In my experience (albeit outside of Thay) AA is a very good class, capable of getting some impressive AB... Dwarven Defender as well is a very decent class, though I imagine uncommon due to the lack of dwarves around. Harper Scout and Purple Dragon Knight could use some love, and are actually the only two classes I can think of with absolutely no power builds based around, even with epic levels considered (which should say something). That said I've been brainstorming on ideas for them but have fallen short admittedly while staying within their themes. Now, I have seen other servers completely rename and change the classes into something else entirely, with whole new themes and abilities.. Is this anything that could be considered?
Ah, so something else I noted today, while not quite class specific, it is a balance consideration. Heal and Harm in NwN does not allow for a save, but in PnP both spells do.
Ah, so something else I noted today, while not quite class specific, it is a balance consideration. Heal and Harm in NwN does not allow for a save, but in PnP both spells do.
Quote:Heal
(Player's Handbook v.3.5, p. 239)
Conjuration (Healing)
Level: Adept 5, Runescarred Berserker 5, Urban Adept 5, Cleric 6, Healer 6, Shugenja 6 (Water), Apostle of Peace 6, Druid 7, Urban Druid 7, Healing 6, Restoration (DCS) 6,
Components: V, S,
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the Target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned. It also cures 10 hit points of damage per level of the caster, to a maximum of 150 points at 15th level.
Heal does not remove negative levels, restore permanently drained levels, or restore permanently drained ability score points.
If used against an undead creature, heal instead acts like harm.
_________
Harm
(Player's Handbook v.3.5, p. 239)
Necromancy
Level: Cleric 6, Blighter 6, Death Master 6, Dread Necromancer 6, Destruction 6, Abyss (SpC) 6, Suffering 6,
Components: V, S,
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half; see text
Spell Resistance: Yes
Harm charges a subject with negative energy that deals 10 points of damage per caster level (to a maximum of 150 points at 15th level). If the creature successfully saves, harm deals half this amount, but it cannot reduce the target's hit points to less than 1.
If used on an undead creature, harm acts like heal.