05-09-2015, 03:44 PM
Githzerai Monk, I’m more than a bit surprised as to why you care about class modifications when you’ve been gone from the PW for years. Will you actually be playing any of these classes here?
Anyway, some additional info based on his comments below for the players who will be playing here who are also curious about them -
In regard to my post about spellcasting vs caster levels; I will clarify since I used the term ‘caster level’ which probably confused people as to what these changes will do for Pale Masters and Harper Scouts. And in reading back it didn’t help I misread DarkRanger’s simple question as it seems I overlooked the part about DC and durations, not just spells per day and no new spells learned. So here is the correct, non-ambiguous explanation:
The changes will *not* increase caster levels. They will, however, increase spells that can be cast per day. So a level 5 Wizard / 4 Pale Master would cast DC and duration of spells as a level 5 wizard, but could memorize spells per days as a level 9 wizard. He will also be able to cast spells of up to 5th level since that is what a level 9 wizard would have as well. But again; he will be casting them as a 5th level wizard.
Once I have somewhat of a finalized idea of just what the shifter shapes will look like, I’ll provide them. Will see about making some abilities more useable. This class will likely be one of the last I work on because so much will change with it. I have no intention, at this time, of changing what merges with the shapes as they are now. So the table in the middle of this page would remain accurate.
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For players who want to try these out in-game beforehand I also intend, once the classes changes are very close to complete, to put up a test server for a few hours when I know I can people on to help test. Those who can join will be able to try out the new changes using the class combinations that you want to try. No idea when this will occur though. And it might not be a bad idea for someone to create a Thay PW build module with a level-up option in it using the new Thay PW Hak so you can try out the changes on your own time. Almost everything would work if loading a build module as a single player game, except for the stat adjustment changes which require NWNX.
Anyway, some additional info based on his comments below for the players who will be playing here who are also curious about them -
(05-09-2015, 08:52 AM)Githzerai Monk Wrote: All those harps should probably be made usable by harper scouts who aren't also bards.Good idea. I’ll make sure that when crafted by a Harper Scout they are useable by Harper Scouts as well.
(05-09-2015, 08:52 AM)Githzerai Monk Wrote: Perform should be a class skill.Agreed.
(05-09-2015, 08:52 AM)Githzerai Monk Wrote: The PnP armor proficiency (light + med) is not mentioned in your post, but seems like an easy change to go with the bone armor replacementI’ll change the next Pale Master descriptions to include that.
(05-09-2015, 08:52 AM)Githzerai Monk Wrote: With the addition of perform to the skill requirements, this class is now Bard only. I am not sure if this is intended.It is.
In regard to my post about spellcasting vs caster levels; I will clarify since I used the term ‘caster level’ which probably confused people as to what these changes will do for Pale Masters and Harper Scouts. And in reading back it didn’t help I misread DarkRanger’s simple question as it seems I overlooked the part about DC and durations, not just spells per day and no new spells learned. So here is the correct, non-ambiguous explanation:
The changes will *not* increase caster levels. They will, however, increase spells that can be cast per day. So a level 5 Wizard / 4 Pale Master would cast DC and duration of spells as a level 5 wizard, but could memorize spells per days as a level 9 wizard. He will also be able to cast spells of up to 5th level since that is what a level 9 wizard would have as well. But again; he will be casting them as a 5th level wizard.
Once I have somewhat of a finalized idea of just what the shifter shapes will look like, I’ll provide them. Will see about making some abilities more useable. This class will likely be one of the last I work on because so much will change with it. I have no intention, at this time, of changing what merges with the shapes as they are now. So the table in the middle of this page would remain accurate.
----------------------------------------------------
For players who want to try these out in-game beforehand I also intend, once the classes changes are very close to complete, to put up a test server for a few hours when I know I can people on to help test. Those who can join will be able to try out the new changes using the class combinations that you want to try. No idea when this will occur though. And it might not be a bad idea for someone to create a Thay PW build module with a level-up option in it using the new Thay PW Hak so you can try out the changes on your own time. Almost everything would work if loading a build module as a single player game, except for the stat adjustment changes which require NWNX.