05-19-2015, 04:36 PM
Good suggestions. Time should be taken to come up with basic plans. Flexibility needs to be taken as some may have to do more than one task considering the party.
In regards to doors and hallways. Sometimes it is better if we have rogue or scout that they open the door invisibily with the melee to the side and range weapons back. The bows and arrows can draw the enemy out. In this way we can have on enemy be the block preventing the others from crashing thourgh thus helping in retaliation tactics.
Also too remember that sometimes ooc lag can prevent people from getting to where they need to be.
In regards to yesterday, we had to think fast as we were pounced on as soon as we arrived.
In regards to doors and hallways. Sometimes it is better if we have rogue or scout that they open the door invisibily with the melee to the side and range weapons back. The bows and arrows can draw the enemy out. In this way we can have on enemy be the block preventing the others from crashing thourgh thus helping in retaliation tactics.
Also too remember that sometimes ooc lag can prevent people from getting to where they need to be.
In regards to yesterday, we had to think fast as we were pounced on as soon as we arrived.
Caramiriel:Retired
Garbage:Retired
Rimeth: Merchant of Bezantur
Marister (dead) -Ranger -Robin Hood of Thay (death marked for pissing off a Daeron.)
Vil'a'w'en Mel'for'm - Blighter of Moander
Garbage:Retired
Rimeth: Merchant of Bezantur
Marister (dead) -Ranger -Robin Hood of Thay (death marked for pissing off a Daeron.)
Vil'a'w'en Mel'for'm - Blighter of Moander