03-26-2020, 04:09 AM
-Notoriety requirements to create certain types of subrace PCs have been removed. As a result, any supported Thay PW subrace PC may be created by anyone. However, please keep in mind that there is still a limit of one special template or subrace PC per player. It is also strongly recommended new players to the PW create a standard race character as their first PC to reduce the difficulty of their learning curve
-Due to their popularity; new Underdark subrace characters now start in Undrek'Thoz instead of the surface world of Thay. Various system modifications have been made to ensure that, while still more challenging than starting on the surface, low-level PCs can survive in the Underdark. This includes a dark version of the world's most beloved questgiver in Undrek'Thoz!
-Two new questgivers can now be found in Undrek'Thoz for low-level PCs. One, in particular, provides an invaluable reward for those seeking to navigate the Underdark around Undrek'Thoz
-Recently enacted Red Wizard magic now blankets the surface world. As a result, Underdark Races are banished to the Underdark by powerful magic whenever they set foot under the open sky of Thay. Whether or not the Red Wizards leave this defensive measure up as a permanent defense against the encroachment of those below their lands remains to be seen...
-The overland and underland map travel systems for Thay and the Underdark have undergone a significant revision to use new NWNEE functionality to now create a unique copy of the overland/underland area to which a PC is traveling. In addition, many areas will have more descriptive names such as the Eastern Way, High Road, River Thay, Surmarsh, and so on
-Several new areas of adventure have been added to Undrek'Thoz, such as the Vrasl Crypts, the Slave's Den in Jenn'Yxir, and the Drider Pits of Trun'Zoyl'Zl
-When an enchantment gem is used on an item for the first time, it will now indicate the new character level which would be required if the enchantment were applied to the item. Then, if used again on the item within 30 seconds, it will apply the enchantment to it
-Adventurer slave masters (PC owners of PC slaves) may transfer ownership of their adventurer slave to another PC by remaining non-hostile to the new owner, and then using their slave shackles on the new owner twice within 30 seconds
-Additional stats have been added to the Character Statistics list in the Player Menu, such as total slaves sold and total times respawned
-Non-magical NPC faction aid (such as legionnaires) will be unable to reach members of surface factions if they are in the Underdark, and will be unable to reach members of Underdark factions if they are on the surface
-Fishing has been revised so that the bonus to determine if a fish is caught is determined not only by a PC's wisdom modifier, but also their Druid levels, Ranger levels (to a lesser extent) and Barbarian levels (to an even lesser extent). In addition, even successful fishermen must now practice patience since in most cases, at least a few minutes must pass before they will be fortunate enough to catch another fish
-Exposed Pit Trap shafts will now always disappear after a few rounds, even if they aren't a one-shot-only type of trap
-Brand new characters that do not meet naming requirements, such as a character given the same name as another previously created by the same player, will be automatically deleted to save the player the hassle of having to delete it manually
-Mordenkainen's Magnificent Mansion has been revised to use new NWNEE area creation capabilities to create a unique copy of the mansion each time it is cast
-DMs have two new voice commands, dm_create_uarea and dm_create_oarea, to create an overland or underland area that has not yet been generated
-The following bugs have been fixed:
1. Light Blindness for Drow and Duergar no longer disappears after leaving one exterior area for another
2. Additional efforts have been made to avoid quest NPCs getting stuck in the appearance verification area and not getting jumped to the location they should exist
3. New player-claimed buildings will not be populated with random traps
4. Portal stones can have their recall location set again
5. Quest NPCs will properly despawn from an area after the quest they are needed for has been completed
6. Many, many issues in regard to NWNX chat functionality for players, DMs, and Player DMs have been addressed
7. Use of the Tracking feat no longer indicates the Ranger is casting Detect Favored Enemy, if you redownload and replace the thaypw_v2.hak or if you subscribe to the Steam workshop mod for Thay
8. Prestigious legion factions, such as the High Thay legion, will require the correct minimum amount of notoriety before allowing someone to join
9. The Boots of Springing and Striding speed increase will get removed when they are unequipped
10. The Dwarven Waraxe Weapon Focus can again be selected by non-dwarven PCs, if you redownload and replace the thaypw_v2.hak or if you subscribe to the Steam workshop mod for Thay
11. Messenger Ravens can no longer reach individuals in the Underdark, Planar areas, or within locations where teleportation magic will not work
12. A Halfling or Goblin strength's attribute is now properly calculated for movement skills such as climbing or jumping
13. Attempting to cure lycanthropy will no longer crash the server
14. Defender NPCs, such as legionnaires, will no longer consider a PC who casts Treeshape to polymorph into a tree as a monster and then attack them
15. Treasure located via a treasure map will be properly created once unearthed
16. The Healing domain now correctly empowers all healing spells cast by a PC who has it
17. Message Board notices that have been copied from an original will display the name and body of the message when posted to a message board
-Due to their popularity; new Underdark subrace characters now start in Undrek'Thoz instead of the surface world of Thay. Various system modifications have been made to ensure that, while still more challenging than starting on the surface, low-level PCs can survive in the Underdark. This includes a dark version of the world's most beloved questgiver in Undrek'Thoz!
-Two new questgivers can now be found in Undrek'Thoz for low-level PCs. One, in particular, provides an invaluable reward for those seeking to navigate the Underdark around Undrek'Thoz
-Recently enacted Red Wizard magic now blankets the surface world. As a result, Underdark Races are banished to the Underdark by powerful magic whenever they set foot under the open sky of Thay. Whether or not the Red Wizards leave this defensive measure up as a permanent defense against the encroachment of those below their lands remains to be seen...
-The overland and underland map travel systems for Thay and the Underdark have undergone a significant revision to use new NWNEE functionality to now create a unique copy of the overland/underland area to which a PC is traveling. In addition, many areas will have more descriptive names such as the Eastern Way, High Road, River Thay, Surmarsh, and so on
-Several new areas of adventure have been added to Undrek'Thoz, such as the Vrasl Crypts, the Slave's Den in Jenn'Yxir, and the Drider Pits of Trun'Zoyl'Zl
-When an enchantment gem is used on an item for the first time, it will now indicate the new character level which would be required if the enchantment were applied to the item. Then, if used again on the item within 30 seconds, it will apply the enchantment to it
-Adventurer slave masters (PC owners of PC slaves) may transfer ownership of their adventurer slave to another PC by remaining non-hostile to the new owner, and then using their slave shackles on the new owner twice within 30 seconds
-Additional stats have been added to the Character Statistics list in the Player Menu, such as total slaves sold and total times respawned
-Non-magical NPC faction aid (such as legionnaires) will be unable to reach members of surface factions if they are in the Underdark, and will be unable to reach members of Underdark factions if they are on the surface
-Fishing has been revised so that the bonus to determine if a fish is caught is determined not only by a PC's wisdom modifier, but also their Druid levels, Ranger levels (to a lesser extent) and Barbarian levels (to an even lesser extent). In addition, even successful fishermen must now practice patience since in most cases, at least a few minutes must pass before they will be fortunate enough to catch another fish
-Exposed Pit Trap shafts will now always disappear after a few rounds, even if they aren't a one-shot-only type of trap
-Brand new characters that do not meet naming requirements, such as a character given the same name as another previously created by the same player, will be automatically deleted to save the player the hassle of having to delete it manually
-Mordenkainen's Magnificent Mansion has been revised to use new NWNEE area creation capabilities to create a unique copy of the mansion each time it is cast
-DMs have two new voice commands, dm_create_uarea and dm_create_oarea, to create an overland or underland area that has not yet been generated
-The following bugs have been fixed:
1. Light Blindness for Drow and Duergar no longer disappears after leaving one exterior area for another
2. Additional efforts have been made to avoid quest NPCs getting stuck in the appearance verification area and not getting jumped to the location they should exist
3. New player-claimed buildings will not be populated with random traps
4. Portal stones can have their recall location set again
5. Quest NPCs will properly despawn from an area after the quest they are needed for has been completed
6. Many, many issues in regard to NWNX chat functionality for players, DMs, and Player DMs have been addressed
7. Use of the Tracking feat no longer indicates the Ranger is casting Detect Favored Enemy, if you redownload and replace the thaypw_v2.hak or if you subscribe to the Steam workshop mod for Thay
8. Prestigious legion factions, such as the High Thay legion, will require the correct minimum amount of notoriety before allowing someone to join
9. The Boots of Springing and Striding speed increase will get removed when they are unequipped
10. The Dwarven Waraxe Weapon Focus can again be selected by non-dwarven PCs, if you redownload and replace the thaypw_v2.hak or if you subscribe to the Steam workshop mod for Thay
11. Messenger Ravens can no longer reach individuals in the Underdark, Planar areas, or within locations where teleportation magic will not work
12. A Halfling or Goblin strength's attribute is now properly calculated for movement skills such as climbing or jumping
13. Attempting to cure lycanthropy will no longer crash the server
14. Defender NPCs, such as legionnaires, will no longer consider a PC who casts Treeshape to polymorph into a tree as a monster and then attack them
15. Treasure located via a treasure map will be properly created once unearthed
16. The Healing domain now correctly empowers all healing spells cast by a PC who has it
17. Message Board notices that have been copied from an original will display the name and body of the message when posted to a message board