10-28-2015, 04:11 PM
Well, I typically don’t like sharing rough ideas in the public forum since there is a very good chance these will change between now and whenever they actually get implemented. But as a very rough idea, and I want to make sure that there are no guarantees the end result will look anything like this, my current ideas are –
Disguise Kits, or something, will become available to purchase for a one-time use to change your PC’s appearance. The higher the disguise skill, the more disguise/appearance options you’ll have when using the kit. Just like the higher level spellcaster you are now, the more choices you have. Animayhem, the Disguise spell currently adds +10 to the Disguise roll, so using that spell before changing appearance/disguises would end up improving or increasing the appearance options available from the disguise kit.
With the Craft skill, it would most likely be tied to the enchantment forges, likely to reduce the gold and XP cost of enchanting an item. With enough points it in, it could potentially be used to supplement notoriety to determine what enchantment options are available. Maybe. I will say that I am not a fan of crafting systems which have you harvest material to create a mundane [whatever] because they add a ton of resources to the module and I feel there are enough options for making money in Thay without the addition of a mundane crafting system.
Just as an FYI for everyone; both of these skills are setup in the dicebag (type this in-game: !dice) or through the !skillcheck command so even now DMs can make use of these for skill checks during events already.
Disguise Kits, or something, will become available to purchase for a one-time use to change your PC’s appearance. The higher the disguise skill, the more disguise/appearance options you’ll have when using the kit. Just like the higher level spellcaster you are now, the more choices you have. Animayhem, the Disguise spell currently adds +10 to the Disguise roll, so using that spell before changing appearance/disguises would end up improving or increasing the appearance options available from the disguise kit.
With the Craft skill, it would most likely be tied to the enchantment forges, likely to reduce the gold and XP cost of enchanting an item. With enough points it in, it could potentially be used to supplement notoriety to determine what enchantment options are available. Maybe. I will say that I am not a fan of crafting systems which have you harvest material to create a mundane [whatever] because they add a ton of resources to the module and I feel there are enough options for making money in Thay without the addition of a mundane crafting system.
Just as an FYI for everyone; both of these skills are setup in the dicebag (type this in-game: !dice) or through the !skillcheck command so even now DMs can make use of these for skill checks during events already.