Source - http://dndtools.pw/classes/shifter/
(PRESTIGE CLASS)
A shifter has no form they call their own. Instead, they cloth themselves in whatever shape is most expedient at the time. While others base their identities largely on their external forms, the shifter actually comes closer to their true self through all of their transformations. Of necessity, their sense of self is based not on their outward form, but on their soul, which is truly the only constant about them. It is the inner strength of that soul that enables them to take on any shape and remain themselves within.
- Hit Die: d8.
- Proficiencies: A shifter does not gain any additional weapon or armor proficiencies.
- Skill Points: 4 + Int Modifier.
REQUIREMENTS:
Feats: Alertness
Spellcasting: Level 3 or higher.
Special: Must be able to cast polymorph self or possess the wild shape ability.
ABILITIES:
Level
1: Greater Wildshape I - Can change into a chromatic wyrmling dragon and gain use of their breath weapon, gaining some of the creature's special abilities three times per day.
Bonus Language: Animal
2: Greater Wildshape II - Can change into harpy, minotaur and gargoyle.
3: Greater Wildshape III - Can change into a drider, basilisk and manticore.
4: Greater Wildshape IV - Can change into medusa, huge dire tiger and mindflayer forms.
5: Humanoid Shape - Can change into humanoid type creatures three times per day.
6: Undead Shape - Can change into undead creatures three times per day.
7: Outsider Shape - Can change into planar creatures three times per day.
8: Construct Shape - Can change into constructs three times per day.
9: Dragon Shape - Can change into dragons three times per day.
10. Evershifting Form - Each Greater Wildshape ability may be used an infinite number of times per day.
10: Racial type changes to Shapechanger.
Modified Shifter Shapes and Abilities
-Any special ability that gets provided by a Shifter shape is useable an unlimited number of times per day, but only once per turn
-All Shifter shapes are unmodified from their NWN except for the following:
1. Blue Dragon - STR 31, CON 21, DEX 10, AC +20, Hit Point Bonus +60, Claw 2d6, Bite 2d8, Adult Blue Dragon Properties (DR 5/+1, Electrical Immunity 100%, SR 20, [Dragon Immunities])
2. Red Dragon - STR 31, CON 21, DEX 10, AC +20, Hit Point Bonus +60, Claw 2d6, Bite 2d8, Adult Red Dragon Properties (DR 5/+1, Fire Immunity 100%, Cold Vulnerability 50%, SR 20, [Dragon Immunities])
3. Green Dragon - STR 31, CON 21, DEX 10, AC +20, Hit Point Bonus +60, Claw 2d6, Bite 2d8, Adult Green Dragon Properties (DR 5/+1, Acid Immunity 100%, SR 20, [Dragon Immunities])
4. Death Slaad - STR 22, CON 18, DEX 19, AC +16, Hit Point Bonus +40, Death Slaad Properties (DR 20/+2, Acid 5/-, Cold 5/-, Electrical 5/-, Fire 5/-, Sonic 5/-, Regeneration +5)
5. Rakshasa - STR 17, CON - , DEX 20, AC +12, Hit Point Bonus +30, Rakshasa Crossbow (AB +4, Point Blank Shot, Massive Criticals 1d8, Unlimited Ammo +4), Rakshasa Properties (DR 20/+3, Immunity to level 8 spells and lower)
6. Iron Golem - STR 31, CON - , DEX -, AC +13, Hit Point Bonus +40, Iron Golem Properties (DR 30/+3, Electrical Vulnerability 50%, [Construct Immunities])
7. Stone Golem - STR 29, CON - , DEX -, AC +13, Hit Point Bonus +50, Stone Golem Properties (DR 30/+2, Piercing Immunity 50%, Slashing Immunity 50%, [Construct Immunities])
8. Demonflesh Golem - STR 31, CON - , DEX -, AC +15, Hit Point Bonus +50, Flesh Golem Properties (DR 15/+1, Fire Vulnerability 50%, [Construct Immunities])
(PRESTIGE CLASS)
A shifter has no form they call their own. Instead, they cloth themselves in whatever shape is most expedient at the time. While others base their identities largely on their external forms, the shifter actually comes closer to their true self through all of their transformations. Of necessity, their sense of self is based not on their outward form, but on their soul, which is truly the only constant about them. It is the inner strength of that soul that enables them to take on any shape and remain themselves within.
- Hit Die: d8.
- Proficiencies: A shifter does not gain any additional weapon or armor proficiencies.
- Skill Points: 4 + Int Modifier.
REQUIREMENTS:
Feats: Alertness
Spellcasting: Level 3 or higher.
Special: Must be able to cast polymorph self or possess the wild shape ability.
ABILITIES:
Level
1: Greater Wildshape I - Can change into a chromatic wyrmling dragon and gain use of their breath weapon, gaining some of the creature's special abilities three times per day.
Bonus Language: Animal
2: Greater Wildshape II - Can change into harpy, minotaur and gargoyle.
3: Greater Wildshape III - Can change into a drider, basilisk and manticore.
4: Greater Wildshape IV - Can change into medusa, huge dire tiger and mindflayer forms.
5: Humanoid Shape - Can change into humanoid type creatures three times per day.
6: Undead Shape - Can change into undead creatures three times per day.
7: Outsider Shape - Can change into planar creatures three times per day.
8: Construct Shape - Can change into constructs three times per day.
9: Dragon Shape - Can change into dragons three times per day.
10. Evershifting Form - Each Greater Wildshape ability may be used an infinite number of times per day.
10: Racial type changes to Shapechanger.
Modified Shifter Shapes and Abilities
-Any special ability that gets provided by a Shifter shape is useable an unlimited number of times per day, but only once per turn
-All Shifter shapes are unmodified from their NWN except for the following:
1. Blue Dragon - STR 31, CON 21, DEX 10, AC +20, Hit Point Bonus +60, Claw 2d6, Bite 2d8, Adult Blue Dragon Properties (DR 5/+1, Electrical Immunity 100%, SR 20, [Dragon Immunities])
2. Red Dragon - STR 31, CON 21, DEX 10, AC +20, Hit Point Bonus +60, Claw 2d6, Bite 2d8, Adult Red Dragon Properties (DR 5/+1, Fire Immunity 100%, Cold Vulnerability 50%, SR 20, [Dragon Immunities])
3. Green Dragon - STR 31, CON 21, DEX 10, AC +20, Hit Point Bonus +60, Claw 2d6, Bite 2d8, Adult Green Dragon Properties (DR 5/+1, Acid Immunity 100%, SR 20, [Dragon Immunities])
4. Death Slaad - STR 22, CON 18, DEX 19, AC +16, Hit Point Bonus +40, Death Slaad Properties (DR 20/+2, Acid 5/-, Cold 5/-, Electrical 5/-, Fire 5/-, Sonic 5/-, Regeneration +5)
5. Rakshasa - STR 17, CON - , DEX 20, AC +12, Hit Point Bonus +30, Rakshasa Crossbow (AB +4, Point Blank Shot, Massive Criticals 1d8, Unlimited Ammo +4), Rakshasa Properties (DR 20/+3, Immunity to level 8 spells and lower)
6. Iron Golem - STR 31, CON - , DEX -, AC +13, Hit Point Bonus +40, Iron Golem Properties (DR 30/+3, Electrical Vulnerability 50%, [Construct Immunities])
7. Stone Golem - STR 29, CON - , DEX -, AC +13, Hit Point Bonus +50, Stone Golem Properties (DR 30/+2, Piercing Immunity 50%, Slashing Immunity 50%, [Construct Immunities])
8. Demonflesh Golem - STR 31, CON - , DEX -, AC +15, Hit Point Bonus +50, Flesh Golem Properties (DR 15/+1, Fire Vulnerability 50%, [Construct Immunities])