01-22-2015, 08:07 PM
-A small submerged temple to Umberlee, the Shrine by the Sea, is now available in Thasselen. Thanks go to Karilynn for creating the faction conversation that made it joinable
-Building owners can change area lighting, fog color, fog amount, the nighttime music, and the daytime music of their buildings by using their building key on the interior exit of their building
-Animated furniture (statues, skeletons, zombie corpses, etc) in player-owned buildings will not come alive and attack *if* the nearest person to them has a building key to the property. This will make them much more useful as guards for your building, if you wish
-PCs who own merchants can change their merchant's name, description, and greeting to customers
-You can now delete messages from any of your characters at any message board, regardless of the character you are logged in with. Please do this to help keep in-game message boards current so they aren't holding irrelevant messages. In addition, a few players have been set as global moderators to help clean up and continually monitor in-game message boards by removing old or unnecessary messages
-In an attempt to provide better balance between non-magic-user with magic-user classes, the treasure drops for mid-upper level PCs now include +3 weapons and armor, and rare Potions of Stone Form may be found or purchased
-Related to the above, the following spell changes have been made for our low-mid magic PW after discussion among the staff and receiving feedback from various community members. Updated in-game spell descriptions will be in the next hak update:
1. Great Magic Weapon now provides a +1 Enhancement Bonus for every 4 caster levels as per D&D 3.5 rules
2. Magic Vestment now provides a +1 Armor Bonus for every 4 caster levels as per D&D 3.5 rules
3. Endure Elements, Resist Elements, and Protection from Elements are back to their standard NWN implementation, except they all now last 1 turn/level
4. Continual Light will last for 24 hours as a temporary item property (to address a somewhat common exploit)
-Commoner NPCs, who are not questgivers or quest targets, will not have much to say if there is another PC nearby when you talk to them. Also, as a related point of clarification to something that has been in place for years: the option to preach to a NPC in a temple not dedicated to your god is also another reason this option may not be displayed
-As with almost anything else that provides more than just a little notoriety, there is now a short cooldown before you'll get notoriety from preaching to multiple commoner NPCs
-Per source material, the Sunbeam spell will end a Darkenbeast's transformation, destroying any Darkenbeasts affected by it
-The following bugs have been fixed:
1. Scores of minor bugs. So many I gave up trying to remember/list them. So if you reported an issue and it's not happening anymore, then it's probably fixed. Otherwise, it's not. However, important issues that have been fixed which I want to bring attention to are:
2. Magic can be cast in the Astral Plane, as was always intended, it is just that normal healing (bandages) and poisons do not work there
3. Petitioners in Warrior's Rest and Githyanki in Astral Plane will spawn as normal
-Building owners can change area lighting, fog color, fog amount, the nighttime music, and the daytime music of their buildings by using their building key on the interior exit of their building
-Animated furniture (statues, skeletons, zombie corpses, etc) in player-owned buildings will not come alive and attack *if* the nearest person to them has a building key to the property. This will make them much more useful as guards for your building, if you wish
-PCs who own merchants can change their merchant's name, description, and greeting to customers
-You can now delete messages from any of your characters at any message board, regardless of the character you are logged in with. Please do this to help keep in-game message boards current so they aren't holding irrelevant messages. In addition, a few players have been set as global moderators to help clean up and continually monitor in-game message boards by removing old or unnecessary messages
-In an attempt to provide better balance between non-magic-user with magic-user classes, the treasure drops for mid-upper level PCs now include +3 weapons and armor, and rare Potions of Stone Form may be found or purchased
-Related to the above, the following spell changes have been made for our low-mid magic PW after discussion among the staff and receiving feedback from various community members. Updated in-game spell descriptions will be in the next hak update:
1. Great Magic Weapon now provides a +1 Enhancement Bonus for every 4 caster levels as per D&D 3.5 rules
2. Magic Vestment now provides a +1 Armor Bonus for every 4 caster levels as per D&D 3.5 rules
3. Endure Elements, Resist Elements, and Protection from Elements are back to their standard NWN implementation, except they all now last 1 turn/level
4. Continual Light will last for 24 hours as a temporary item property (to address a somewhat common exploit)
-Commoner NPCs, who are not questgivers or quest targets, will not have much to say if there is another PC nearby when you talk to them. Also, as a related point of clarification to something that has been in place for years: the option to preach to a NPC in a temple not dedicated to your god is also another reason this option may not be displayed
-As with almost anything else that provides more than just a little notoriety, there is now a short cooldown before you'll get notoriety from preaching to multiple commoner NPCs
-Per source material, the Sunbeam spell will end a Darkenbeast's transformation, destroying any Darkenbeasts affected by it
-The following bugs have been fixed:
1. Scores of minor bugs. So many I gave up trying to remember/list them. So if you reported an issue and it's not happening anymore, then it's probably fixed. Otherwise, it's not. However, important issues that have been fixed which I want to bring attention to are:
2. Magic can be cast in the Astral Plane, as was always intended, it is just that normal healing (bandages) and poisons do not work there
3. Petitioners in Warrior's Rest and Githyanki in Astral Plane will spawn as normal