(08-06-2015, 07:57 PM)Hellstrom Wrote: LOL, I've never figured out how they manage to calculate those paths.
Drunken binary gremlins?
For some reason, it's a whole lot worse in the Fort Interior tileset. "Okay, walk around that corner and...why are you stopping? The destination is maybe ten feet from you! Fine, I'll use WASD. Now, plant this Sonic Trap right there and...what? It's in line of sight, 20 feet ahead! Why are you stopping? Here, try this corner. Oh, yeah, walk into that wall a little harder; maybe you'll push through it one day. Oh, great. Here come the goblins. Better turn and run through that door why are you running past them?!? To avoid that big puddle with the rock in it? Yeah, of course that puddle's a bigger threat than two Goblin Berserkers! You know what? Hell with this tileset. It's pretty, but you have to use WASD all the time or you're screwed."
...and that pretty well sums up my thoughts on the Fort Interior tileset. The code monkey who made that one probably should have stayed awake during his Computer Programming courses.
Also, stuff:
Corella d'Margo, arch-liar
Wyren Caul-of-Amber, alchemist
Tirah Het-Nanu, courtesan
Wyren Caul-of-Amber, alchemist
Tirah Het-Nanu, courtesan