03-26-2020, 04:10 AM
-There is no longer a 3 PC limit per player. In addition, 1 new special PC may be played for each or your PCs who reach a level of notoriety equal to that of a legion Captain, temple Clergy, or guild Veteran Member, up to a maximum of 3 special PCs per player. See Subrace/Special Character Availability under Character Options in the in-game Player Menu for more info
-Major changes have been made to Death & Dying to improve the player experience. The following is a high-level explanation of the most important changes, but full details can be found in the updated Death & Dying page of the Thay Sourcebook
1. The strange contingency magic the 'mysterious allies' place on a PC during the opening event may now possibly save a dying (at -1 to -9 hit points) PC. If the magic does activate, it not only revives the PC, but also makes them ethereal (greater sanctuary) and regenerates hit points for a short time
2. Temple priests who are powerful enough to raise dead PC corpses that are brought to them can utilize this magic aura to create a type of Raise Dead contingency on a PC. If done and a PC chooses to respawn, they will be raised at the spot they fell and given the temporary benefits detailed above
3. The chance instant death will occur has decreased to when a PC is reduced to -50 hit points or less, rather than the previous -30 hit points or less
4. Returning from the Fugue makes someone ethereal for 2 minutes instead of invulnerable for just 30 seconds to give the PC more time to gather and re-equip their belongings
-The time required to level-up has been reduced. For example, characters may now reach level 10 in ~175 hours of gameplay over the course of 84 days (reduced by 25 days), and reach level 20 in ~1180 hours of gameplay over the course of 459 days (reduced by 225 days)
-Pack Slaves are added as a PC associate, which means you now have better control over them since they may be commanded with the Associate Control radial button, voice commands, or by talking to them. Pack Slave Shackles are no longer used or needed since pack slaves may be recalled simply by typing: !pack
-PCs with a class that requires a patron deity now have a Divine Deity Menu in their Player Menu conversation. Through this they may use the completely revised ability to pray and receive divine favor -or perhaps even a miracle, which will raise dead companions- from their god
-The tents of the Amruthar Tent Town are now open. Of particular note, there is a Medic Tent available next to the tournament grounds run by a priest of Tempus to help treat injured combatants
-Rumors claim the Temples of Lolth now have a means of instantaneous transportation through the Faerzress - the magical Underdark barrier that distorts and interferes with certain types of magic, mostly Divination magic and Teleportation magic
-Behind-the-scenes arena system mechanics have been heavily revised and simplified to more reliably determine when a match should end, and streamline what happens to a PC who falls in the arena
-The spell Create Dread Warrior has been reactivated and once again works as intended
-When killed, Beholders and Mind Flayers may leave behind salvageable eyestalks or tentacles
-The following bugs have been fixed:
1. Special questgivers who require you to search an area for an item will have that item created within a container in the target area
2. Healer's Kits will work on targeted creatures after you/they have been in combat
-Major changes have been made to Death & Dying to improve the player experience. The following is a high-level explanation of the most important changes, but full details can be found in the updated Death & Dying page of the Thay Sourcebook
1. The strange contingency magic the 'mysterious allies' place on a PC during the opening event may now possibly save a dying (at -1 to -9 hit points) PC. If the magic does activate, it not only revives the PC, but also makes them ethereal (greater sanctuary) and regenerates hit points for a short time
2. Temple priests who are powerful enough to raise dead PC corpses that are brought to them can utilize this magic aura to create a type of Raise Dead contingency on a PC. If done and a PC chooses to respawn, they will be raised at the spot they fell and given the temporary benefits detailed above
3. The chance instant death will occur has decreased to when a PC is reduced to -50 hit points or less, rather than the previous -30 hit points or less
4. Returning from the Fugue makes someone ethereal for 2 minutes instead of invulnerable for just 30 seconds to give the PC more time to gather and re-equip their belongings
-The time required to level-up has been reduced. For example, characters may now reach level 10 in ~175 hours of gameplay over the course of 84 days (reduced by 25 days), and reach level 20 in ~1180 hours of gameplay over the course of 459 days (reduced by 225 days)
-Pack Slaves are added as a PC associate, which means you now have better control over them since they may be commanded with the Associate Control radial button, voice commands, or by talking to them. Pack Slave Shackles are no longer used or needed since pack slaves may be recalled simply by typing: !pack
-PCs with a class that requires a patron deity now have a Divine Deity Menu in their Player Menu conversation. Through this they may use the completely revised ability to pray and receive divine favor -or perhaps even a miracle, which will raise dead companions- from their god
-The tents of the Amruthar Tent Town are now open. Of particular note, there is a Medic Tent available next to the tournament grounds run by a priest of Tempus to help treat injured combatants
-Rumors claim the Temples of Lolth now have a means of instantaneous transportation through the Faerzress - the magical Underdark barrier that distorts and interferes with certain types of magic, mostly Divination magic and Teleportation magic
-Behind-the-scenes arena system mechanics have been heavily revised and simplified to more reliably determine when a match should end, and streamline what happens to a PC who falls in the arena
-The spell Create Dread Warrior has been reactivated and once again works as intended
-When killed, Beholders and Mind Flayers may leave behind salvageable eyestalks or tentacles
-The following bugs have been fixed:
1. Special questgivers who require you to search an area for an item will have that item created within a container in the target area
2. Healer's Kits will work on targeted creatures after you/they have been in combat