03-26-2020, 04:10 AM
-The Thay PW hakpak has been updated. You will need to download the thaypw_v3.hak and the thaypw_v3.tlk found here in order to login to the Thay PW, or subscribe to the Thay PW Required Custom Content mod if you use Steam to play NWNEE. Those who are already subscribed to the Steam mod for Thay will automatically receive this update
-Utilizing new NWNEE functionality, players will now see and be able to select any Thay-supported subraces when creating a new PC. This provides in-game information about the subrace's abilities when selected from the list of races, means that correct attribute stats and racial feats for your subrace PC will be displayed during character creation, and depending on your subrace and gender, the subrace's true character model will be displayed for customization
-The limit of one Prestige Class per character has been removed, so PCs may take Prestige Classes as both their 2nd and 3rd class, if they wish
-Characters can now speak to innkeepers and caravan masters throughout the world to send a short message to all other characters who are on at the time
-Messenger ravens sent by someone looking to form a group are now easier to use. Those who receive one can speak to the raven to either accept the summons and join the group, or send the raven away
-Enchantment Forges can add Light to an item, the available brightness of which increases with the enchanting character's notoriety. In addition, enchantment forges can remove Light and all On Hit effects from an item now, as well
-A new quest is available for mid-level adventurers who wish to get involved in the "business dealings" of Bezantur's Market Town
-Player owned merchants no longer give new player discounts, or discounts based on their customer's appraise skill. This is to give merchant owners a better idea of just how much their merchant will buy or sell an item, and to reduce confusion about a player owned merchant's true markup or markdown
-More gory blood visuals will be displayed when in combat
-The damage level for random traps, but not the DC to discover or disarm them, will be downward revised if lower-level PCs decide to adventure in higher-level areas
-Hit Point damage from poison is no longer applied to level 1 PCs for playability reasons
-Baleful Polymorph will no longer cause hit point damage upon those it affects
-DMs have the ability to apply Weight Reduction to any item via the enchantment forges for rare and unique item rewards
-Databases are written to disk on a set schedule, to hopefully reduce or avoid Docker crashes that wipe out a particular database
-The following bugs have been fixed:
1. Using new NWNEE functionality, overland areas should no longer have random placeables, such as trees, created in the middle of roads, on bridges across a river, etc
2. Due to various issues that would occur when tailor models were used to very quickly go through all the possibly appearances for an item being modified, there is now a 1 second enforced delay between appearance changes of an item on a tailor model
3. Arena Editors will not disappear during a death match against a dynamically generated NPC opponent
4. XP progression occurs again since a problem with the in-game time resetting itself to a prior date for about a week has been resolved
5. PCs deleted to make room for a new PC will be properly removed from the database of active PCs
6. Traps set in an arena prior to the start of a match are removed when an arena match starts
7. Normally unlocked doors and gates that require a key to lock or unlock, will not automatically relock themselves after being locked and opened
8. Mirror images will no longer be able to summon familiars or use any other combat feats
-Utilizing new NWNEE functionality, players will now see and be able to select any Thay-supported subraces when creating a new PC. This provides in-game information about the subrace's abilities when selected from the list of races, means that correct attribute stats and racial feats for your subrace PC will be displayed during character creation, and depending on your subrace and gender, the subrace's true character model will be displayed for customization
-The limit of one Prestige Class per character has been removed, so PCs may take Prestige Classes as both their 2nd and 3rd class, if they wish
-Characters can now speak to innkeepers and caravan masters throughout the world to send a short message to all other characters who are on at the time
-Messenger ravens sent by someone looking to form a group are now easier to use. Those who receive one can speak to the raven to either accept the summons and join the group, or send the raven away
-Enchantment Forges can add Light to an item, the available brightness of which increases with the enchanting character's notoriety. In addition, enchantment forges can remove Light and all On Hit effects from an item now, as well
-A new quest is available for mid-level adventurers who wish to get involved in the "business dealings" of Bezantur's Market Town
-Player owned merchants no longer give new player discounts, or discounts based on their customer's appraise skill. This is to give merchant owners a better idea of just how much their merchant will buy or sell an item, and to reduce confusion about a player owned merchant's true markup or markdown
-More gory blood visuals will be displayed when in combat
-The damage level for random traps, but not the DC to discover or disarm them, will be downward revised if lower-level PCs decide to adventure in higher-level areas
-Hit Point damage from poison is no longer applied to level 1 PCs for playability reasons
-Baleful Polymorph will no longer cause hit point damage upon those it affects
-DMs have the ability to apply Weight Reduction to any item via the enchantment forges for rare and unique item rewards
-Databases are written to disk on a set schedule, to hopefully reduce or avoid Docker crashes that wipe out a particular database
-The following bugs have been fixed:
1. Using new NWNEE functionality, overland areas should no longer have random placeables, such as trees, created in the middle of roads, on bridges across a river, etc
2. Due to various issues that would occur when tailor models were used to very quickly go through all the possibly appearances for an item being modified, there is now a 1 second enforced delay between appearance changes of an item on a tailor model
3. Arena Editors will not disappear during a death match against a dynamically generated NPC opponent
4. XP progression occurs again since a problem with the in-game time resetting itself to a prior date for about a week has been resolved
5. PCs deleted to make room for a new PC will be properly removed from the database of active PCs
6. Traps set in an arena prior to the start of a match are removed when an arena match starts
7. Normally unlocked doors and gates that require a key to lock or unlock, will not automatically relock themselves after being locked and opened
8. Mirror images will no longer be able to summon familiars or use any other combat feats