Not All Social Skills Are Created Equal
#5
(06-04-2015, 10:32 AM)Animayhem Wrote: I think the rolls are random. Gar who has 8 char and hardly any persuade has been able to get info out of npcs and converts.
The only times I have not got options for information is if another PC close by. If you are not in the Temple of your god, you cannot talk about your god.
Not quite. You can talk about your gods in the city streets and inside common buildings (like the local Citadel). You can't talk about your god in another god's house, but the NPCs who won't listen to you about your god tend to be in Murbant, Nethjet and such...town areas with open-air temples. I suspect that these less chatty townies are spawned in or around those open-air temples and simply wander about town, waiting to deny you your proselytization.

(06-04-2015, 10:32 AM)Animayhem Wrote: You can have high skill but still fail a roll save or have low skill and pass.
In other words, "Low skill ranks can still succeed with a high roll, and high skill ranks can still fail with a low roll." Do we really need to state the obvious here?

(06-04-2015, 10:32 AM)Animayhem Wrote: I put points in skills for rp purposes. I made sure second time around, Rimeth had more skills to assist her mercantile skills.
Well, it's always a good practice to get into: backing up your RP with skill points and Ability points. Back on PotM, it was always a minor form of daily amusement to watch some schmoe play some complete studmuffin or sexy vixen or war-scarred war hero of a character, and..."Okay, let's see that [Persuade/Intimidate/second Intimidate/third friggin' Intimidate] roll." "3." "...on a Natural roll of 4. Wow. You really have a lot of faith in the quality of your presentation, don't you? :P"

(06-04-2015, 06:11 PM)LifeLikeSage Wrote: Your careful attention to details and analysis of rules makes you a cut above the dingus.
And you have clearly mastered the art of saying nothing while actually saying nothing. Your posts are the tiny Chinese sugar puffs of the pan-Asian buffet that is these forums. Well done.

(06-04-2015, 07:52 PM)Hellstrom Wrote: Are you only judging Intimidates declining DC from conversations with commoners? Because it would make sense for it to decline (or bonuses to increase) in those conversations as your level and/or notoriety goes up. "You better respect me..." works a lot better if you're notorious for killing dragons and have a talking sword.
Yes. But on the same token, wouldn't Bluff and Taunt be made easier by increasing fame too? "Hey, that guy's a famous hero! And he's saying that he needs to borrow my horse, and he'll bring it right back. I can trust him; he's famous, after all." "Hey, it's that world-renowned traveling minstrel again! And now he's calling my mother a diseased harlot. I'm sure he's seen lots of diseased harlots, so...ouch. That hurts a lot more than it normally would. But hey, he's famous. I'm feeling so confused right now." :-/

(06-04-2015, 07:52 PM)Hellstrom Wrote: To get more info I'd suggest you gain few levels with no notoriety increase and see if it declines for your character. Then, try dying, fugueing, and respawning with XP loss a bunch of times to see if the DC increases. Let us know what you find out... :D
This task is going to take a double-blind trial for the results to mean anything. You go first. :P
Corella d'Margo, arch-liar
Wyren Caul-of-Amber, alchemist
Tirah Het-Nanu, courtesan
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Messages In This Thread
Not All Social Skills Are Created Equal - by Wids - 06-04-2015, 03:04 AM
RE: Not All Social Skills Are Created Equal - by Wids - 06-04-2015, 10:12 PM

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