Ok, after having had more time to digest and re-read your post, I have to take back what I said before about liking the changes. I love these proposed changes. They've got my mind churning about the next characters I want to play, which is really cool.
I love the changes to HiPS, and adding that feat to the other classes like you have dilutes the one-feat appeal of taking a Shadowdancer level.
Assassin looks SUPER interesting now and considerably more appropriate abilities to the quick-kill & disappear rep the class should have.
Blackguard looks much less bland and more anti-paladinish and the spell-like abilities fit in well with that. Getting the mount at 1st level is great b/c they can't take the class until 7th character level or later. And super-hurray for making them look uber evil at 9th level BG :D
One possible nitpick I wonder about is Blackguard point #3. At 3rd level, the Blackguard can Command Undead as would an evil cleric of two levels lower. So this means a 3rd level Blackguard (min 9 character levels total) can command undead as a 1st level cleric. A 10th level BG (min 16 character levels) can command undead as a 8th level cleric. I have to wonder if that's at all useful for any Blackguard except ones that multi-class with cleric. But overall probably a minor point.
(BTW, for full disclosure my newest character Mordecai was created with the intention to take some BG levels. I started the character after this thread started so I could play around with the class and with poisons in Thay to see how well it all works together. I say this now because I don't want this to be later misconstrued as "you lobbied to make your new character uber-powerful". Not that I think these changes make BG uber-powerful either. Anyway since I'm really enjoying playing the character so far even without BG levels, he may well become a long-term character.)
I like how Divine Champion and Dragon Disciple have been made much more generic and the appeal of RDD has been taken down a number of notches, which is probably good. Is it too many notches down now? Only time will tell :)
The additions to Pale Master make it considerably more attractive too.
Overall, just great stuff T.
Ok, given that you can't change DC based on class, might it be possible to create new types of poison (called Toxins or Venoms to reduce confusion) that are only usable by characters with Use Poison and increase the DC on those? *shrug* Just trying to think of alternatives. Anyway, I hope my outpouring of input on this thread has been a help rather than a hindrance :)
I love the changes to HiPS, and adding that feat to the other classes like you have dilutes the one-feat appeal of taking a Shadowdancer level.
Assassin looks SUPER interesting now and considerably more appropriate abilities to the quick-kill & disappear rep the class should have.
Blackguard looks much less bland and more anti-paladinish and the spell-like abilities fit in well with that. Getting the mount at 1st level is great b/c they can't take the class until 7th character level or later. And super-hurray for making them look uber evil at 9th level BG :D
One possible nitpick I wonder about is Blackguard point #3. At 3rd level, the Blackguard can Command Undead as would an evil cleric of two levels lower. So this means a 3rd level Blackguard (min 9 character levels total) can command undead as a 1st level cleric. A 10th level BG (min 16 character levels) can command undead as a 8th level cleric. I have to wonder if that's at all useful for any Blackguard except ones that multi-class with cleric. But overall probably a minor point.
(BTW, for full disclosure my newest character Mordecai was created with the intention to take some BG levels. I started the character after this thread started so I could play around with the class and with poisons in Thay to see how well it all works together. I say this now because I don't want this to be later misconstrued as "you lobbied to make your new character uber-powerful". Not that I think these changes make BG uber-powerful either. Anyway since I'm really enjoying playing the character so far even without BG levels, he may well become a long-term character.)
I like how Divine Champion and Dragon Disciple have been made much more generic and the appeal of RDD has been taken down a number of notches, which is probably good. Is it too many notches down now? Only time will tell :)
The additions to Pale Master make it considerably more attractive too.
Overall, just great stuff T.
(05-07-2015, 02:01 PM)Thayan Wrote: I'm still fairly undecided about poisons. Since I don't have the ability to change DCs based on class, it would probably be something like Poisons doing additional damage.
Ok, given that you can't change DC based on class, might it be possible to create new types of poison (called Toxins or Venoms to reduce confusion) that are only usable by characters with Use Poison and increase the DC on those? *shrug* Just trying to think of alternatives. Anyway, I hope my outpouring of input on this thread has been a help rather than a hindrance :)