05-05-2020, 08:00 PM
My character has gotten into an IC situation that another player officially logged the intent to kill my char. I have to agree that there is IC justification for that, so I accept that my char is now on the line (i.e. perma-death).
(1) My char got a message (twice) stating something like "You hear a harsh voice in your mind stating that you have a powerful enemy who seeks your death. We can't protect you anymore if you make too many enemies like that." My take is that my char now knows IC that (1) she is marked, and (2) given her RP she can work out exactly who that powerful enemy must be. Is that in agreement with server customs?
(2) Is my char allowed to put traps where the other char is likely to tread?
My next questions concern the game mechanics of this (not its IC aspects).
(3) I understood from ooc info that the other player has issued a "!death" command against my character. What game-mechanical consequences does that have ?
(4a) I understood that my char will face perma-death if my char's opponent succeeds in killing it, and I want to return the favour. In case there is a fight and my char wins, I want the other char perma-killed too. How do I go about that? I also issued the !death command and got no feedback. How does that work?
(4b) Does this !death command mean that my char is perma-killed even if some other character than the one who issued the !death command succeeds in making the kill? And what about it being killed by monsters?
(5) What is the position of third party characters? If either my char or the opponent succeeds in finding a third-party char to carry out the kill, how does that affect the whole perma-death situation?
(6) I aske the player of the opposing character about the perma-death, and ws told that my char was not in immediate danger of being perma-killed, but would need 3 'marks'. What are those?
(7) Is there any place I can read about all the game-mechanical issues? I tried teh one-note and couldn't find any specifics on the mechanics of it all.
(1) My char got a message (twice) stating something like "You hear a harsh voice in your mind stating that you have a powerful enemy who seeks your death. We can't protect you anymore if you make too many enemies like that." My take is that my char now knows IC that (1) she is marked, and (2) given her RP she can work out exactly who that powerful enemy must be. Is that in agreement with server customs?
(2) Is my char allowed to put traps where the other char is likely to tread?
My next questions concern the game mechanics of this (not its IC aspects).
(3) I understood from ooc info that the other player has issued a "!death" command against my character. What game-mechanical consequences does that have ?
(4a) I understood that my char will face perma-death if my char's opponent succeeds in killing it, and I want to return the favour. In case there is a fight and my char wins, I want the other char perma-killed too. How do I go about that? I also issued the !death command and got no feedback. How does that work?
(4b) Does this !death command mean that my char is perma-killed even if some other character than the one who issued the !death command succeeds in making the kill? And what about it being killed by monsters?
(5) What is the position of third party characters? If either my char or the opponent succeeds in finding a third-party char to carry out the kill, how does that affect the whole perma-death situation?
(6) I aske the player of the opposing character about the perma-death, and ws told that my char was not in immediate danger of being perma-killed, but would need 3 'marks'. What are those?
(7) Is there any place I can read about all the game-mechanical issues? I tried teh one-note and couldn't find any specifics on the mechanics of it all.