04-05-2020, 04:30 AM
(This post was last modified: 09-14-2020, 08:58 AM by Bertram Anders.)
Version 13 - April 4, 2020
-The Guild of Foreign Trade, destined to become the richest and most powerful guild in Thay, is now available to join. This large guild, located along the outer eastern wall of Bezantur, is essentially an entire city section complete with warehouses, an inn, stables, and the guild's enormous headquarters. Thanks go to Karilynn for creating the faction recruiter's conversation
-In an effort to ease the difficulty of adventuring alone the Thay PW, Mercenary Henchmen can now be hired by anyone. Thanks go to our entire DM team for beta testing this feature
1. Henchmen are hired via a Mercenary Contract. These contracts will be awarded to new PCs who work with the initial questgiver, or may be purchased at the Guild of Foreign Trade, or from a guild representative in the Fyvrek'Zek segment of Undrek'Thoz
2. Players may use this feature to create and level-up a PC that can be converted to a mercenary, which another PC of theirs may hire! This useful addition provides players extremely detailed control over a mercenary's appearance, abilities, feats, skills, spells, and so on
3. A PC may hire an unlimited number of mercenaries. In addition, every mercenary is persistently saved, including their inventory
4. It is highly encouraged new players to the PW use these contracts to ease the difficulty of solo adventuring in Thay and the Underdark
-A planar pocket created by the Guild of Foreign Trade can be accessed from almost anywhere by using a Mercenary Contract on an item of appropriate value for your character's level. In the Nexus are merchants, rooms for rent in which to rest, and even a priest who can raise dead characters
-Animal Empathy, Perform, and Use Magic Device may now be selected as cross-class skills
-The combat XP penalty for having familiars, summons, henchmen, and/or other dominated creatures in a party has been eliminated
-Autharch Brandon Baxter, a retired character from the 2nd edition of Thay, is a new special questgiver for mid-level characters. When completed though, be careful not to look at the reward he provides...
-Certain component items sought by special questgivers, such as ichor or dragon scales, can be placed in persistent storage. However, such items now have a limited lifespan and will disintegrate after 4 in-game months (~4 real-time weeks)
-The !av command for appearance verification of creatures that appear invisible, or partially visible, on your screen may be used often as you like to try and display both nearby hostile and non-hostile creatures that should be visible to you
-The AC bonus someone may receive when mounted is now only applied to PCs who have the Mounted Combat Feat. Additionally, mounts with barding provide a +1 to +3 AC bonus depending on the type of barding
-Teleportation mishaps can now occur when using Portal Stones
-The Smoking Keep of High Thay has been expanded for the Black Unicorn legion, which recently moved there from its previous location at Thralgard Keep
-The Arcane Academy of Undrek'Thoz has a merchant for its members
-Server reset notifications have been enhanced and made impossible to miss by utilizing new NWNEE functionality
-The following bugs have been fixed:
1. Tattooists and their Tattooist Models will apply the correct chest and pelvis tattoos
2. When rust monsters are damaged by a weapon, they will use the correct GetIsItemMetal function to determine if that weapon contains metal which may possibly be devoured by them as a result
3. NPCs who may transform into lycans have their race changed to shapechanger so weapons/spells/etc that affect shapechangers will affect them
4. An issue with the Bezantur Market Town, and Umratharos North and South area tags has been resolved so things like claiming a building, or using a portal stone to jump to those locations, will work
5. Map pins placed by a players are persistently saved once again. Thanks go to William Draco for providing simplified code to fix this
6. Any creature with a master will no longer react to someone picking the lock on, or bashing, containers or doors
7. PC party members logging out will no longer cause another party member's NPC followers to despawn
8. Using a treasure map will no longer change the destination of a PC's current quest [/b][/u]
-The Guild of Foreign Trade, destined to become the richest and most powerful guild in Thay, is now available to join. This large guild, located along the outer eastern wall of Bezantur, is essentially an entire city section complete with warehouses, an inn, stables, and the guild's enormous headquarters. Thanks go to Karilynn for creating the faction recruiter's conversation
-In an effort to ease the difficulty of adventuring alone the Thay PW, Mercenary Henchmen can now be hired by anyone. Thanks go to our entire DM team for beta testing this feature
1. Henchmen are hired via a Mercenary Contract. These contracts will be awarded to new PCs who work with the initial questgiver, or may be purchased at the Guild of Foreign Trade, or from a guild representative in the Fyvrek'Zek segment of Undrek'Thoz
2. Players may use this feature to create and level-up a PC that can be converted to a mercenary, which another PC of theirs may hire! This useful addition provides players extremely detailed control over a mercenary's appearance, abilities, feats, skills, spells, and so on
3. A PC may hire an unlimited number of mercenaries. In addition, every mercenary is persistently saved, including their inventory
4. It is highly encouraged new players to the PW use these contracts to ease the difficulty of solo adventuring in Thay and the Underdark
-A planar pocket created by the Guild of Foreign Trade can be accessed from almost anywhere by using a Mercenary Contract on an item of appropriate value for your character's level. In the Nexus are merchants, rooms for rent in which to rest, and even a priest who can raise dead characters
-Animal Empathy, Perform, and Use Magic Device may now be selected as cross-class skills
-The combat XP penalty for having familiars, summons, henchmen, and/or other dominated creatures in a party has been eliminated
-Autharch Brandon Baxter, a retired character from the 2nd edition of Thay, is a new special questgiver for mid-level characters. When completed though, be careful not to look at the reward he provides...
-Certain component items sought by special questgivers, such as ichor or dragon scales, can be placed in persistent storage. However, such items now have a limited lifespan and will disintegrate after 4 in-game months (~4 real-time weeks)
-The !av command for appearance verification of creatures that appear invisible, or partially visible, on your screen may be used often as you like to try and display both nearby hostile and non-hostile creatures that should be visible to you
-The AC bonus someone may receive when mounted is now only applied to PCs who have the Mounted Combat Feat. Additionally, mounts with barding provide a +1 to +3 AC bonus depending on the type of barding
-Teleportation mishaps can now occur when using Portal Stones
-The Smoking Keep of High Thay has been expanded for the Black Unicorn legion, which recently moved there from its previous location at Thralgard Keep
-The Arcane Academy of Undrek'Thoz has a merchant for its members
-Server reset notifications have been enhanced and made impossible to miss by utilizing new NWNEE functionality
-The following bugs have been fixed:
1. Tattooists and their Tattooist Models will apply the correct chest and pelvis tattoos
2. When rust monsters are damaged by a weapon, they will use the correct GetIsItemMetal function to determine if that weapon contains metal which may possibly be devoured by them as a result
3. NPCs who may transform into lycans have their race changed to shapechanger so weapons/spells/etc that affect shapechangers will affect them
4. An issue with the Bezantur Market Town, and Umratharos North and South area tags has been resolved so things like claiming a building, or using a portal stone to jump to those locations, will work
5. Map pins placed by a players are persistently saved once again. Thanks go to William Draco for providing simplified code to fix this
6. Any creature with a master will no longer react to someone picking the lock on, or bashing, containers or doors
7. PC party members logging out will no longer cause another party member's NPC followers to despawn
8. Using a treasure map will no longer change the destination of a PC's current quest [/b][/u]