Hey everyone! It’s a sensitive subject, but one that has been put off here for what is probably far too long: How do we improve the balance between classes in NWN? And I mean specifically in regard to gameplay in the Thay PW.
In general, I have been ‘OK’ with how classes function in NWN...for the most part...and have intentionally tried to keep them as close to NWN implementation as possible. It’s what those of us playing NWN have gotten familiar with over the years, and I don’t feel that Thay should have an entirely new way of doing classes that results in people who play here needing to essentially learn a ‘new set of rules’.
But over the years, a few things have come up and recommendations have been made, and implemented, that have changed how NWN originally implemented the D&D classes. And those occurred because I am OK with class modifications when they either 1) move the class more in-line with official D&D rules or 2) are needed because a class as implemented in NWN is either broken/useless or unbalanced.
I fully intend our next hak update, which may be our last, to include virtually all necessary class balance modifications to classes that I am capable of performing. So along those lines, I want to get YOUR opinions on what classes, if any, could use some attention and/or modification. Which classes do you see seldom played? What classes to people seem to gravitate to more than others? Why is that? What do you think could be done to even the balance between them? What have you seen done on other PWs in regard to class balance you really liked? What, if anything, backfired? I am primarily looking for ideas that move a class closer to D&D implementation, or else convince me they are needed because the class is essentially broken/overpowered/underpowered/implemented incorrectly in NWN/etc.
When you provide suggestions, please be as specific as possible. Stating a problem you see with a class, without providing any recommendation to address it is not really that helpful. ;) And, as always, I ask everyone keep the conversation as civil and ‘positive’ as possible (even though you may feel very strongly that something sucks or someone else’s opinion is horrible).
To assist with the discussion, the following are links to sources for each of the Prestige Classes. I like how this site cites its sources, and from what I can tell, seems to be pretty accurate with the information on there -
Arcane Archer - http://dndtools.pw/classes/arcane-archer/
Assassin - http://dndtools.pw/classes/assassin/
Blackguard - http://dndtools.pw/classes/blackguard/
Divine Champion (Champion of Torm) - http://dndtools.pw/classes/divine-champion/
Dragon Discipline (Red Dragon Disciple) - http://dndtools.pw/classes/dragon-disciple/
Dwarven Defender - http://dndtools.pw/classes/dwarven-defender/
Harper Scout - http://dndtools.pw/classes/harper-scout/
Pale Master - http://dndtools.pw/classes/pale-master/
Purple Dragon Knight - http://dndtools.pw/classes/players-guide...on-knight/
Shadowdancer - http://dndtools.pw/classes/shadowdancer/
Shifter - http://dndtools.pw/classes/shifter/
Weapon Master - http://dndtools.pw/classes/weapon-master/
In general, I have been ‘OK’ with how classes function in NWN...for the most part...and have intentionally tried to keep them as close to NWN implementation as possible. It’s what those of us playing NWN have gotten familiar with over the years, and I don’t feel that Thay should have an entirely new way of doing classes that results in people who play here needing to essentially learn a ‘new set of rules’.
But over the years, a few things have come up and recommendations have been made, and implemented, that have changed how NWN originally implemented the D&D classes. And those occurred because I am OK with class modifications when they either 1) move the class more in-line with official D&D rules or 2) are needed because a class as implemented in NWN is either broken/useless or unbalanced.
I fully intend our next hak update, which may be our last, to include virtually all necessary class balance modifications to classes that I am capable of performing. So along those lines, I want to get YOUR opinions on what classes, if any, could use some attention and/or modification. Which classes do you see seldom played? What classes to people seem to gravitate to more than others? Why is that? What do you think could be done to even the balance between them? What have you seen done on other PWs in regard to class balance you really liked? What, if anything, backfired? I am primarily looking for ideas that move a class closer to D&D implementation, or else convince me they are needed because the class is essentially broken/overpowered/underpowered/implemented incorrectly in NWN/etc.
When you provide suggestions, please be as specific as possible. Stating a problem you see with a class, without providing any recommendation to address it is not really that helpful. ;) And, as always, I ask everyone keep the conversation as civil and ‘positive’ as possible (even though you may feel very strongly that something sucks or someone else’s opinion is horrible).
To assist with the discussion, the following are links to sources for each of the Prestige Classes. I like how this site cites its sources, and from what I can tell, seems to be pretty accurate with the information on there -
Arcane Archer - http://dndtools.pw/classes/arcane-archer/
Assassin - http://dndtools.pw/classes/assassin/
Blackguard - http://dndtools.pw/classes/blackguard/
Divine Champion (Champion of Torm) - http://dndtools.pw/classes/divine-champion/
Dragon Discipline (Red Dragon Disciple) - http://dndtools.pw/classes/dragon-disciple/
Dwarven Defender - http://dndtools.pw/classes/dwarven-defender/
Harper Scout - http://dndtools.pw/classes/harper-scout/
Pale Master - http://dndtools.pw/classes/pale-master/
Purple Dragon Knight - http://dndtools.pw/classes/players-guide...on-knight/
Shadowdancer - http://dndtools.pw/classes/shadowdancer/
Shifter - http://dndtools.pw/classes/shifter/
Weapon Master - http://dndtools.pw/classes/weapon-master/