Source - http://dndtools.pw/classes/players-guide...-champion/
(PRESTIGE CLASS)
Divine Champions are mighty warriors who dedicate themselves to their Deity's cause, defending holy ground, destroying enemies of the church, and slaying mythical beasts.
- Hit Die: d10.
- Proficiencies: All simple and martial weapons, light and medium armor, and shields.
- Skill Points: 2 + Int Modifier.
REQUIREMENTS:
Base Attack Bonus: +7
Feats: Weapon Focus in a melee weapon.
Patron: A divine champion must have a patron deity, and it must be the deity of which she is a champion.
ABILITIES:
Level
1: Lay on Hands - Can heal damage equal to class level multiplied by their Charisma modifier, deals damage to undead creatures
2: Sacred Defense - +1 to all saving throws.
3: Smite Infidel - Once per day may add Charisma bonus to attack roll and do +1 point of damage per level of Champion.
4: Sacred Defense - +2 to all saving throws.
5: Divine Wrath - Once per day +3 to attack, damage and saving throws and Damage Reduction +1/5 for a number of rounds equal to Charisma bonus.
6: Sacred Defense - +3 to all saving throws.
8: Sacred Defense - +4 to all saving throws.
10: Sacred Defense - +5 to all saving throws.
Divine Champions receive a bonus feat every second level.
(PRESTIGE CLASS)
Divine Champions are mighty warriors who dedicate themselves to their Deity's cause, defending holy ground, destroying enemies of the church, and slaying mythical beasts.
- Hit Die: d10.
- Proficiencies: All simple and martial weapons, light and medium armor, and shields.
- Skill Points: 2 + Int Modifier.
REQUIREMENTS:
Base Attack Bonus: +7
Feats: Weapon Focus in a melee weapon.
Patron: A divine champion must have a patron deity, and it must be the deity of which she is a champion.
ABILITIES:
Level
1: Lay on Hands - Can heal damage equal to class level multiplied by their Charisma modifier, deals damage to undead creatures
2: Sacred Defense - +1 to all saving throws.
3: Smite Infidel - Once per day may add Charisma bonus to attack roll and do +1 point of damage per level of Champion.
4: Sacred Defense - +2 to all saving throws.
5: Divine Wrath - Once per day +3 to attack, damage and saving throws and Damage Reduction +1/5 for a number of rounds equal to Charisma bonus.
6: Sacred Defense - +3 to all saving throws.
8: Sacred Defense - +4 to all saving throws.
10: Sacred Defense - +5 to all saving throws.
Divine Champions receive a bonus feat every second level.