04-15-2015, 10:42 PM
I just wanted to throw in the idea, which I mentioned in the poison thread, of also giving assassins some means of increasing the DC on the poisons they use... perhaps just by giving them some sort of token or bonus feat which has some number of uses/day... which will add something like the bonus they have on saves against poison for themselves onto the save DC for a poison that they are about to apply (or have already applied)... unless it would be conceivable to just have a feat that adds dc to poisons without the hocus pocus of targeting a poisoned item.
Of course, the mention of HIPS at 8th means that they may not need as much extra love after all... but seeing an NPC actually seem to fail a save would be encouraging - and at higher levels the NPC saves will start to outstrip the DCs of poisons that can be purchased with any regularity.
Or... maybe a feat that allows the targeting of a potion bottle to... make a random poison (perhaps with a very very low ingredient cost)?
Brew Poison.
Of course, the mention of HIPS at 8th means that they may not need as much extra love after all... but seeing an NPC actually seem to fail a save would be encouraging - and at higher levels the NPC saves will start to outstrip the DCs of poisons that can be purchased with any regularity.
Or... maybe a feat that allows the targeting of a potion bottle to... make a random poison (perhaps with a very very low ingredient cost)?
Brew Poison.