03-26-2020, 04:11 AM
-Mounts and Pack Slaves are now added to their PC masters as persistently-saved henchmen. This results in several benefits:
1. Their inventory is accessible and acts as their "saddlebag" storage. By using their inventory, you can see their maximum weight capacity before it is exceeded. For any PCs with mounts or pack slaves prior to this update, the inventory you had previously placed in their saddlebags should be transferred to their inventory when you first recall them
2. The mount or slave's base strength determines how much they can carry in their inventory. For game balance purposes, casting or using strength enhancing spells or items on these creatures will not allow them to carry more items for you
3. While mounts cannot equip items, pack slaves can. So it is possible for their PC master to change what they wear
-The inventory of certain creature races and certain types of undead who are under a PC's temporary control can now be accessed by speaking to them. Certain items, if they would not be droppable on the creature's death, cannot be removed from the creature's inventory. Note that these creatures, and any items given to them, are *not* persistently saved
-When a character is speaking in a different language, the text will go to the chat screen, rather than the combat log
-Wands that were created via the Craft Wand feat can now be equipped, just like other wands
-The Summon Mount feat will be given to new Blackguards at level 1
-The following bugs have been fixed:
1. The Identify Inventory Items option in the Player Menu includes all Lore skill bonuses
2. PC slaves owned by another PC can no longer join the Thayan Gladiator faction, as intended
3. Pack Slave names are persistently saved
4. Rust Monsters no longer have a chance to devour Magic Staffs, Rods, or Wands. While not a bug; their movement rate has also been reduced
5. A permanent fix has been implemented to revert items with charges/use to original NWN prices. In-game, all items are now at their true values and item level restriction
1. Their inventory is accessible and acts as their "saddlebag" storage. By using their inventory, you can see their maximum weight capacity before it is exceeded. For any PCs with mounts or pack slaves prior to this update, the inventory you had previously placed in their saddlebags should be transferred to their inventory when you first recall them
2. The mount or slave's base strength determines how much they can carry in their inventory. For game balance purposes, casting or using strength enhancing spells or items on these creatures will not allow them to carry more items for you
3. While mounts cannot equip items, pack slaves can. So it is possible for their PC master to change what they wear
-The inventory of certain creature races and certain types of undead who are under a PC's temporary control can now be accessed by speaking to them. Certain items, if they would not be droppable on the creature's death, cannot be removed from the creature's inventory. Note that these creatures, and any items given to them, are *not* persistently saved
-When a character is speaking in a different language, the text will go to the chat screen, rather than the combat log
-Wands that were created via the Craft Wand feat can now be equipped, just like other wands
-The Summon Mount feat will be given to new Blackguards at level 1
-The following bugs have been fixed:
1. The Identify Inventory Items option in the Player Menu includes all Lore skill bonuses
2. PC slaves owned by another PC can no longer join the Thayan Gladiator faction, as intended
3. Pack Slave names are persistently saved
4. Rust Monsters no longer have a chance to devour Magic Staffs, Rods, or Wands. While not a bug; their movement rate has also been reduced
5. A permanent fix has been implemented to revert items with charges/use to original NWN prices. In-game, all items are now at their true values and item level restriction