Server Updates
#75
-The Lycanthropy system has been revised to more closely follow the Races of Faerûn sourcebook. See the updated Lycanthropy topic for complete details. However, please note some of the more important changes of which to be aware -

1. Lycanthropy is now classified as either natural or afflicted. A player may create a new PC as a natural lycan (Werewolf, Wererat, etc) if they have another PC who has achieved a moderate amount of notoriety and verified they have access to the Natural Lycanthrope 'subrace' through the Subrace Availability option in the Player Menu. The main differences between natural vs afflicted lycans are that only natural lycans may pass on their curse by biting others and only they have complete control over their transformations, while only afflicted lycans may be cured of their curse

2. Anyone infected with lycanthropy gains the Iron Will feat, Low-Light Vision, a +2 Natural Armor bonus, and a +2 bonus to Wisdom as permanent (until the curse is lifted) character sheet modifications, regardless of their current form. When/If a lycan transforms to their hybrid or animal form, they also receive additional bonuses to their BAB, abilities, saving throws, skills, and one or more temporary feats, as determined by their animal type. Because of these bonuses, all lycans now have a +1 ECL applied to them

3. If any lycan, afflicted or natural, voluntarily transforms to hybrid or animal form, they will immediately assume the alignment of that lycanthrope type

4. Lycans may now rest while in animal or hybrid form, and they will be healed with each flesh-and-blood NPC kill they make while transformed. However, they no longer receive an automatic regeneration ability

5. Wererats are the only lycans that may equip items while transformed. However, transformed lycans of all types are still unable to use items or cast spells



-All standard NWN traps have been reviewed and their Damage and Save DCs possibly revised to make some less overpowered, and some less useless. See the new Traps topic for a complete list and details of how these traps function in Thay. If you want to see how they now differ from their default NWN implementation, pull up the NWN Wiki Trap Article in a separate browser tab and compare the table at the bottom of it with the table in the Trap topic



-The ancient and long-buried Ascendant's Sepulcher in the Lake Thaylambar Waterfront district of Eltabbar has been unearthed and re-opened. Low-mid level adventures may find it a suitable challenge, and it is said to even contain secret passages into the caverns or sewers beneath the city as a way to escape (or infiltrate) Thay's capital



-Deep within the southern forested regions of the Sunrise Mountains Forested Valley, accessible only through the Caverns of the Untamed or the Glittering Caverns, lies a Forsaken Vale which is the setting of an almost perpetual struggle between the humanoids of the Untamed Caverns, and the elves and fey creatures of the forest. High-level adventurers or mercenaries sometimes make the long journey there to join the fight against one side or the other...or both



-Occasionally encountered deep within the forested regions of the southern Sunrise Mountains, unicorns may be found protecting their forests. If a good-aligned human or elf woman saves a unicorn or helps it fight off any monsters encroaching on its forest, unicorns are sometimes known to bond with that female and serve her as a mount. Fair maidens with a good heart, rejoice!



-Rumors speak of a hidden Witch's Den recently discovered in the northern Sunrise Mountains, but only those in possession of a fey-like reagent can reveal the entrance. The rumors also speak of a hag that lives there who grants fragments of a powerful artifact to mid-high level adventurers who assist her



-When casting it as a spell or applying it via a kit, Disguise can be reapplied without reverting to your normal form first



-When a character starts bleeding, any equipped item with an active Regeneration property will have that property temporarily stripped instead of having the item unequipped. Then, when the character stops bleeding or dies, the Regeneration property will be reapplied to any items that had it temporarily stripped



-There are over half a dozen new Duergar and Mind Flayer creatures that may be encountered in your journeys within the deep and dark places of the world



-Thanks go to Karilynn for providing over a dozen descriptions to existing NPCs in the PW



-The following bugs have been fixed:

1. Applying a torso or pelvis tattoo of a number greater than 2 has been fixed so the wrong one won't get applied

2. If a mount dies from hunger or thirst, the mount HTF meter for its owner will be reset so any new mount they acquire will not also immediately die from hunger or thirst


Messages In This Thread
Server Updates - by Balanor - 01-06-2009, 11:10 PM
Version 1.2 - by Balanor - 01-14-2009, 07:59 PM
Version 1.3 - by Balanor - 01-24-2009, 03:11 PM
Version 1.4 - by Balanor - 01-30-2009, 01:11 AM
Version 1.5 - by Balanor - 02-04-2009, 09:55 AM
Version 1.6 - by Balanor - 03-30-2009, 06:34 PM
Version 1.7 - by Balanor - 04-04-2009, 01:44 PM
Version 1.8 - by Balanor - 04-14-2009, 11:10 PM
Version 1.9 - by Balanor - 04-27-2009, 03:59 PM
Version 2.0 - by Balanor - 05-03-2009, 08:48 PM
Version 2.1 - by Balanor - 07-09-2009, 02:06 PM
Version 2.11 - by Balanor - 07-09-2009, 02:08 PM
Version 2.2 - by Balanor - 07-09-2009, 02:10 PM
Version 2.3 - by Balanor - 07-09-2009, 02:12 PM
Version 2.4 - by Balanor - 07-14-2009, 12:08 AM
Version 2.5 - by Balanor - 07-29-2009, 10:15 PM
Version 2.6 - by Balanor - 08-05-2009, 12:09 AM
Version 2.7 - by Balanor - 08-12-2009, 03:29 AM
Version 2.8 - by Balanor - 08-22-2009, 06:18 PM
Version 2.9 - by Balanor - 09-03-2009, 08:18 PM
Version 3.0 - by Balanor - 09-22-2009, 06:16 PM
Version 3.1 - by Balanor - 10-11-2009, 02:05 PM
Version 3.2 - by Balanor - 10-24-2009, 10:21 AM
Version 3.3 - by Balanor - 11-08-2009, 01:09 PM
Version 3.4 - by Balanor - 08-02-2010, 10:00 PM
Version 3.5 - by Balanor - 08-29-2010, 02:46 PM
Version 3.6 - by Balanor - 10-31-2010, 12:13 PM
Version 3.7 - by Balanor - 11-28-2010, 11:51 AM
Version 3.8 - by Balanor - 01-03-2011, 12:52 PM
Version 3.9 - by Balanor - 01-22-2011, 11:52 PM
Version 4.0 - by Balanor - 03-13-2011, 03:51 PM
Version 4.1 - by Balanor - 05-22-2011, 02:25 PM
Version 4.2 - by Balanor - 06-25-2011, 07:20 PM
Version 4.3 - by Balanor - 07-30-2011, 11:32 AM
Version 4.4 - by Balanor - 08-23-2011, 09:33 AM
Version 4.5 - by Balanor - 09-08-2011, 09:30 AM
Version 4.6 - by Balanor - 10-04-2011, 08:09 PM
Version 4.7 - by Balanor - 03-24-2012, 01:24 PM
Version 4.8 - by Balanor - 04-14-2012, 04:19 PM
Version 4.9 - by Balanor - 04-29-2012, 03:02 AM
Version 5.0 - by Balanor - 06-21-2012, 05:45 AM
Version 5.1 - by Balanor - 07-14-2012, 03:11 AM
Version 5.2 - by Balanor - 08-01-2012, 11:25 PM
Version 5.3 - by Balanor - 08-18-2012, 06:36 PM
Version 5.4 - by Balanor - 09-15-2012, 12:07 AM
Version 5.5 - by Balanor - 10-14-2012, 12:32 AM
Version 5.6 - by Balanor - 01-25-2013, 06:03 PM
Version 5.7 - by Balanor - 02-23-2013, 01:05 AM
Version 5.8 - by Balanor - 07-14-2013, 01:11 PM
Version 5.9 - by Balanor - 08-14-2013, 09:48 PM
Version 6.0 - by Balanor - 10-12-2013, 12:48 AM
Version 6.1 - by Balanor - 12-14-2013, 11:37 AM
Version 6.2 - by Balanor - 01-05-2014, 10:35 AM
Version 6.3 - by Balanor - 02-08-2014, 11:22 AM
Version 6.4 - by Balanor - 03-15-2014, 10:24 AM
Version 6.5 - by Balanor - 04-19-2014, 10:25 AM
Version 6.6 - by Balanor - 05-16-2014, 08:30 PM
Version 6.7 - by Balanor - 06-28-2014, 01:57 PM
Version 6.8 - by Balanor - 09-12-2014, 03:30 AM
Version 6.9 - by Balanor - 10-25-2014, 12:59 PM
Version 7.0 - by Balanor - 11-30-2014, 02:03 PM
Version 7.1 - by Balanor - 01-22-2015, 08:07 PM
Version 7.2 - by Balanor - 02-28-2015, 11:44 AM
Version 7.3 - by Balanor - 05-30-2015, 10:30 AM
Version 7.4 - by Balanor - 11-01-2015, 08:05 PM
Version 7.5 - by Balanor - 01-02-2016, 02:07 PM
RE: Server Updates - by Cambion - 03-26-2020, 03:28 AM
RE: Server Updates - by Cambion - 03-26-2020, 03:30 AM
RE: Server Updates - by Cambion - 03-26-2020, 03:30 AM
RE: Server Updates - by Cambion - 03-26-2020, 03:30 AM
RE: Server Updates - by Cambion - 03-26-2020, 03:31 AM
RE: Server Updates - by Cambion - 03-26-2020, 03:31 AM
RE: Server Updates - by Cambion - 03-26-2020, 03:32 AM
RE: Server Updates - by Cambion - 03-26-2020, 03:32 AM
RE: Server Updates - by Cambion - 03-26-2020, 03:32 AM
RE: Server Updates - by Cambion - 03-26-2020, 03:32 AM
RE: Server Updates - by Cambion - 03-26-2020, 03:33 AM
RE: Server Updates - by Cambion - 03-26-2020, 03:33 AM
RE: Server Updates - by Cambion - 03-26-2020, 03:33 AM
RE: Server Updates - by Cambion - 03-26-2020, 03:34 AM
RE: Server Updates - by Cambion - 03-26-2020, 04:09 AM
RE: Server Updates - by Cambion - 03-26-2020, 04:09 AM
RE: Server Updates - by Cambion - 03-26-2020, 04:10 AM
RE: Server Updates - by Cambion - 03-26-2020, 04:10 AM
RE: Server Updates - by Cambion - 03-26-2020, 04:10 AM
RE: Server Updates - by Cambion - 03-26-2020, 04:10 AM
RE: Server Updates - by Cambion - 03-26-2020, 04:10 AM
RE: Server Updates - by Cambion - 03-26-2020, 04:11 AM
RE: Server Updates - by Cambion - 03-26-2020, 04:11 AM
RE: Server Updates - by Cambion - 03-26-2020, 04:11 AM
RE: Server Updates - by Cambion - 04-05-2020, 04:30 AM
RE: Server Updates - by Bertram Anders - 07-13-2020, 10:15 PM
RE: Server Updates - by Bertram Anders - 10-05-2020, 10:03 PM
RE: Server Updates - by Bertram Anders - 02-17-2021, 11:48 PM
RE: Server Updates - by Bertram Anders - 02-26-2021, 02:36 PM
RE: Server Updates - by Bertram Anders - 02-26-2021, 02:38 PM

Forum Jump:


Users browsing this thread: 57 Guest(s)