04-12-2015, 02:16 AM
I very much appreciate the discussion so far. I only want to add a few specific comments on (my) design limitations based on suggestions brought up. I don't want to stifle any potential discussion on other topics/issues, but I certainly agree with many of the comments and suggestions presented. As the staff can tell you - there are quite a few that were already on my 'would like to do' list. Especially for the PrCs, which I also agree could use the most attention/adjustment.
Hellstrom -
Hide 5 and Cleave for Blackguards are part of the 'official' requirements as to how they were implemented in D&D. I have to admit that hide is....a bit silly....but since that's the way in both PNP and NWN, I likely won't change those requirements.
You also mentioned modifying the Death Attack ability. Even to possible cause death on a successful strike. That is actually very much how it is in PnP. Unfortunately though, in NWN I have discovered no way of 'hooking' into that event. In other words, when someone makes a successful Death Attack, that entire process is hardcoded into the game engine and I have no way of finding out via script (or NWNX that I can tell) when that has occurred. And therefore no way of modifying or adding any special code to that attack type. So while I do like the idea of somehow modifying the Death Attack ability, at the moment it is beyond my understanding/knowledge to modify.
But as a little teaser; I do have some other goodies in store for Assassins - one in particular that I haven't seen mentioned yet, which may make people more interested in trying out a build with that class...
Bishop -
Thanks for pointing out the Undead Armor Affinity feat from the Libris Mortis. Although unless you're thinking of something else, it's not a guaranteed 0% ASF in undead armor as it reads: A pale master has an instinctive feel for undead armor. At 4th level and higher, he treats the undead armor as if its arcane spell failure chance were 10% less. At 8th level, this reduction improves to 20%.
I mention this now because this one will more than likely occur, and I don't want you to think that I was intentionally ignoring or twisting your suggestion about this feat. To offset this new ability/benefit, Pale Masters are most likely not going to get the NWN-implementation-specific Bone Skin ability anymore.
Thanks again everyone who's commented. There's some really good ideas here, I think.
Hellstrom -
Hide 5 and Cleave for Blackguards are part of the 'official' requirements as to how they were implemented in D&D. I have to admit that hide is....a bit silly....but since that's the way in both PNP and NWN, I likely won't change those requirements.
You also mentioned modifying the Death Attack ability. Even to possible cause death on a successful strike. That is actually very much how it is in PnP. Unfortunately though, in NWN I have discovered no way of 'hooking' into that event. In other words, when someone makes a successful Death Attack, that entire process is hardcoded into the game engine and I have no way of finding out via script (or NWNX that I can tell) when that has occurred. And therefore no way of modifying or adding any special code to that attack type. So while I do like the idea of somehow modifying the Death Attack ability, at the moment it is beyond my understanding/knowledge to modify.
But as a little teaser; I do have some other goodies in store for Assassins - one in particular that I haven't seen mentioned yet, which may make people more interested in trying out a build with that class...
Bishop -
Thanks for pointing out the Undead Armor Affinity feat from the Libris Mortis. Although unless you're thinking of something else, it's not a guaranteed 0% ASF in undead armor as it reads: A pale master has an instinctive feel for undead armor. At 4th level and higher, he treats the undead armor as if its arcane spell failure chance were 10% less. At 8th level, this reduction improves to 20%.
I mention this now because this one will more than likely occur, and I don't want you to think that I was intentionally ignoring or twisting your suggestion about this feat. To offset this new ability/benefit, Pale Masters are most likely not going to get the NWN-implementation-specific Bone Skin ability anymore.
Thanks again everyone who's commented. There's some really good ideas here, I think.