05-07-2015, 06:39 PM
Yes, DarkRanger. Basically all I did was change ArcSpellLvlMod entry for Palemaster from 2 (every other level) to 1 (every level). It's described in more detail here in the notes section at the bottom of the page -
http://nwn.wikia.com/wiki/Classes.2da
I did the same thing for Harper Scout, only for both the ArcSpellLvlMod and DivSpellLvlMod columns for them so they'll add a caster level for the highest divine or arcane spellcaster class they have. Hopefully that may make them somewhat slightly more attractive for arcane/divine spellcaster PCs to consider picking up.
Animayhem, I don't know if you understand; but these are *not* all implemented yet so none of your PCs will have the more significant changes I outlined above. Some things already are, as I mentioned in the initial post today, but most are not. The bonus languages are one of the things already in place though. As are the things for certain classes pointed out in the Player Guide. That post is meant to be a starting point for what will eventually become the definitive 'here are all the Thay changes from NWN implementation of these classes'.
http://nwn.wikia.com/wiki/Classes.2da
I did the same thing for Harper Scout, only for both the ArcSpellLvlMod and DivSpellLvlMod columns for them so they'll add a caster level for the highest divine or arcane spellcaster class they have. Hopefully that may make them somewhat slightly more attractive for arcane/divine spellcaster PCs to consider picking up.
Animayhem, I don't know if you understand; but these are *not* all implemented yet so none of your PCs will have the more significant changes I outlined above. Some things already are, as I mentioned in the initial post today, but most are not. The bonus languages are one of the things already in place though. As are the things for certain classes pointed out in the Player Guide. That post is meant to be a starting point for what will eventually become the definitive 'here are all the Thay changes from NWN implementation of these classes'.