03-26-2020, 03:32 AM
-To reduce character size and increase response times for every PC while in-game, how persistent information is stored for commoner and merchant NPCs has been completely revised. As a result, the first time any PC logs in after this server update, old and now-unused persistent information will be deleted from them. This may only take a few seconds, up to a few minutes. During this time you will be uncommandable and invulnerable
-It is now possible to rest in dangerous areas (crypts, dungeons, caves, etc) one time per visit. Be warned though; if you are by yourself, or another PC in your party does not act as a nearby watch for you, there is a decent chance you may be ambushed. Review the updated Resting topic for complete details
-There is a new DM Announcement feature. DMs may now create an in-game custom journal entry, which will be added to every PC's journal whenever they login to the Thay PW. These journal entries can be added or updated by the DMs at any time, so make sure you are logging in to the PW on a regular basis to ensure that you are keeping up on the latest events or other announcements that the DMs may post to your journals
-The House of Eloquence, a temple to Milil, has now been established in Nethwatch Keep. Renowned for its stages and superb musical and poetic entertainers, it is fast growing in popularity with those who see themselves a more 'civilized' and 'cultured' than others. Thanks go to Karilynn for writing the faction recruiter's conversation
-Over a dozen new creatures have been created, including many new Fire, Frost, and Common giants - as well as a couple new and powerful Hell Hounds
-Campfires can now be started by holding either a torch or candle, or by simply possessing flint and tinder
-All merchants will re-evaluate any PC who speaks with them. This means your appraise reaction from every merchant you've spoken with before may change
-The following bugs have been fixed:
1. Blackguard mounts will no longer have their names revert to default when dismounted or hitched to a hitching post
2. Mounts can no longer be duplicated by rapidly clicking on a hitching post
3. All temporary item properties, except for those on Dynamic Magic Items and on Faction Items, will be removed before fighting in an arena
4. Shambling Mounds once again have AI scripts attached to them so they will react as a hostile creature should in combat
5. When claim to a building is relinquished, or it is lost due to late taxes, the building's floorplan will be properly released so it can be used by other homes that have the same floorplan
6. Valuable items IDed at a player-owned merchant who has a minimum purchase price set can now also be sold to them
7. Blackguard and Paladin mounts should no longer react to theft at all, even if no longer in their master's party
-It is now possible to rest in dangerous areas (crypts, dungeons, caves, etc) one time per visit. Be warned though; if you are by yourself, or another PC in your party does not act as a nearby watch for you, there is a decent chance you may be ambushed. Review the updated Resting topic for complete details
-There is a new DM Announcement feature. DMs may now create an in-game custom journal entry, which will be added to every PC's journal whenever they login to the Thay PW. These journal entries can be added or updated by the DMs at any time, so make sure you are logging in to the PW on a regular basis to ensure that you are keeping up on the latest events or other announcements that the DMs may post to your journals
-The House of Eloquence, a temple to Milil, has now been established in Nethwatch Keep. Renowned for its stages and superb musical and poetic entertainers, it is fast growing in popularity with those who see themselves a more 'civilized' and 'cultured' than others. Thanks go to Karilynn for writing the faction recruiter's conversation
-Over a dozen new creatures have been created, including many new Fire, Frost, and Common giants - as well as a couple new and powerful Hell Hounds
-Campfires can now be started by holding either a torch or candle, or by simply possessing flint and tinder
-All merchants will re-evaluate any PC who speaks with them. This means your appraise reaction from every merchant you've spoken with before may change
-The following bugs have been fixed:
1. Blackguard mounts will no longer have their names revert to default when dismounted or hitched to a hitching post
2. Mounts can no longer be duplicated by rapidly clicking on a hitching post
3. All temporary item properties, except for those on Dynamic Magic Items and on Faction Items, will be removed before fighting in an arena
4. Shambling Mounds once again have AI scripts attached to them so they will react as a hostile creature should in combat
5. When claim to a building is relinquished, or it is lost due to late taxes, the building's floorplan will be properly released so it can be used by other homes that have the same floorplan
6. Valuable items IDed at a player-owned merchant who has a minimum purchase price set can now also be sold to them
7. Blackguard and Paladin mounts should no longer react to theft at all, even if no longer in their master's party