Source - http://dndtools.pw/classes/shadowdancer/
(PRESTIGE CLASS)
Shadowdancers operate in the border between light and darkness. These nimble artists of deception are never completely trusted but always induce wonder when met. Many use their abilities to infiltrate past defenses and dupe others. Rogues and bards are the most common shadowdancers.
- Hit Die: d8.
- Proficiencies: Simple weapons and light armor.
- Skill Points: 6 + Int Modifier.
REQUIREMENTS:
Skills: Hide 10 ranks, Move Silently 8 ranks, Perform 5 ranks.
Feats: Dodge and Mobility.
ABILITIES:
Level
1: Hide in Plain Sight - Can hide even while being observed. Can only be used once per turn if in combat.
2: Evasion - No damage on a successful reflex save.
Darkvision - Able to see in dim areas.
Uncanny Dodge 1 - Retain dexterity bonus to armor class, even if flat-footed.
3: Hide in Plain Sight improves and can be used once per round if in combat.
Summon Shadow - Summon a shadow creature 1 to 3 Hit Dice below the Shadowdancer's character level
4: Shadow Evade - Armor class, concealment and damage reduction bonuses which improve with levels and last 5 rounds per caster level
5: Defensive Roll - Avoid death with a reflex save.
Uncanny Dodge 2 - +1 reflex saving throws.
7: Slippery Mind - Failed Will saving throw gets automatic reroll.
10: Improved Evasion - Failed reflex saving throws result in only half damage.
Uncanny Dodge 3 - +2 reflex saving throws.
(PRESTIGE CLASS)
Shadowdancers operate in the border between light and darkness. These nimble artists of deception are never completely trusted but always induce wonder when met. Many use their abilities to infiltrate past defenses and dupe others. Rogues and bards are the most common shadowdancers.
- Hit Die: d8.
- Proficiencies: Simple weapons and light armor.
- Skill Points: 6 + Int Modifier.
REQUIREMENTS:
Skills: Hide 10 ranks, Move Silently 8 ranks, Perform 5 ranks.
Feats: Dodge and Mobility.
ABILITIES:
Level
1: Hide in Plain Sight - Can hide even while being observed. Can only be used once per turn if in combat.
2: Evasion - No damage on a successful reflex save.
Darkvision - Able to see in dim areas.
Uncanny Dodge 1 - Retain dexterity bonus to armor class, even if flat-footed.
3: Hide in Plain Sight improves and can be used once per round if in combat.
Summon Shadow - Summon a shadow creature 1 to 3 Hit Dice below the Shadowdancer's character level
4: Shadow Evade - Armor class, concealment and damage reduction bonuses which improve with levels and last 5 rounds per caster level
5: Defensive Roll - Avoid death with a reflex save.
Uncanny Dodge 2 - +1 reflex saving throws.
7: Slippery Mind - Failed Will saving throw gets automatic reroll.
10: Improved Evasion - Failed reflex saving throws result in only half damage.
Uncanny Dodge 3 - +2 reflex saving throws.