Server Updates
#61
-A brand new features is available: Tattooing and Appearance Modification! Tattooists can be found in taverns and other locations in all the main cities of Thay, as well as others in various towns and castles throughout the land. Thanks go to Karilynn for providing names and descriptions for over a half dozen Tattooists
1. This feature allows existing PCs to change their hairstyle (head), and apply tattoos to themselves through the use of Tattooist Models
2. The existing color of tattoos, hair, and skin can also be changed through these Tattooist Models, as well
3. Certain skilled tattooists can magically inscribe any tattoos on your body. After this is done, any spell of up to 3rd level can be bound to these tattoos which allows for near-instantaneous casting of them (and to free up valuable quickslots as well)
4. Talk to a tattooist in-game or review the Tattooing and Appearance Modification thread for full details

-Major changes have been made to NPC generation and randomization. Through the use of NWNX, NPCs will have their race (and racial feats and abilities), gender, and voiceset dynamically changed when they are spawned/created in-game. This allows for a HUGE variety of NPCs
1. Watch out for male or female gnome fanatical paladins, elf monks, half-orc bards, and so on - and be prepared to adjust your tactics if needed. For example, a dwarf mercenary may now not always be an axe wielding fighter, but possibly a magic slinging wizard instead!
2. This also includes changes to the random encounter system creature creation categories, and 25 new assassin, blackguard, and barbarian NPCs. In the northern tharchs of Thay, you may begin running in to the ferocious Rashemi Berserkers as well
3. The racial variety of hostile NPCs that you encounter is meant to roughly mirror the population of Thay. As a result, around 40% of the time hostile NPCs will be human, followed by the half-breed, dwarf, then halfling races. Bringing up the rare end of the spectrum are the elf and gnome races which will only be found 5% of the time. However, there are many encounters throughout Thay that are setup to always create hostile NPCs of a certain race

-As a result of more races becoming available through the improved NPC generation system, slave merchants have begun requesting Gnome slaves, and will pay well for them as one of the rarer and more difficult races to obtain in Thay

-Hekklessar Mediocros' Palace in Eltabbar is now available. This nobleman, an active figure in Eltabbar’s politics, shares his luxurious mansion with a wife and nine children, all of whom he despises and who thoroughly despise him in return. Loud, violent fights with numerous thrown objects and shrieking rejoinders are a common event here, after which Mediocros flees to the peace of a tavern in the poor quarter along with a rowdy band of companions

-When re-descripting the entrance to a player-owned door, the #W# and #W#[spacebar] command will work to erase or reset the description on it

-The following bugs have been fixed:
1. The extreme cold effects of winter/frozen areas have been fixed so that people who are not properly dressed for the climate will begin to take damage from freezing
2. A mounted caster of the Battletide spell can no longer outrun its area of effect
3. If in a Dead Magic zone, mundane items will function (such as bandages, poultice, drugs, food, drink, and many other non-magical items with a unique property)
4. The Darkness spell and abilities have been modified so the effect will never permanently remain on anyone affected by it
5. A long-running problem with player-owned buildings in which merchants, stored items, or door improvements could go missing, has been resolved
6. Tiefling tails will always be restored on player login, and should now always be restored when dismounting from a horse
7. A couple problems with building deeds being unable to claim a building have been resolved
8. Retrieval/delivery/assassination quests to the Thossos - Legion Outpost will properly function again
9. The standard AB penalty of -4 will correctly be applied when on horseback and using a ranged weapon. This is reduced to -2 with the Mounted Archery feat
10. When newly placed in any building, the Hidden Chamber Door entrance will lead to the secret chamber (you don't need to exit and re-enter for it to work anymore)
11. When newly placed in any building, or when picked up and placed in a new spot, Kegs, Casks, and Music Boxes can be used right away
12. It is now possible to reach the Kepetur Ruins by traveling overland from the east
13. Statues in the Amruthar Crypts will not be attacked by hostile creatures anymore
14. Animated Sphinx statues, when they come to life, will be hostile to everyone, rather than friendly
15. An exit out of the Undead Dungeon in The Citadel has been fixed so PCs who take the path that leads to it are not stuck in the area


Messages In This Thread
Server Updates - by Balanor - 01-06-2009, 11:10 PM
Version 1.2 - by Balanor - 01-14-2009, 07:59 PM
Version 1.3 - by Balanor - 01-24-2009, 03:11 PM
Version 1.4 - by Balanor - 01-30-2009, 01:11 AM
Version 1.5 - by Balanor - 02-04-2009, 09:55 AM
Version 1.6 - by Balanor - 03-30-2009, 06:34 PM
Version 1.7 - by Balanor - 04-04-2009, 01:44 PM
Version 1.8 - by Balanor - 04-14-2009, 11:10 PM
Version 1.9 - by Balanor - 04-27-2009, 03:59 PM
Version 2.0 - by Balanor - 05-03-2009, 08:48 PM
Version 2.1 - by Balanor - 07-09-2009, 02:06 PM
Version 2.11 - by Balanor - 07-09-2009, 02:08 PM
Version 2.2 - by Balanor - 07-09-2009, 02:10 PM
Version 2.3 - by Balanor - 07-09-2009, 02:12 PM
Version 2.4 - by Balanor - 07-14-2009, 12:08 AM
Version 2.5 - by Balanor - 07-29-2009, 10:15 PM
Version 2.6 - by Balanor - 08-05-2009, 12:09 AM
Version 2.7 - by Balanor - 08-12-2009, 03:29 AM
Version 2.8 - by Balanor - 08-22-2009, 06:18 PM
Version 2.9 - by Balanor - 09-03-2009, 08:18 PM
Version 3.0 - by Balanor - 09-22-2009, 06:16 PM
Version 3.1 - by Balanor - 10-11-2009, 02:05 PM
Version 3.2 - by Balanor - 10-24-2009, 10:21 AM
Version 3.3 - by Balanor - 11-08-2009, 01:09 PM
Version 3.4 - by Balanor - 08-02-2010, 10:00 PM
Version 3.5 - by Balanor - 08-29-2010, 02:46 PM
Version 3.6 - by Balanor - 10-31-2010, 12:13 PM
Version 3.7 - by Balanor - 11-28-2010, 11:51 AM
Version 3.8 - by Balanor - 01-03-2011, 12:52 PM
Version 3.9 - by Balanor - 01-22-2011, 11:52 PM
Version 4.0 - by Balanor - 03-13-2011, 03:51 PM
Version 4.1 - by Balanor - 05-22-2011, 02:25 PM
Version 4.2 - by Balanor - 06-25-2011, 07:20 PM
Version 4.3 - by Balanor - 07-30-2011, 11:32 AM
Version 4.4 - by Balanor - 08-23-2011, 09:33 AM
Version 4.5 - by Balanor - 09-08-2011, 09:30 AM
Version 4.6 - by Balanor - 10-04-2011, 08:09 PM
Version 4.7 - by Balanor - 03-24-2012, 01:24 PM
Version 4.8 - by Balanor - 04-14-2012, 04:19 PM
Version 4.9 - by Balanor - 04-29-2012, 03:02 AM
Version 5.0 - by Balanor - 06-21-2012, 05:45 AM
Version 5.1 - by Balanor - 07-14-2012, 03:11 AM
Version 5.2 - by Balanor - 08-01-2012, 11:25 PM
Version 5.3 - by Balanor - 08-18-2012, 06:36 PM
Version 5.4 - by Balanor - 09-15-2012, 12:07 AM
Version 5.5 - by Balanor - 10-14-2012, 12:32 AM
Version 5.6 - by Balanor - 01-25-2013, 06:03 PM
Version 5.7 - by Balanor - 02-23-2013, 01:05 AM
Version 5.8 - by Balanor - 07-14-2013, 01:11 PM
Version 5.9 - by Balanor - 08-14-2013, 09:48 PM
Version 6.0 - by Balanor - 10-12-2013, 12:48 AM
Version 6.1 - by Balanor - 12-14-2013, 11:37 AM
Version 6.2 - by Balanor - 01-05-2014, 10:35 AM
Version 6.3 - by Balanor - 02-08-2014, 11:22 AM
Version 6.4 - by Balanor - 03-15-2014, 10:24 AM
Version 6.5 - by Balanor - 04-19-2014, 10:25 AM
Version 6.6 - by Balanor - 05-16-2014, 08:30 PM
Version 6.7 - by Balanor - 06-28-2014, 01:57 PM
Version 6.8 - by Balanor - 09-12-2014, 03:30 AM
Version 6.9 - by Balanor - 10-25-2014, 12:59 PM
Version 7.0 - by Balanor - 11-30-2014, 02:03 PM
Version 7.1 - by Balanor - 01-22-2015, 08:07 PM
Version 7.2 - by Balanor - 02-28-2015, 11:44 AM
Version 7.3 - by Balanor - 05-30-2015, 10:30 AM
Version 7.4 - by Balanor - 11-01-2015, 08:05 PM
Version 7.5 - by Balanor - 01-02-2016, 02:07 PM
RE: Server Updates - by Cambion - 03-26-2020, 03:28 AM
RE: Server Updates - by Cambion - 03-26-2020, 03:30 AM
RE: Server Updates - by Cambion - 03-26-2020, 03:30 AM
RE: Server Updates - by Cambion - 03-26-2020, 03:30 AM
RE: Server Updates - by Cambion - 03-26-2020, 03:31 AM
RE: Server Updates - by Cambion - 03-26-2020, 03:31 AM
RE: Server Updates - by Cambion - 03-26-2020, 03:32 AM
RE: Server Updates - by Cambion - 03-26-2020, 03:32 AM
RE: Server Updates - by Cambion - 03-26-2020, 03:32 AM
RE: Server Updates - by Cambion - 03-26-2020, 03:32 AM
RE: Server Updates - by Cambion - 03-26-2020, 03:33 AM
RE: Server Updates - by Cambion - 03-26-2020, 03:33 AM
RE: Server Updates - by Cambion - 03-26-2020, 03:33 AM
RE: Server Updates - by Cambion - 03-26-2020, 03:34 AM
RE: Server Updates - by Cambion - 03-26-2020, 04:09 AM
RE: Server Updates - by Cambion - 03-26-2020, 04:09 AM
RE: Server Updates - by Cambion - 03-26-2020, 04:10 AM
RE: Server Updates - by Cambion - 03-26-2020, 04:10 AM
RE: Server Updates - by Cambion - 03-26-2020, 04:10 AM
RE: Server Updates - by Cambion - 03-26-2020, 04:10 AM
RE: Server Updates - by Cambion - 03-26-2020, 04:10 AM
RE: Server Updates - by Cambion - 03-26-2020, 04:11 AM
RE: Server Updates - by Cambion - 03-26-2020, 04:11 AM
RE: Server Updates - by Cambion - 03-26-2020, 04:11 AM
RE: Server Updates - by Cambion - 04-05-2020, 04:30 AM
RE: Server Updates - by Bertram Anders - 07-13-2020, 10:15 PM
RE: Server Updates - by Bertram Anders - 10-05-2020, 10:03 PM
RE: Server Updates - by Bertram Anders - 02-17-2021, 11:48 PM
RE: Server Updates - by Bertram Anders - 02-26-2021, 02:36 PM
RE: Server Updates - by Bertram Anders - 02-26-2021, 02:38 PM

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