Source - http://dndtools.pw/classes/pale-master/
(PRESTIGE CLASS)
Necromancy is usually a poor choice for arcane spellcasters. Those who really want to master the deathless arts almost always pursue divine means. However, an alternative exists for those who desire power over undead, without losing too much of their arcane power. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own.
- Hit Die: d4.
- Proficiencies: Light and Medium Armor Proficiency.
- Skill Points: 2 + Int Modifier.
REQUIREMENTS:
Arcane Spellcasting: Level 3 or higher.
Alignment: Any non good
ABILITIES:
Level
1: Bonus Language: Necromantic
2: Animate Dead - Once per day spell-like ability.
3: Darkvision - Gain Darkvision ability.
4: Undead Armor Affinity - Provides a -10% Arcane Spell Failure when wearing undead armor such as Zombie Hide, Ghoul Shell, or Vampire Hide. This increasecs to a -20% Arcane Spell Failure at 8th level.
5: Deathless Vigor - +3 Hit Points per level
Control Undead - Once per day spell-like ability.
6: Undead Graft I - Gains undead arm that twice per day can paralyze and provides a permanent +4 increase to Strength.
7: Tough as Bone - Immune to hold, paralyze, and stunning.
8: Undead Graft II - Paralyze touch can be used three times a day.
9: Undead Cohort - Once per day spell-like ability summons 3 to 6 random undead creatures of 2 to 4 Hit Dice below the Pale Master's character level
10: Deathless Mastery - Immune to critical hits.
Deathless Master Touch - Touch of the undead arm instantly kills (DC 17).
BONUS SPELLS
At each level, the character gains new spells per day as if he had also gained a level in his highest caster class (bard, sorcerer or wizard). He does not learn any new spells through this ability, however.
(PRESTIGE CLASS)
Necromancy is usually a poor choice for arcane spellcasters. Those who really want to master the deathless arts almost always pursue divine means. However, an alternative exists for those who desire power over undead, without losing too much of their arcane power. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own.
- Hit Die: d4.
- Proficiencies: Light and Medium Armor Proficiency.
- Skill Points: 2 + Int Modifier.
REQUIREMENTS:
Arcane Spellcasting: Level 3 or higher.
Alignment: Any non good
ABILITIES:
Level
1: Bonus Language: Necromantic
2: Animate Dead - Once per day spell-like ability.
3: Darkvision - Gain Darkvision ability.
4: Undead Armor Affinity - Provides a -10% Arcane Spell Failure when wearing undead armor such as Zombie Hide, Ghoul Shell, or Vampire Hide. This increasecs to a -20% Arcane Spell Failure at 8th level.
5: Deathless Vigor - +3 Hit Points per level
Control Undead - Once per day spell-like ability.
6: Undead Graft I - Gains undead arm that twice per day can paralyze and provides a permanent +4 increase to Strength.
7: Tough as Bone - Immune to hold, paralyze, and stunning.
8: Undead Graft II - Paralyze touch can be used three times a day.
9: Undead Cohort - Once per day spell-like ability summons 3 to 6 random undead creatures of 2 to 4 Hit Dice below the Pale Master's character level
10: Deathless Mastery - Immune to critical hits.
Deathless Master Touch - Touch of the undead arm instantly kills (DC 17).
BONUS SPELLS
At each level, the character gains new spells per day as if he had also gained a level in his highest caster class (bard, sorcerer or wizard). He does not learn any new spells through this ability, however.