04-11-2015, 10:29 PM
(04-11-2015, 09:03 PM)Thayan Wrote: I just went through and greatly reduced the price of all poisons. Some have been reduced by several thousand gold, except for the two poisons that cause permanent abilities score decreases. I also turned off the restriction that the Use Poison feat is required, so that anyone can use them now as well. BUT, I also increased the Handle DC by quite a bit, so make sure you have decent dexterity before trying to use them or you'll poison yourself more often than not.
Awesome. I am looking forward to trying this out.
(04-11-2015, 09:03 PM)Thayan Wrote: Overall though, I've always felt poisons in D&D 3.0 rules were pretty...'meh'. I feared poison a helluva lot more in games like Baldur's Gate (2nd edition rules), where poison would do damage for a number of rounds until either neutralized or it ran its course. This conversation has got me thinking that a type of wounding property, while not in alignment in D&D 3.x rules, might be a good way for poisons to start seeing some use. Especially after the large amount of time that was sunk into completely revising the poison system here long ago - and including all poisons types with it. Or, if nothing else, at least give Blackguards/Assassins an added benefit of wounding/poison damage with a successful strike. Kind of a hybrid of 2nd and 3rd edition rules. Any comments on that idea?
I like the idea of this change. You could implement a wounding type poison and that would work well. Though I would wait and see what suggestions come from the class change thread. If nothing better comes from it, that idea would be a marvelous addition to the assassin and BG classes and and a good incentive to take one of the two classes.
Tempus' orders to all combatants:
1. Be fearless. 2. Never turn away from a fight. 3. Obey the rules of war.
1. Be fearless. 2. Never turn away from a fight. 3. Obey the rules of war.