03-26-2020, 03:33 AM
-Enchantment Forges can now apply all the new spells that were added to Thay in the massive Version 7.3 update over two years ago. However, only DMs may apply spells of 5th level or higher to any item via the enchantment forges, and certain levels of notoriety are required for PCs to access spells levels 2-4
1. In general, the levels at which item spells are cast are now the lowest item property spell level available. This is to primarily make certain spells more affordable and accessible since, for example, there is a HUGE price and ILR decrease by having a forge apply Bulls Strength (3) instead of Bull's Strength (15) to an item. In addition, this is also to ensure that magic users retain an advantage over most items that can also cast those spells
2. The spell casting level of the item property spell is now displayed in parenthesis behind the spell name when browsing through the list of available spells
3. Thanks go to Beladra Marias for testing every spell from level 0 to 9 to ensure they are all properly applied
-Underdark Tunnels have recently been discovered descending from the lowest depths of the caverns below Maligor's Tower in Amruthar and from the deepest gold mines of High Thay. These tunnels are said to reach the gates of the drow city of Undrek'Thoz for those brave or foolish enough to attempt the long journey
-Ammunition such as arrows, bolts, and bullets, and thrown weapons such as darts, shuriken, and throwing axes may now be enhanced at an enchantment forge
-Pit Traps may now be randomly encountered in various adventure areas, and DMs also have the ability to create them in-game as well. See the Pit Traps section at the bottom of the updated Traps topic for complete details about these unique traps
-Items that cast the spell Summon Air/Earth/Water/Fire Elemental will now scale the elemental they summon based on the level of the PC using the item. Depending on the type of elemental spell; huge elementals may start being summoned for level 11-13 PCs , greater elementals may be summoned for level 14-17 PCs, and elder elementals may be summoned for level 16+ PCs
-The Harper Scout Craft Item ability revision has finally been completed. Harper Scouts may now create an item from a list of 20 magical instruments and potions, some of which can only be found in Thay if created by a Harper Scout PC. See the updated Harper Scout topic for more information
-A Disguises topic has been created to provide more information about the unique Disguise features of Thay. This information can also be found in the Server Features section of the in-game Player Guide
-Ropers may ambush adventurers in the deep caverns or Underdark areas of the world. Be on the lookout for stalagmites with teeth!
-The fishing system has undergone revision to make it possible to fish from lakes in the Underdark. As a result of this revision, it is no longer possible to fish from any stream in the gameworld, however you can still fill your water flasks from streams both above and below ground
-10 new Svirfneblin NPCs have been created and may be encountered in the deep places of the world. In addition, just like Drow or Duergar NPCs, they will have their appearances randomly modified when they are spawned
-17 new food and drink items found in the Underdark have been added to the gameworld. Among one of the more unique is Spiderblood Wine made by the drow, which may poison those who are not used to drinking it (i.e. - those who have not yet drank quite a bit of it)
-The following bugs have been fixed:
1. Campfires can no longer be started in underwater areas
2. A blue explosion will no longer occur every time a PC logs in, unless they are truly having their item's magical abilities persistently reapplied after logging out of a Dead Magic area
3. A PC will no longer be given multiple Magic Tattoo items if they inscribe a new tattoo with magic after having already magically inscribed at least one previous tattoo. In addition with this fix, tattooists will once again be able to successfully erase spells bound to magical tattoos
1. In general, the levels at which item spells are cast are now the lowest item property spell level available. This is to primarily make certain spells more affordable and accessible since, for example, there is a HUGE price and ILR decrease by having a forge apply Bulls Strength (3) instead of Bull's Strength (15) to an item. In addition, this is also to ensure that magic users retain an advantage over most items that can also cast those spells
2. The spell casting level of the item property spell is now displayed in parenthesis behind the spell name when browsing through the list of available spells
3. Thanks go to Beladra Marias for testing every spell from level 0 to 9 to ensure they are all properly applied
-Underdark Tunnels have recently been discovered descending from the lowest depths of the caverns below Maligor's Tower in Amruthar and from the deepest gold mines of High Thay. These tunnels are said to reach the gates of the drow city of Undrek'Thoz for those brave or foolish enough to attempt the long journey
-Ammunition such as arrows, bolts, and bullets, and thrown weapons such as darts, shuriken, and throwing axes may now be enhanced at an enchantment forge
-Pit Traps may now be randomly encountered in various adventure areas, and DMs also have the ability to create them in-game as well. See the Pit Traps section at the bottom of the updated Traps topic for complete details about these unique traps
-Items that cast the spell Summon Air/Earth/Water/Fire Elemental will now scale the elemental they summon based on the level of the PC using the item. Depending on the type of elemental spell; huge elementals may start being summoned for level 11-13 PCs , greater elementals may be summoned for level 14-17 PCs, and elder elementals may be summoned for level 16+ PCs
-The Harper Scout Craft Item ability revision has finally been completed. Harper Scouts may now create an item from a list of 20 magical instruments and potions, some of which can only be found in Thay if created by a Harper Scout PC. See the updated Harper Scout topic for more information
-A Disguises topic has been created to provide more information about the unique Disguise features of Thay. This information can also be found in the Server Features section of the in-game Player Guide
-Ropers may ambush adventurers in the deep caverns or Underdark areas of the world. Be on the lookout for stalagmites with teeth!
-The fishing system has undergone revision to make it possible to fish from lakes in the Underdark. As a result of this revision, it is no longer possible to fish from any stream in the gameworld, however you can still fill your water flasks from streams both above and below ground
-10 new Svirfneblin NPCs have been created and may be encountered in the deep places of the world. In addition, just like Drow or Duergar NPCs, they will have their appearances randomly modified when they are spawned
-17 new food and drink items found in the Underdark have been added to the gameworld. Among one of the more unique is Spiderblood Wine made by the drow, which may poison those who are not used to drinking it (i.e. - those who have not yet drank quite a bit of it)
-The following bugs have been fixed:
1. Campfires can no longer be started in underwater areas
2. A blue explosion will no longer occur every time a PC logs in, unless they are truly having their item's magical abilities persistently reapplied after logging out of a Dead Magic area
3. A PC will no longer be given multiple Magic Tattoo items if they inscribe a new tattoo with magic after having already magically inscribed at least one previous tattoo. In addition with this fix, tattooists will once again be able to successfully erase spells bound to magical tattoos