12-24-2014, 02:44 AM
So, went back on today (12/23/2014)... looks like the items I placed in Veybold's Church after the reset are still there.
The hanging shield is still lower than the level I'd last set it at... but that is hardly a big deal.
Some have asked for a button or some such to try to trigger a db set... obviously that can cause a huge amount of difficulties and thread racing and gods know what all... but, would it be possible to add an option to the item placement dialog menu which would ping the {{{ SaveHousingDatabase() }}} proc/function to see if it's running, so a player could save or not save depending on its status?
Obviously, this wouldn't be something we'd want in place for an extended time.. but if players could make that ping on that process, and note when it was down... and make reports... a pattern might emerge, methinks.
In the meantime.. I noticed an index which mentioned something about 22 items in the property when I was doing some changes... so I'm probably going to superstitiously make updates and add new furniture in small batches. The large batch may or may not have had anything to do with anything (the logs suggest Veybold was screwed before he started... he just didn't have any way to know that), but at least small changes will entail only small losses.
One small question... what're the odds of re-compensation for furniture "stolen by the gods"? At least in ball park figures... (heh, 0 is a pretty specific ball park figure).
The hanging shield is still lower than the level I'd last set it at... but that is hardly a big deal.
Some have asked for a button or some such to try to trigger a db set... obviously that can cause a huge amount of difficulties and thread racing and gods know what all... but, would it be possible to add an option to the item placement dialog menu which would ping the {{{ SaveHousingDatabase() }}} proc/function to see if it's running, so a player could save or not save depending on its status?
Obviously, this wouldn't be something we'd want in place for an extended time.. but if players could make that ping on that process, and note when it was down... and make reports... a pattern might emerge, methinks.
In the meantime.. I noticed an index which mentioned something about 22 items in the property when I was doing some changes... so I'm probably going to superstitiously make updates and add new furniture in small batches. The large batch may or may not have had anything to do with anything (the logs suggest Veybold was screwed before he started... he just didn't have any way to know that), but at least small changes will entail only small losses.
One small question... what're the odds of re-compensation for furniture "stolen by the gods"? At least in ball park figures... (heh, 0 is a pretty specific ball park figure).