scintillating sphere, or just a chain lightning if that isn't possible) 1 use/day
The Netherese Blast Sceptor is an old relic that calls upon great arcane power to launch lightning at one's foes!
Chylnoth's Coronet (helmet)
Acts as an underwater helmet with all bonuses of the underwater helmet in addition to...
Freedom of movement 2/day
Summon creature VI 1/day
This special underwater relic features a small silver circlet studded with expensive aquamarines. At the front is a small gold-gilded cat sculpture. This ancient helmet has been corrupted by the Red Wizards to no longer produce a sea cat, but instead a blood thirsty dire tiger!
Skull of Fear (helmet, or maybe an accessory item)
Constant aura of fear while being used.
Tongue Studs of Hell Breath
Dragon breath (fire) or maybe combust 3/day
Special golden studs that are pierced through the tongue, when the caster blows outwards, long flames emanate from their mouth.
Vasharan Offal Bag
This vile bag of dung is preserved to constantly keep its horrible odor. When opened up, it will attract a huge bug (comparable to caster level) that will fight on behalf of the caster.
Demonstone
level 11 bard song (or equivalent) 1/day
Will save DC 15 or shift towards Chaotic Evil
When the user places their ear near this stone, they hear the voices of the damned speaking to them. Their dark secrets grant the user amazing luck against their foes, but those who are easily manipulated find their minds to be more and more demonic in nature.
Midnight Blade (Bastard Sword, maybe a Greatsword or Longsword variant)
+5 enhancement bonus
Catch: -4 penalty during the daytime instead
Will save DC 10 or 1 point shift towards evil for every creature killed with it
This special corrupt blade of dark metal is cursed during the daytime, but at night it gains frightening strength. It seems to call out for blood, though, and its users will slowly find themselves committing more and more depraved acts.
Cauldron of Zombie Spewing (Home Improvements)
Created by devils looking to mass-produce the undead, this special decoration gives a use to collecting useless parts. When fifty body parts have been added to the cauldron (slaad tongues, lycan/vampire fangs, ettercap glands, etc.), a random zombie is spawned forth that will serve the player as if they were a slave. This zombie will have a high chance of being leveled to around that of the player, though it can also tend to be higher level or lower level from time to time.
Despoiler of Flesh
Baleful Polymorph 1 charge (50 charges on it?)
This club, made of the tongues and mouths of dozens of victims, curls around the caster's hand, letting out a sickening shriek that dares to transform its target into a much easier prey.
Aspect Mirror
An aspect mirror allows you to converse with others over huge distances face-to-face, so long as you both have one.
When used, like a letter it'll ask for a name. If you say the name and the other person has an Aspect Mirror, then it will make a blue-colored ethereal version of the other player appear on both sides, and talk will be plainly visible to those around them.
Panic Button
Sequencer (Invisibility/Haste/Darkness, or something along those lines) 1 charge (50 charges?)
Literally a small button on one's clothes, easily concealable, the panic button can be thrown at the ground or activated by command in order to quickly escape a bad situation. It unfortunately only has a limited number of uses before it crumbles into dust, and the user almost has to stop what they're doing in order to use it, making its potential uses limited. And Red Wizards or fiends typically have means of bypassing this magical button. Still, it's a must-have for any scoundrel.
Crawler Pellet
A small pellet that summons a large carrion crawler, disintegrating when it's used.
Tovar's Instant Well
A foot long copper pipe that brings potable water to the surface allowing one to fill their canteen. Can be "packed up" by speaking the command word.
Veil of Allure (hood)
+4 Charisma (probably a bit high)
Charm Person 3x/day
Greater Spell Focus: Enchantment
This veil causes people to almost instinctively want to see underneath it. Those who cannot feel a desire to find out more about the wearer, while those who lift the veil, or are familiar with the individual, are unaffected. The veil also seems to provide the wearer with a natural inclination for enchanting magics.
Waterskin of Drowning
Used like a canteen
Drown spell 1 charge (x charges on it)
This waterskin can be drank from like a regular canteen. It also features powerful magics that allow one to flood the area with water, attempting to drown those nearby.