04-25-2015, 05:37 PM
With the next server reset, the completely revised scripts behind the death and dying system in Thay will go into effect. They overall way death and dying is handled here has not changed, but hopefully this massive re-write will great improve efficiency and help eliminate a severe server lock-up problem we are facing at the moment that seemed to be related to PC bleeding.
However, there is one change I want to make people aware of:
If a PC takes a terribly damaging blow or otherwise sustains damage that reduces them from positive to -30 hitpoints or more in one hit, they will no longer go through the bleeding stage when hurt that badly. The only way to save them will be to cast a Raise Dead or Resurrection spell on them, or they can respawn and place their fate in the hands of the mysterious allies.
However, there is one change I want to make people aware of:
If a PC takes a terribly damaging blow or otherwise sustains damage that reduces them from positive to -30 hitpoints or more in one hit, they will no longer go through the bleeding stage when hurt that badly. The only way to save them will be to cast a Raise Dead or Resurrection spell on them, or they can respawn and place their fate in the hands of the mysterious allies.