- Over 175 new monsters will now be encountered throughout Thay.
Thanks goes to mineption for the following very bad-ass undead that he created - Famine Spirit, Corpse Gatherer, Deathbringer, Ragewind, Effigy, and Elder Banshee
- Approximately 50 new hostile NPCs (humans, dwarves, elves, etc) will now also be encountered throughout Thay. Look out for different tactics from the new mercenary bards, monks, druids, wizards, fanatical paladins, and many others. Additionally, they will be uniquely modified like commoner NPCs and you may encounter them on mounts in outdoor areas as well. Be prepared!
- Because of these 225+ new creature additions, all encounters should be more balanced - especially at higher levels. As a result the current level cap for the server has finally been raised to level 20
- Dynamically generated treasure has been overhauled and greatly expanded. You will begin to find more powerful items now - such as those with +2 enchantments and ability and skill bonuses (and at high levels even very rare +3 bonuses), damage and spell immunity and resistance items, regeneration and many, many, many more.
In addition, some of the more useless/pointless combinations will no longer occur (like Point Blank Shot on a melee weapon or a +1 bonus vs. a Chaotic Evil alignment).
- The Street of White Roses in northeast Bezantur is fully developed, with now-open brothels and even a drug den to service your character’s base desires.
Thanks goes to ThayanKnight who created the first 4 of its 5 new areas in this list, along with the design and initial overall concept for the Street itself -
1. Jerill's House
2. Pearl's
3. Camoran's Retreat
4. Sweet Petal
5. Red Embrace
- PCs with enough notoriety may begin hiring commoners around Thay as their informants or spies. With enough of these NPC individuals, assassination attempts on the PC may be thwarted, or a more advanced warning may be received prior to an actual assassination attempt. In addition, future information may be provided to the PC via their informants.
Thanks goes to LooseWilly for suggesting this addition.
- 7 more new factions are joinable by PCs. Thanks goes to EdinSumar for creating the necessary faction contact conversations for the first three (1-3) factions in this list, and to LooseWilly for creating the faction contact conversations for the last four (4-7) factions in this list:
1. Chauntea’s Shrine in Nethjet (Clerics, Druids, or Rangers)
2. Temple of Nesharia (Clerics of Nephthys only)
3. Ilmater’s Cathedral (Clerics or Paladins)
4. Temple of Garagos & Santhro’s Rooming House (Clerics Only)
5. Loviatar’s Manor (Clerics Only)
6. House of Entropy (Any Class Allowed)
7. Temple of Juiblex (Any Class Allowed)
- The Player Menu can finally be opened anywhere by using the !menu voice command or clicking the Crafting Skills button - even if there are nearby hostile creatures. The ‘R’ key or Rest button will still bring up the menu as well; however those two options will not work near hostiles. Therefore, it is recommended you quickslot either the !menu command or Crafting Skills button to access the menu
- PC Vampirism has been improved so when a PC becomes a vampire base stats are modified, new feats are added, and base skill bonuses are modified directly on the character (by modifying the character.bic file), rather than providing a creature skin item to the PC that simply adds those bonuses to the PC.
This also allows us to reduce vampire PC constitution scores to 10 (no Constitution bonus) which is applicable to undead PCs as well.
Existing vampires will need to contact one of the DMs to become ‘re-vamped’
- Water Elemental Drown attacks have been toned down. They now engulf the radius around the elemental with a water-like bomb. Everyone caught in the blast must avoid getting knocked down into the water. Those that do must make an initial save to avoid drowning and losing hit points. Those that fail must make an additional save to avoid dying. Effects last up to 3 rounds including the initial Pulse
- Books with details on the various languages PCs can learn in Thay can now be found at the Temple of Oghma in Bezantur and some other merchants. Useful if, for example, you want to know what region of Faerun speaks Alzhedo
- For aspiring Red Wizard PCs, you now must choose a school specialization at character creation as this can finally be tracked and enforced. In addition, feats such as combat casting, spell penetration, spell focus, and arcane defense no longer count as one of the three metamagic or creation feats necessary to become a Red Wizard Apprentice
- In order to enslave another PC, you will now need to change your reaction status for them to Disliked/Hostile. This is mainly to avoid ‘accidental’ PC enslavements
- Special quest givers have become a little pickier, and will only give their quests to PCs at or above a level they feel is necessary to complete their quest
- The following bugs have been fixed:
1. PC Corpse Items can have Raise Dead and Resurrection properly cast on them again. In addition, the dead PC corpse (copy of the PC) can have either spell cast on it as well
2. Mount weight limits will be enforced when attempting to get on them in addition to when items are placed in their saddlebags
3. Static Questgivers who may require a large number of items should no longer cause a script error and reset your item count when you return more than 10+ items to them while you are in a party
4. Engraving Tables have been fixed so they can properly rename items or set their descriptions
5. Items with Continual Light cast on them will no longer be duplicated when a PC is killed
6. Entire stacks of spell material components will no longer be taken when crafting certain items that require only one of them
7. Red Wizard Apprentice PCs who turn down a quest from their master when they first speak to him will be offered the first quest again
8. Greater Sanctuary will no longer accidentally cast the Eagle’s Splendor spell. Its duration is now documented as 1 round/level
9. Saddlebags from mounts and pack slaves will despawn if their PC owner logs out before assigning them back to their mount/pack slave
10. Scrying can no longer be used by Red Wizard PCs as a method to teleport to other’s locations
11. The code behind the overland travel system has been revised again. While the causes of the problems with the system have proven very difficult to identify in the past, hopefully these modifications help reduce or eliminate existing travel errors
Thanks goes to mineption for the following very bad-ass undead that he created - Famine Spirit, Corpse Gatherer, Deathbringer, Ragewind, Effigy, and Elder Banshee
- Approximately 50 new hostile NPCs (humans, dwarves, elves, etc) will now also be encountered throughout Thay. Look out for different tactics from the new mercenary bards, monks, druids, wizards, fanatical paladins, and many others. Additionally, they will be uniquely modified like commoner NPCs and you may encounter them on mounts in outdoor areas as well. Be prepared!
- Because of these 225+ new creature additions, all encounters should be more balanced - especially at higher levels. As a result the current level cap for the server has finally been raised to level 20
- Dynamically generated treasure has been overhauled and greatly expanded. You will begin to find more powerful items now - such as those with +2 enchantments and ability and skill bonuses (and at high levels even very rare +3 bonuses), damage and spell immunity and resistance items, regeneration and many, many, many more.
In addition, some of the more useless/pointless combinations will no longer occur (like Point Blank Shot on a melee weapon or a +1 bonus vs. a Chaotic Evil alignment).
- The Street of White Roses in northeast Bezantur is fully developed, with now-open brothels and even a drug den to service your character’s base desires.
Thanks goes to ThayanKnight who created the first 4 of its 5 new areas in this list, along with the design and initial overall concept for the Street itself -
1. Jerill's House
2. Pearl's
3. Camoran's Retreat
4. Sweet Petal
5. Red Embrace
- PCs with enough notoriety may begin hiring commoners around Thay as their informants or spies. With enough of these NPC individuals, assassination attempts on the PC may be thwarted, or a more advanced warning may be received prior to an actual assassination attempt. In addition, future information may be provided to the PC via their informants.
Thanks goes to LooseWilly for suggesting this addition.
- 7 more new factions are joinable by PCs. Thanks goes to EdinSumar for creating the necessary faction contact conversations for the first three (1-3) factions in this list, and to LooseWilly for creating the faction contact conversations for the last four (4-7) factions in this list:
1. Chauntea’s Shrine in Nethjet (Clerics, Druids, or Rangers)
2. Temple of Nesharia (Clerics of Nephthys only)
3. Ilmater’s Cathedral (Clerics or Paladins)
4. Temple of Garagos & Santhro’s Rooming House (Clerics Only)
5. Loviatar’s Manor (Clerics Only)
6. House of Entropy (Any Class Allowed)
7. Temple of Juiblex (Any Class Allowed)
- The Player Menu can finally be opened anywhere by using the !menu voice command or clicking the Crafting Skills button - even if there are nearby hostile creatures. The ‘R’ key or Rest button will still bring up the menu as well; however those two options will not work near hostiles. Therefore, it is recommended you quickslot either the !menu command or Crafting Skills button to access the menu
- PC Vampirism has been improved so when a PC becomes a vampire base stats are modified, new feats are added, and base skill bonuses are modified directly on the character (by modifying the character.bic file), rather than providing a creature skin item to the PC that simply adds those bonuses to the PC.
This also allows us to reduce vampire PC constitution scores to 10 (no Constitution bonus) which is applicable to undead PCs as well.
Existing vampires will need to contact one of the DMs to become ‘re-vamped’
- Water Elemental Drown attacks have been toned down. They now engulf the radius around the elemental with a water-like bomb. Everyone caught in the blast must avoid getting knocked down into the water. Those that do must make an initial save to avoid drowning and losing hit points. Those that fail must make an additional save to avoid dying. Effects last up to 3 rounds including the initial Pulse
- Books with details on the various languages PCs can learn in Thay can now be found at the Temple of Oghma in Bezantur and some other merchants. Useful if, for example, you want to know what region of Faerun speaks Alzhedo
- For aspiring Red Wizard PCs, you now must choose a school specialization at character creation as this can finally be tracked and enforced. In addition, feats such as combat casting, spell penetration, spell focus, and arcane defense no longer count as one of the three metamagic or creation feats necessary to become a Red Wizard Apprentice
- In order to enslave another PC, you will now need to change your reaction status for them to Disliked/Hostile. This is mainly to avoid ‘accidental’ PC enslavements
- Special quest givers have become a little pickier, and will only give their quests to PCs at or above a level they feel is necessary to complete their quest
- The following bugs have been fixed:
1. PC Corpse Items can have Raise Dead and Resurrection properly cast on them again. In addition, the dead PC corpse (copy of the PC) can have either spell cast on it as well
2. Mount weight limits will be enforced when attempting to get on them in addition to when items are placed in their saddlebags
3. Static Questgivers who may require a large number of items should no longer cause a script error and reset your item count when you return more than 10+ items to them while you are in a party
4. Engraving Tables have been fixed so they can properly rename items or set their descriptions
5. Items with Continual Light cast on them will no longer be duplicated when a PC is killed
6. Entire stacks of spell material components will no longer be taken when crafting certain items that require only one of them
7. Red Wizard Apprentice PCs who turn down a quest from their master when they first speak to him will be offered the first quest again
8. Greater Sanctuary will no longer accidentally cast the Eagle’s Splendor spell. Its duration is now documented as 1 round/level
9. Saddlebags from mounts and pack slaves will despawn if their PC owner logs out before assigning them back to their mount/pack slave
10. Scrying can no longer be used by Red Wizard PCs as a method to teleport to other’s locations
11. The code behind the overland travel system has been revised again. While the causes of the problems with the system have proven very difficult to identify in the past, hopefully these modifications help reduce or eliminate existing travel errors