PvP and permadeath
#5
Its funny that you have to ask the other one permission before doing the hit. Same with the marks. The player gets OOC information about this possible PvP that might occur. The character ingame most likely all of a sudden is on the watch at all times - maybe barely even plays the character anymore. Every encounter with an unknown character is a possibility of being the enemy in disguise suddenly - which you dont ICly might even think of being an enemy (start of a betrayal). Detect Mode and searching for traps is suddenly very wise to do all the time, all of a sudden. Social skill bonus items are put deep in your packpack, cus you feel that Kythorn, thats a month I should rather walk around with all my AC and Saves gear.
It must be hard playing an assassin. Your job is so much harder, cus they "know" you're coming.

Could this be done differently? Why should players know they character is marked, isnt it enough that DMs get that info, and then they can contact the player who marked the other guy and ask for reasons?
And the pvp permission. I get it, the server should be fun to everyone. Maybe players should have the option to press Yes or No for their character to be PvPed in character creation or Rest Menu. But if the character still has done dumb things and has gotten enemies, the attacker should rather ask a DM for permission to attack after telling the reason to it. This prevents meta game. And assassins can actually surprise the target, which they tend to do.

Also, if your character suddenly gets "disliked" through player list, you kinda get a "heads up" that something is happening now. The attacker kind of already uses its surprise round to dislike the other one. This has also been a "problem" since the start in PWs with PvP and permkill ON. One gets disliked (even by a misclick) - "Time to take up the tower shield, the sun is so bright today!"

Dont misunderstand me. I like the pvp rules. Like the 24 hour pvp cooldown and the marking for perm. But is it able to prevent metagaming more, somehow?

Edited:
Ok, thought about the Marks and the mysteries allies that inform you ICly about the threat. Its actually good.
Now its only the permission one has to ask the other, that "buggs" me. There -are- servers out there with No PvP. Social servers and what not. I think people here know what they signed up for.
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Messages In This Thread
PvP and permadeath - by Aviel - 05-05-2020, 08:00 PM
RE: PvP and permadeath - by Bertram Anders - 05-05-2020, 08:58 PM
RE: PvP and permadeath - by WilliamDraco - 05-05-2020, 09:17 PM
RE: PvP and permadeath - by FrodoTheFluffy - 05-06-2020, 12:15 AM
RE: PvP and permadeath - by Halvtolv - 05-06-2020, 06:36 AM
RE: PvP and permadeath - by Balanor - 05-06-2020, 09:51 AM
RE: PvP and permadeath - by Muse - 05-06-2020, 02:23 PM
RE: PvP and permadeath - by WilliamDraco - 05-07-2020, 12:14 AM
RE: PvP and permadeath - by Bertram Anders - 05-07-2020, 07:42 AM
RE: PvP and permadeath - by Aviel - 05-28-2020, 04:32 PM
RE: PvP and permadeath - by Pluto - 05-28-2020, 10:28 PM
RE: PvP and permadeath - by Halvtolv - 05-29-2020, 02:48 AM

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