Source - http://dndtools.pw/classes/dragon-disciple/
(PRESTIGE CLASS)
It is rumored that the magical powers of sorcerers and bards is somehow connected to the presence of dragon blood in their family tree. Dragon Disciples are sorcerers, and sometimes bards, who use their magical power as a catalyst to ignite their dragon blood, realizing its fullest potential. They prefer a life of exploration to a cloistered existence. Already adept at magic, many pursue adventure, especially if it furthers their goal of finding out more about their draconic heritage. They often feel drawn to areas known to harbor dragons.
- Hit Die: Special (see below)
- Proficiencies: A red dragon disciple does not gain any additional weapon or armor proficiencies.
- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
Class: Level 5 Sorcerer or Bard
Skills: 8 Ranks in Lore
ABILITIES:
Level
1: The type of chromatic or metallic dragon traits that will manifest may be selected. This determines the type of dragon breath, dragon wings, and elemental immunity received at higher levels
Draconic Armor - The character's skin develops nearly invisible scales that increase his/her natural armor class by +1.
Hit Dice Increase (d6) - The character rolls d6 for hit points. This change is not retroactive.
2: Draconic Ability Scores - Strength +2.
3: Breath Weapon I - The character can breathe a cone of dragon breath, dealing 2d10 points of damage to each opponent caught in the blast.
4: Hit Dice Increase (d8) - The character rolls d8 for hit points. This change is not retroactive.
Draconic Ability Scores - Strength +2.
5: Draconic Armor - The character's skin becomes even harder, raising his/her natural armor class to +2.
6: Hit Dice Increase (d10) - The character rolls d10 for hit points. This change is not retroactive.
Draconic Ability Scores - Constitution +1.
7: Breath Weapon II - The character's breath weapon damage potential increases to 4d10 points of damage.
8: Draconic Armor - The character's natural armor class increases to +3.
Draconic Ability Scores - Intelligence +2.
9: Wings - The character grows dragon wings of the dragon type whose traits they manifest. These wings provide the ability to fly to a line of sight location
10: Draconic Armor - +4 Natural Armor.
Darkvision - The character gains a dragon's ability to see in the dark.
Immunity to sleep, paralysis, and elemental damage of their draconic heritage.
Draconic Ability Scores - Strength +4, Charisma +2.
Breath Weapon III - The character does 6d10 points of damage with his breath weapon.
(PRESTIGE CLASS)
It is rumored that the magical powers of sorcerers and bards is somehow connected to the presence of dragon blood in their family tree. Dragon Disciples are sorcerers, and sometimes bards, who use their magical power as a catalyst to ignite their dragon blood, realizing its fullest potential. They prefer a life of exploration to a cloistered existence. Already adept at magic, many pursue adventure, especially if it furthers their goal of finding out more about their draconic heritage. They often feel drawn to areas known to harbor dragons.
- Hit Die: Special (see below)
- Proficiencies: A red dragon disciple does not gain any additional weapon or armor proficiencies.
- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
Class: Level 5 Sorcerer or Bard
Skills: 8 Ranks in Lore
ABILITIES:
Level
1: The type of chromatic or metallic dragon traits that will manifest may be selected. This determines the type of dragon breath, dragon wings, and elemental immunity received at higher levels
Draconic Armor - The character's skin develops nearly invisible scales that increase his/her natural armor class by +1.
Hit Dice Increase (d6) - The character rolls d6 for hit points. This change is not retroactive.
2: Draconic Ability Scores - Strength +2.
3: Breath Weapon I - The character can breathe a cone of dragon breath, dealing 2d10 points of damage to each opponent caught in the blast.
4: Hit Dice Increase (d8) - The character rolls d8 for hit points. This change is not retroactive.
Draconic Ability Scores - Strength +2.
5: Draconic Armor - The character's skin becomes even harder, raising his/her natural armor class to +2.
6: Hit Dice Increase (d10) - The character rolls d10 for hit points. This change is not retroactive.
Draconic Ability Scores - Constitution +1.
7: Breath Weapon II - The character's breath weapon damage potential increases to 4d10 points of damage.
8: Draconic Armor - The character's natural armor class increases to +3.
Draconic Ability Scores - Intelligence +2.
9: Wings - The character grows dragon wings of the dragon type whose traits they manifest. These wings provide the ability to fly to a line of sight location
10: Draconic Armor - +4 Natural Armor.
Darkvision - The character gains a dragon's ability to see in the dark.
Immunity to sleep, paralysis, and elemental damage of their draconic heritage.
Draconic Ability Scores - Strength +4, Charisma +2.
Breath Weapon III - The character does 6d10 points of damage with his breath weapon.