03-26-2020, 03:34 AM
(This post was last modified: 03-26-2020, 04:09 AM by Bertram Anders.)
Note: This was the first update for Thay on NWN Enhanced Edition
-The Neverwinter Nights Enhanced Edition of the Thay PW setting begins in 1355 DR. Note this date will be the starting point (again) when Thay goes "live" on NWN:EE
-Numerous faction enhancements have been made. In particular; a member of a faction may now use their faction item to request a report of all PC faction members. The report contains the name, rank, and days since each last performed some type of faction activity (speaking to the faction contact or merchant, accessing a restricted faction area, using their faction item, etc). DMs may use any faction's item to get the report for that faction
-Notoriety is determined by race and location now. In this way Drow are the most notorious race in the Underdark, whereas Humans are the most notorious race in the surface world of Thay. See the updated Notoriety topic for full details
-The player merchant system has been rewritten and enhanced so PCs may own an unlimited number of merchants. However, to avoid monopolies in town markets a PC may only place one merchant per area, unless they are in a player-owned building. In addition, DMs may use a Merchant License item to get a report of all player owned merchants, their locations, their owners, along with other details
-Utilizing new EE functionality we now have open face helms, crowns, and tiaras that can be equipped to a character's helmet slot so item enchantment bonuses on them can be applied to the owner. In addition, headbands and circlets (such as the Thayvian Circlet) will now appear as such when equipped
-Typing // in front of text will automatically convert it to OOC text in your chat window
-Archery targets have been revised. In addition to how scoring is determined, they now rely on a character's dexterity and weapon focus, instead of damage dealt to them when hit. Furthermore, new dartboards using the same revised rules as archery targets can be found in inns, taverns, and pubs throughout the gameworld
-Respawning in the Underdark, or returning to a safe location after dying in the Underdark, will send a PC to a respawn point in the Underdark
-The Underdark has been added as a "Last Memory" starting sequence for new characters. The last memory location may now be determined by a character's race, so it will be common for new Underdark subrace PCs to remember being chased in the Underdark, elves to remember being chased in a forest, and so on
-Characters with divine abilities (Clerics, Druids, Rangers, Paladins, Divine Champions, and Blackguards) now have their alignment checked when they level-up to ensure they are adhering to their deity's requirements for devout followers. In addition, PCs that choose Cleric as their 2nd or 3rd class will now have the allowed domain selection requirements of their god properly enforced
-The functionality of the DM Voice Thrower item has been consolidated into the DM Targeter. DMs now just use the Command Targeter to select an object for either /v or to apply a voice command
-Since players use Writing Quills to rename items, the !setname command has changed to DM-only commands of dm_setname and dm_setnameall. In addition, dm_setname utilizes new EE functionality which allows DMs to rename areas now, as well!
-DMs have a new dm_cloneid command that can be used to clone the unique ID of a target PC so their vault storage can be accessed by the DM, if necessary
-The following bugs have been fixed:
1. The subdual and AFK radial buttons work again
2. Racial abilities/feats custom to certain Thay subraces will no longer show up character creation, and upon level-up for all PCs
3. Tailor models work again to modify the appearance of helms, shields, cloaks, and weapons
4. After a PC changes their head at a tattooist and later disguises himself, when removing the disguise his head will remain the one chosen tattooist model, rather than revert back to the original head selected when the PC was first created
5. PCs who join a faction before finishing their last quest from The Beggar will now be able to speak with him to complete or decline it
-The Neverwinter Nights Enhanced Edition of the Thay PW setting begins in 1355 DR. Note this date will be the starting point (again) when Thay goes "live" on NWN:EE
-Numerous faction enhancements have been made. In particular; a member of a faction may now use their faction item to request a report of all PC faction members. The report contains the name, rank, and days since each last performed some type of faction activity (speaking to the faction contact or merchant, accessing a restricted faction area, using their faction item, etc). DMs may use any faction's item to get the report for that faction
-Notoriety is determined by race and location now. In this way Drow are the most notorious race in the Underdark, whereas Humans are the most notorious race in the surface world of Thay. See the updated Notoriety topic for full details
-The player merchant system has been rewritten and enhanced so PCs may own an unlimited number of merchants. However, to avoid monopolies in town markets a PC may only place one merchant per area, unless they are in a player-owned building. In addition, DMs may use a Merchant License item to get a report of all player owned merchants, their locations, their owners, along with other details
-Utilizing new EE functionality we now have open face helms, crowns, and tiaras that can be equipped to a character's helmet slot so item enchantment bonuses on them can be applied to the owner. In addition, headbands and circlets (such as the Thayvian Circlet) will now appear as such when equipped
-Typing // in front of text will automatically convert it to OOC text in your chat window
-Archery targets have been revised. In addition to how scoring is determined, they now rely on a character's dexterity and weapon focus, instead of damage dealt to them when hit. Furthermore, new dartboards using the same revised rules as archery targets can be found in inns, taverns, and pubs throughout the gameworld
-Respawning in the Underdark, or returning to a safe location after dying in the Underdark, will send a PC to a respawn point in the Underdark
-The Underdark has been added as a "Last Memory" starting sequence for new characters. The last memory location may now be determined by a character's race, so it will be common for new Underdark subrace PCs to remember being chased in the Underdark, elves to remember being chased in a forest, and so on
-Characters with divine abilities (Clerics, Druids, Rangers, Paladins, Divine Champions, and Blackguards) now have their alignment checked when they level-up to ensure they are adhering to their deity's requirements for devout followers. In addition, PCs that choose Cleric as their 2nd or 3rd class will now have the allowed domain selection requirements of their god properly enforced
-The functionality of the DM Voice Thrower item has been consolidated into the DM Targeter. DMs now just use the Command Targeter to select an object for either /v or to apply a voice command
-Since players use Writing Quills to rename items, the !setname command has changed to DM-only commands of dm_setname and dm_setnameall. In addition, dm_setname utilizes new EE functionality which allows DMs to rename areas now, as well!
-DMs have a new dm_cloneid command that can be used to clone the unique ID of a target PC so their vault storage can be accessed by the DM, if necessary
-The following bugs have been fixed:
1. The subdual and AFK radial buttons work again
2. Racial abilities/feats custom to certain Thay subraces will no longer show up character creation, and upon level-up for all PCs
3. Tailor models work again to modify the appearance of helms, shields, cloaks, and weapons
4. After a PC changes their head at a tattooist and later disguises himself, when removing the disguise his head will remain the one chosen tattooist model, rather than revert back to the original head selected when the PC was first created
5. PCs who join a faction before finishing their last quest from The Beggar will now be able to speak with him to complete or decline it