Source - http://dndtools.pw/classes/harper-scout/
(PRESTIGE CLASS)
The Harpers are a secret society. Members are dedicated to holding back evil, preserving knowledge and maintaining the balance between civilization and the wild. The Harper Scout performs many duties including espionage, stealth and reporting information.
- Hit Die: d6.
- Proficiencies: Simple weapons and light armor.
- Skill Points: 4 + Int Modifier.
REQUIREMENTS:
Alignment: Any non-evil.
Skills: Bluff 4 ranks, Lore 4 ranks, Persuade 8 ranks.
Feats: Alertness, Iron Will.
ABILITIES:
Level
1: Bardic Knowledge: Bonus to identifying items.
1st Favored Enemy
2: Deneir's Eye - +2 bonus to saving throws vs. traps.
3: Tymora's Smile - +2 bonus on all saves, once per day.
4: Lliira's Heart - +2 bonus to saving throws vs. mind affecting spells.
2nd Favored Enemy
5: Craft Harper Item - Create powerful magical instruments and potions.
BONUS SPELLS
At each level, the character gains new spells per day as if he had also gained a level in his highest caster class (divine or arcane). He does not learn any new spells through this ability, however.
Note: Information about specific potions and magical instruments have not yet been finalized, but will be posted here when complete
(PRESTIGE CLASS)
The Harpers are a secret society. Members are dedicated to holding back evil, preserving knowledge and maintaining the balance between civilization and the wild. The Harper Scout performs many duties including espionage, stealth and reporting information.
- Hit Die: d6.
- Proficiencies: Simple weapons and light armor.
- Skill Points: 4 + Int Modifier.
REQUIREMENTS:
Alignment: Any non-evil.
Skills: Bluff 4 ranks, Lore 4 ranks, Persuade 8 ranks.
Feats: Alertness, Iron Will.
ABILITIES:
Level
1: Bardic Knowledge: Bonus to identifying items.
1st Favored Enemy
2: Deneir's Eye - +2 bonus to saving throws vs. traps.
3: Tymora's Smile - +2 bonus on all saves, once per day.
4: Lliira's Heart - +2 bonus to saving throws vs. mind affecting spells.
2nd Favored Enemy
5: Craft Harper Item - Create powerful magical instruments and potions.
BONUS SPELLS
At each level, the character gains new spells per day as if he had also gained a level in his highest caster class (divine or arcane). He does not learn any new spells through this ability, however.
Note: Information about specific potions and magical instruments have not yet been finalized, but will be posted here when complete