03-26-2020, 04:10 AM
-The Thay PW hakpak has been updated. You will need to download the thaypw_v4.hak and the thaypw_v4.tlk found here in order to login to the Thay PW, or subscribe to the Thay PW Required Custom Content mod if you use Steam to play NWNEE. Those who are already subscribed to the Steam mod for Thay will automatically receive this update
-Characters can now be resized from 85% to 115% of their normal size. For the next several weeks OOC Body Models can be found in the basement of the Red Trident in central Tyraturos so players who wish can resize their existing characters. After that, characters can only be resized at Body Models in the Mind's Eye area during character creation, or if a DM transports them to the Body Models in the Palace of Thay
-A cell of the Eldreth Veluuthra faction has established a sanctuary deep in the Forested Valley, which is now available for elves to join. Dedicated to the removal of humans from Faerûn, its fanatical members are recognized by the Fey and Elven guardians of the Forested Valley region, who will allow them to pass unhindered. Thanks go to Pluto for writing the faction recruiter's conversation
-Due to issues with Unlimited Ammunition items creating heavy stacks of arrows and the weight not getting removed when unequipped; arrows, bolts, and bullets have been reverted back to the NWN default weight of 0. However, the maximum stack size of ammunition remains set at 50
-Tithing to a god will shift both the Lawful/Chaos and Good/Evil axis of a character toward that of the god to which the tithe was provided
-Elves and drow may walk by using the !walk voice command
-Building owners may use a skeleton key on the main entrance to their building to refit it as a key to their building. While it is cheaper to make building key copies at key duplicators, this method is the only option to create a new building key if the owner has somehow lost all existing keys to the building
-Duergar can now become Dwarven Defenders. Drow can now become Arcane Archers
-The duration of Baleful Polymorph has been reduced to 2 minutes/level
-Characters not of the same race as a NPC receive a -5 penalty when speaking about their god
-35 new load screen tips have been added to aid your adventures throughout the world. In addition, all of the Load Screen tips are now in the recently updated Adventuring Tips for Thay page of the Thay PW sourcebook
-The resize command for DMs has been expanded to use new EE functionality. This allows DMs to resize *all* creatures (including PCs!), as well as doors, items, and placeables, from 1% to 500% of their normal size
-DMs can create almost all of the custom visual effects that have been added to the Thay PW hak
-Anti-hacker measures to validate PCs have been reimplemented
-The following bugs have been fixed:
1. Level 4+ PCs who are retired once again allow new PCs to be created with half the retired PC's levels
2. Faction areas, such as the Tower of Swift Death, will no longer spawn hostile assassination and retrieval target NPCs
3. Non-elf NPCs no longer drop elf ears when killed
4. Bandits, Outlaws, and similar miscreants killed in the exterior High Road Escarpment area count as kills toward bandit killing quests
5. The oversight that allowed a player to create and login with multiple special or subrace PCs has been addressed
6. Slashing Dispel will damage an affected creature as explained in its description
7. Gnolls and Orcs will receive the Darkvision feat upon character creation
8. New Tiefling, Orc, Goblin, and Fire Genasi PCs will have racial modifiers to their attributes remain after character creation
9. Pit Traps placed by DMs will function as intended against PCs of level 3 or higher
-Characters can now be resized from 85% to 115% of their normal size. For the next several weeks OOC Body Models can be found in the basement of the Red Trident in central Tyraturos so players who wish can resize their existing characters. After that, characters can only be resized at Body Models in the Mind's Eye area during character creation, or if a DM transports them to the Body Models in the Palace of Thay
-A cell of the Eldreth Veluuthra faction has established a sanctuary deep in the Forested Valley, which is now available for elves to join. Dedicated to the removal of humans from Faerûn, its fanatical members are recognized by the Fey and Elven guardians of the Forested Valley region, who will allow them to pass unhindered. Thanks go to Pluto for writing the faction recruiter's conversation
-Due to issues with Unlimited Ammunition items creating heavy stacks of arrows and the weight not getting removed when unequipped; arrows, bolts, and bullets have been reverted back to the NWN default weight of 0. However, the maximum stack size of ammunition remains set at 50
-Tithing to a god will shift both the Lawful/Chaos and Good/Evil axis of a character toward that of the god to which the tithe was provided
-Elves and drow may walk by using the !walk voice command
-Building owners may use a skeleton key on the main entrance to their building to refit it as a key to their building. While it is cheaper to make building key copies at key duplicators, this method is the only option to create a new building key if the owner has somehow lost all existing keys to the building
-Duergar can now become Dwarven Defenders. Drow can now become Arcane Archers
-The duration of Baleful Polymorph has been reduced to 2 minutes/level
-Characters not of the same race as a NPC receive a -5 penalty when speaking about their god
-35 new load screen tips have been added to aid your adventures throughout the world. In addition, all of the Load Screen tips are now in the recently updated Adventuring Tips for Thay page of the Thay PW sourcebook
-The resize command for DMs has been expanded to use new EE functionality. This allows DMs to resize *all* creatures (including PCs!), as well as doors, items, and placeables, from 1% to 500% of their normal size
-DMs can create almost all of the custom visual effects that have been added to the Thay PW hak
-Anti-hacker measures to validate PCs have been reimplemented
-The following bugs have been fixed:
1. Level 4+ PCs who are retired once again allow new PCs to be created with half the retired PC's levels
2. Faction areas, such as the Tower of Swift Death, will no longer spawn hostile assassination and retrieval target NPCs
3. Non-elf NPCs no longer drop elf ears when killed
4. Bandits, Outlaws, and similar miscreants killed in the exterior High Road Escarpment area count as kills toward bandit killing quests
5. The oversight that allowed a player to create and login with multiple special or subrace PCs has been addressed
6. Slashing Dispel will damage an affected creature as explained in its description
7. Gnolls and Orcs will receive the Darkvision feat upon character creation
8. New Tiefling, Orc, Goblin, and Fire Genasi PCs will have racial modifiers to their attributes remain after character creation
9. Pit Traps placed by DMs will function as intended against PCs of level 3 or higher