03-26-2020, 04:11 AM
-Thay and the Underdark has now been setup so our required custom content will be automatically downloaded and updated for every player that joins! A huge thanks goes to William Draco who created a GUI and step-by-step instructions that made this possible
-As a result of moving to an automated system, a large amount of new and updated custom content has been added to Thay:
1. Added 37 new robes styles, 31 of which are compatible with Alternate Combat Styles (ACS) for non-fat PCs. At a tailor model; robes 12 and below, and robes 219 and above, are ACS-compatible
2. Added 22 new or greatly improved creature models for animals such as wolves, big cats, bears, cows, and boars - and those that allowed the creation of goats, pigs/piglets/pig sows, rabbits, boar calves, and male lions
3. Added over a dozen new neck parts for armor
4. The appearance of all the original small, large, and tower shields has been vastly improved
5. Hands with fingers have been revised/improved for all races, and fat PCs now finally have fingers rather than fists of doom
6. The devil tail will match a character's skin color. Tieflings rejoice!
-ACS has been expanded and improved. Now all styles are available to all standard appearance races, genders, fat or normal-sized PCs, and display most (all?) cloaks. Full details can be found on the Alternate Combat Styles page of the Thay sourcebook
-Characters can speak as an associate under their control by using the Associate Control button on them, then typing: /v What you want the creature to say
-Since mounted PCs and NPCs get an AC bonus, successful attacks against them are now considered to have hit the PC directly. As a result, being mounted no longer provides an additional hit point increase "shared" with a mount. In addition, when a mounted PC starts dying, or dies, they will fall off their horse (get dismounted), but their horse will not be killed
-The radius at which hostiles can be detected and will prevent resting, or opening the Player menu by clicking the Rest button, has been reduced from 30 to 5 meters
-The chance that a successful Parry will result in a counterattack as been reduced from a difference of 10 to a difference of 5 points or greater. See the in-game description of this skill for details
-The feat Dirty Fighting now provides 1d10 bonus damage when activated, rather than 1d4. See the in-game description of this feat for details
-Barbarians now gain Damage Reduction I through IV at levels 7, 10, 13, and 16, as per 3.5 edition source material
-The Assassin prestige class now requires 4 ranks of Disguise, as per source material
-Four new Tuigan items have been added. Thanks go to Pluto for the idea and descriptions for them
-The Movement Skills feature topic has been added to Thay's OneNote sourcebook, and in-game Player Guide, to better explain the movement skill system in Thay
-The following bugs have been fixed:
1. Seated questgivers will properly pause their conversation when waiting for a research quest answer from a PC
2. Retrieval and assassination target NPCs won't get renamed in certain faction-specific areas
3. PCs immune to poison won't have an ability decrease on failure to apply poison to a weapon or food/drink
4. Random Slaver, Assassin, and Hunter attacks will occur again
5. Natural lycan characters will properly count as one of the limited number of special PCs a player may have
5. Lycan characters will no longer retain their tail or alias when reverting back to human form
6. Natural lycans can always resist the urge to transform on the nights of the full moon
7. A significant cause of NWNEE crashing when entering an area, due to NPCs equipping items upon creation, has been addressed
-As a result of moving to an automated system, a large amount of new and updated custom content has been added to Thay:
1. Added 37 new robes styles, 31 of which are compatible with Alternate Combat Styles (ACS) for non-fat PCs. At a tailor model; robes 12 and below, and robes 219 and above, are ACS-compatible
2. Added 22 new or greatly improved creature models for animals such as wolves, big cats, bears, cows, and boars - and those that allowed the creation of goats, pigs/piglets/pig sows, rabbits, boar calves, and male lions
3. Added over a dozen new neck parts for armor
4. The appearance of all the original small, large, and tower shields has been vastly improved
5. Hands with fingers have been revised/improved for all races, and fat PCs now finally have fingers rather than fists of doom
6. The devil tail will match a character's skin color. Tieflings rejoice!
-ACS has been expanded and improved. Now all styles are available to all standard appearance races, genders, fat or normal-sized PCs, and display most (all?) cloaks. Full details can be found on the Alternate Combat Styles page of the Thay sourcebook
-Characters can speak as an associate under their control by using the Associate Control button on them, then typing: /v What you want the creature to say
-Since mounted PCs and NPCs get an AC bonus, successful attacks against them are now considered to have hit the PC directly. As a result, being mounted no longer provides an additional hit point increase "shared" with a mount. In addition, when a mounted PC starts dying, or dies, they will fall off their horse (get dismounted), but their horse will not be killed
-The radius at which hostiles can be detected and will prevent resting, or opening the Player menu by clicking the Rest button, has been reduced from 30 to 5 meters
-The chance that a successful Parry will result in a counterattack as been reduced from a difference of 10 to a difference of 5 points or greater. See the in-game description of this skill for details
-The feat Dirty Fighting now provides 1d10 bonus damage when activated, rather than 1d4. See the in-game description of this feat for details
-Barbarians now gain Damage Reduction I through IV at levels 7, 10, 13, and 16, as per 3.5 edition source material
-The Assassin prestige class now requires 4 ranks of Disguise, as per source material
-Four new Tuigan items have been added. Thanks go to Pluto for the idea and descriptions for them
-The Movement Skills feature topic has been added to Thay's OneNote sourcebook, and in-game Player Guide, to better explain the movement skill system in Thay
-The following bugs have been fixed:
1. Seated questgivers will properly pause their conversation when waiting for a research quest answer from a PC
2. Retrieval and assassination target NPCs won't get renamed in certain faction-specific areas
3. PCs immune to poison won't have an ability decrease on failure to apply poison to a weapon or food/drink
4. Random Slaver, Assassin, and Hunter attacks will occur again
5. Natural lycan characters will properly count as one of the limited number of special PCs a player may have
5. Lycan characters will no longer retain their tail or alias when reverting back to human form
6. Natural lycans can always resist the urge to transform on the nights of the full moon
7. A significant cause of NWNEE crashing when entering an area, due to NPCs equipping items upon creation, has been addressed