-The thaypw_1.0.hak and thaypw_0.55.tlk files were recently updated to fix a variety of minor things. It is recommended everyone re-download and overwrite your existing thaypw_1.0.hak and thaypw_0.55.tlk files. This is not required, but the updated files address the following minor details:
1. Dragon Disciples PCs no longer incur an ECL increase as they take levels in the Dragon Disciple class, and the updated tlk updates the in-game class description to reflect this. Note that the actual removal of the ECL penalty is already occurring regardless of whether to not you choose to download the updated tlk file
2. Fire, Air, and Water elementals will have their attack or death animations working again
3. Numerous spelling and grammar errors on spell scrolls and spell descriptions are corrected
-Poison now causes slow but lethal damage, the equivalent of the poison's Save DC, every turn it is poisoning a target. Furthermore, at the end of every turn, if the saving throw to avoid the secondary effect is failed, and then the poison's initial saving throw is failed again, poison will be applied for another turn. Full details and discussion can be found here
-When paying for an enchantment at an enchantment forge, the forge will first take the gold from your vault account and then, if there is any remaining balance, it will take the balance from any gold your character has on him/herself
-Merchant PCs can set a minimum buy price for their merchants now. So if you don't want people selling your merchant a bunch of junk items, you can specify just how little an item must be valued at for your merchant to buy it. A bit of NWN game engine trickery was needed to make this work, when means inventory items that do not meet the minimum value requirement are temporarily marked as unsellable and undroppable (i.e. - cursed) when talking to one of these merchants
-Changes have been made to three of the Elemental Planes:
1. In the elemental plane of Earth, what little air exists is thick with dust that causes mere mortals to slowly suffocate there. Slow suffocation incurs 1d6 damage every few minutes and also requires a Constitution saving throw (DC 10 which increases every time it occurs) in order to avoid passing out
2. In the elemental plane of Water, a person must be able to breathe underwater or drown as they would in any other underwater area
3. In the elemental plane of Fire, as per the DMG 3.5 guide, 3d10 fire damage occurs every round. Those who brave this plane (to perhaps find a special questgiver...), would do well to be stocked up on fire damage resistance items and spells
4. The good news though is that anyone who enters the elemental plane of earth, fire, or water via its appropriate portal in Dillomat's tower is provided temporary protection from these dangerous planar affects. But plan well before traveling to any of these locations as you will likely need a means to survive after the temporary portal benefits wear off
-There are now 5 different types of floorplans for each of the 5 different building types a character may own. Screenshots and the in-game description of all available building floorplans can be viewed here on the Thay PW's OneNote under the Building Floorplans section
-Mount and Pack Slave saddlebags will immediately return any items beyond the weight limit that the creature can carry, rather than waiting to inform the owner the contents of the saddlebag are over the weight limit when you try to close it
-There are several additional tunes at music boxes. They will play in order if more money is deposited in a music box after the previous tune ends
-The following bugs have been fixed:
1. Gnoll PCs who use the dynamic gnoll model will no longer have shoulder pads and belts appearing on them when they are shirtless or wearing no clothing
2. When first summoned, mounts will no longer have a white portrait
3. The paladin Divine Health ability will once again protect the paladin from lycanthropy
4. Gaed Attimthree will no longer provide his quest multiple times to the same PC
5. One PC being marked as two of your three possible active PCs, which would occur after you deleted an existing active PC, should no longer be happening
1. Dragon Disciples PCs no longer incur an ECL increase as they take levels in the Dragon Disciple class, and the updated tlk updates the in-game class description to reflect this. Note that the actual removal of the ECL penalty is already occurring regardless of whether to not you choose to download the updated tlk file
2. Fire, Air, and Water elementals will have their attack or death animations working again
3. Numerous spelling and grammar errors on spell scrolls and spell descriptions are corrected
-Poison now causes slow but lethal damage, the equivalent of the poison's Save DC, every turn it is poisoning a target. Furthermore, at the end of every turn, if the saving throw to avoid the secondary effect is failed, and then the poison's initial saving throw is failed again, poison will be applied for another turn. Full details and discussion can be found here
-When paying for an enchantment at an enchantment forge, the forge will first take the gold from your vault account and then, if there is any remaining balance, it will take the balance from any gold your character has on him/herself
-Merchant PCs can set a minimum buy price for their merchants now. So if you don't want people selling your merchant a bunch of junk items, you can specify just how little an item must be valued at for your merchant to buy it. A bit of NWN game engine trickery was needed to make this work, when means inventory items that do not meet the minimum value requirement are temporarily marked as unsellable and undroppable (i.e. - cursed) when talking to one of these merchants
-Changes have been made to three of the Elemental Planes:
1. In the elemental plane of Earth, what little air exists is thick with dust that causes mere mortals to slowly suffocate there. Slow suffocation incurs 1d6 damage every few minutes and also requires a Constitution saving throw (DC 10 which increases every time it occurs) in order to avoid passing out
2. In the elemental plane of Water, a person must be able to breathe underwater or drown as they would in any other underwater area
3. In the elemental plane of Fire, as per the DMG 3.5 guide, 3d10 fire damage occurs every round. Those who brave this plane (to perhaps find a special questgiver...), would do well to be stocked up on fire damage resistance items and spells
4. The good news though is that anyone who enters the elemental plane of earth, fire, or water via its appropriate portal in Dillomat's tower is provided temporary protection from these dangerous planar affects. But plan well before traveling to any of these locations as you will likely need a means to survive after the temporary portal benefits wear off
-There are now 5 different types of floorplans for each of the 5 different building types a character may own. Screenshots and the in-game description of all available building floorplans can be viewed here on the Thay PW's OneNote under the Building Floorplans section
-Mount and Pack Slave saddlebags will immediately return any items beyond the weight limit that the creature can carry, rather than waiting to inform the owner the contents of the saddlebag are over the weight limit when you try to close it
-There are several additional tunes at music boxes. They will play in order if more money is deposited in a music box after the previous tune ends
-The following bugs have been fixed:
1. Gnoll PCs who use the dynamic gnoll model will no longer have shoulder pads and belts appearing on them when they are shirtless or wearing no clothing
2. When first summoned, mounts will no longer have a white portrait
3. The paladin Divine Health ability will once again protect the paladin from lycanthropy
4. Gaed Attimthree will no longer provide his quest multiple times to the same PC
5. One PC being marked as two of your three possible active PCs, which would occur after you deleted an existing active PC, should no longer be happening