-Due to the events of an invitation campaign that ended several months ago, the Cult of the Dragon is now an available and officially sanctioned faction to join by visting Dragon Manor in Surthay. Thanks go to the many players involved in that campaign, and especially to Karilynn for creating the faction recruiter's conversation
-The Temple of Valkur in the bay of the Alaor Naval Base is available to join. Thanks go to DarkRanger for retiring his PC to become the high priest, Sundraoi for the creation of the island caves and lighthouse of the temple, and to Karilynn for creating the faction recruiter's conversation
-Due to the events of a DM-led campaign by DM Plinth, the Ruins of Surag have become a permanent addition to the Thay PW. This town, destroyed by a slave revolt, can be found 3 leagues south and 2 leagues east of Eltabbar, or 4 leagues north and 3 leagues east of Tyraturos
-Ruins of ancient Raumathar within the northern Sunrise Mountains have recently been discovered 1 league south and 5 leagues east of Gauros Keep. The surrounding mountains and the ruins themselves are recommended for mid-high level adventurers
-The monastic order of the Long Death originated in Thay. Now the Monastery of the Long Death, hidden deep in the northern Sunrise mountains, can be found and joined by monks seeking to follow the teachings of the Long Death. Those seeking to locate this secretive and macabre place should begin their search in the Sunrise Mountains east of Gauros Keep. Thanks go to Karilynn for creating the faction recruiter's conversation
-Thanks to assistance from Miscr3ant, there are more player housing floorplan choices available. There are now 5 floorplans for all houses, and 3 floorplans for manors and towers. Those who already own a building can choose to remodel if and use one of these new floorplans by using their building key on the exterior door to their house. Those looking for new houses may find these floorplans when you claim a previously unclaimed building of that floorplan type
-There are 15 new DM-awarded-only items that can apply unique VFX appearances to your PC. These items will allow your character to use one of the 7 new open face helms, 6 new tiaras with glowing Ki stones, or 2 new crowns. Only unmounted standard appearance PCs can use them, and even then you are reminded with every use to make sure your head/hairstyle works with them and does not poke through. Please make sure if you are awarded one of these special items that you visit a Tattooist Model and change your head/hairstyle there if it does not 'fit' the open face helm, tiara, or crown
-Mounted NPCs with the Mounted Combat feat will now have it function as it does for PCs. So rather than completely avoid attacks, mounted NPCs will simply get an AC bonus that improves with the level of their Ride skill
-New stalwart and heavily armored Dwarven Defenders NPCs will be encountered during your adventures
-The following bugs have been fixed:
1. The bug with a pre-cast Acid Sheathe on a Thrall of Eltab causing hundreds of hit points of damage has been fixed
2. The Disguise spell is no longer permanent and the appearance selected with it will last only as long as its description states
3. NPCs in public areas should no longer be spawning in parts of the area they don't belong - such as within purchased inn rooms and behind stairway or exit doors
4. When using a Pelvis or new tattoo from the last hak update on a PC, the cost to magically inscribe those tattoos is now properly calculated and will no longer result in an astronomical amount
5. Tomes that permanently increase an ability score will each increase the correct ability score now
6. Changes have been made so an item's Regeneration property should not turn into a latent property when no other regeneration item is equipped
-The Temple of Valkur in the bay of the Alaor Naval Base is available to join. Thanks go to DarkRanger for retiring his PC to become the high priest, Sundraoi for the creation of the island caves and lighthouse of the temple, and to Karilynn for creating the faction recruiter's conversation
-Due to the events of a DM-led campaign by DM Plinth, the Ruins of Surag have become a permanent addition to the Thay PW. This town, destroyed by a slave revolt, can be found 3 leagues south and 2 leagues east of Eltabbar, or 4 leagues north and 3 leagues east of Tyraturos
-Ruins of ancient Raumathar within the northern Sunrise Mountains have recently been discovered 1 league south and 5 leagues east of Gauros Keep. The surrounding mountains and the ruins themselves are recommended for mid-high level adventurers
-The monastic order of the Long Death originated in Thay. Now the Monastery of the Long Death, hidden deep in the northern Sunrise mountains, can be found and joined by monks seeking to follow the teachings of the Long Death. Those seeking to locate this secretive and macabre place should begin their search in the Sunrise Mountains east of Gauros Keep. Thanks go to Karilynn for creating the faction recruiter's conversation
-Thanks to assistance from Miscr3ant, there are more player housing floorplan choices available. There are now 5 floorplans for all houses, and 3 floorplans for manors and towers. Those who already own a building can choose to remodel if and use one of these new floorplans by using their building key on the exterior door to their house. Those looking for new houses may find these floorplans when you claim a previously unclaimed building of that floorplan type
-There are 15 new DM-awarded-only items that can apply unique VFX appearances to your PC. These items will allow your character to use one of the 7 new open face helms, 6 new tiaras with glowing Ki stones, or 2 new crowns. Only unmounted standard appearance PCs can use them, and even then you are reminded with every use to make sure your head/hairstyle works with them and does not poke through. Please make sure if you are awarded one of these special items that you visit a Tattooist Model and change your head/hairstyle there if it does not 'fit' the open face helm, tiara, or crown
-Mounted NPCs with the Mounted Combat feat will now have it function as it does for PCs. So rather than completely avoid attacks, mounted NPCs will simply get an AC bonus that improves with the level of their Ride skill
-New stalwart and heavily armored Dwarven Defenders NPCs will be encountered during your adventures
-The following bugs have been fixed:
1. The bug with a pre-cast Acid Sheathe on a Thrall of Eltab causing hundreds of hit points of damage has been fixed
2. The Disguise spell is no longer permanent and the appearance selected with it will last only as long as its description states
3. NPCs in public areas should no longer be spawning in parts of the area they don't belong - such as within purchased inn rooms and behind stairway or exit doors
4. When using a Pelvis or new tattoo from the last hak update on a PC, the cost to magically inscribe those tattoos is now properly calculated and will no longer result in an astronomical amount
5. Tomes that permanently increase an ability score will each increase the correct ability score now
6. Changes have been made so an item's Regeneration property should not turn into a latent property when no other regeneration item is equipped