04-13-2015, 07:35 PM
(04-11-2015, 10:29 PM)Bertram Anders Wrote:(04-11-2015, 09:03 PM)Thayan Wrote: I just went through and greatly reduced the price of all poisons. Some have been reduced by several thousand gold, except for the two poisons that cause permanent abilities score decreases. I also turned off the restriction that the Use Poison feat is required, so that anyone can use them now as well. BUT, I also increased the Handle DC by quite a bit, so make sure you have decent dexterity before trying to use them or you'll poison yourself more often than not.
Awesome. I am looking forward to trying this out.
(04-11-2015, 09:03 PM)Thayan Wrote: Overall though, I've always felt poisons in D&D 3.0 rules were pretty...'meh'. I feared poison a helluva lot more in games like Baldur's Gate (2nd edition rules), where poison would do damage for a number of rounds until either neutralized or it ran its course. This conversation has got me thinking that a type of wounding property, while not in alignment in D&D 3.x rules, might be a good way for poisons to start seeing some use. Especially after the large amount of time that was sunk into completely revising the poison system here long ago - and including all poisons types with it. Or, if nothing else, at least give Blackguards/Assassins an added benefit of wounding/poison damage with a successful strike. Kind of a hybrid of 2nd and 3rd edition rules. Any comments on that idea?
I like the idea of this change. You could implement a wounding type poison and that would work well. Though I would wait and see what suggestions come from the class change thread. If nothing better comes from it, that idea would be a marvelous addition to the assassin and BG classes and and a good incentive to take one of the two classes.
I'm in full agreement with these changes, and totally agree with Bert's last statement. Right now being poisoned only seems to only be an annoyance, varying from minor to major annoyance. But I can really only recall maybe one instance when I thought the attribute losses might kill my char.
If a PC gets hit with (and fails their save) by the same poison more than once will the effects stack? I'd think it should. The same goes for being affected by two different poisons at once.