It has been probably close to a decade since the PvP/CvC rules got looked at/revised. Older or long-term players will probably know exactly who I am speaking of when I say that some of these rules were developed based on issues that arose with a particularly difficult player who was with us for many years from the start. She would play her PCs in ways that annoyed/upset many other players, but then was rather thick-headed and obstinate when it came to accepting/understanding the CvC issues that occurred as a result of those actions. The first rule of "requesting" someone let the *player* of the PC know that CvC conflict was imminent I attribute directly to her as a compromise to her complaints/insistence that CvC "needed" to be consensual, while others wanted to handle it more reactively or spur-of-the-moment, like Halvtolv appears to be suggesting. As this player is no longer with us, and as it has been years since these rules were looked at for revision, I'm open to our current players/DMs having a discussion about them here to modify them somewhat.
So in regard to rule #1 that *requests* a *player* let the other *player* know that CvC between their PCs may be imminent; is it the general consensus that this rule should be changed, removed completely, or modified in some way? The original intent was to OOCly try to have the players (not the characters - remember they are supposed to be different) know that their characters were ICly going to come to blows, and to try and reinforce it really is in-character "Character vs Character" conflict, and not "Player vs Player". But again - as this rule was put in place to somewhat placate that rather difficult player who is no longer here, I'm fine with doing [whatever] to it. In any case though, logs of any/all CvC situations should be kept by either, or both/all, of the players involved, so I'd still like to see a rule "encouraging" something like that.
In regard to rule #4, the reason I want PCs engaged in lethal CvC to be hostile to each other is it is unfair to the target that an instigating PC remains neutral to them, which makes targeting hostile-only abilities/spells against them harder for the target PC when/if they get a chance to retaliate. And I guess I don't see a big problem with someone immediately changing their "Like" status of their target to Dislike immediately before they attack - it doesn't have to be done well beforehand, by any means. BUT, and WilliamDraco probably knows this better than I; but I believe there is a NWNXEE event (something we didn't have when these rules were developed) that is hooked which I can use to automatically switch two PCs hostile to each other if one attacks the other. And if that is the case, rule #4 could be removed entirely as it is something I may be able to do programmatically now.
So in regard to rule #1 that *requests* a *player* let the other *player* know that CvC between their PCs may be imminent; is it the general consensus that this rule should be changed, removed completely, or modified in some way? The original intent was to OOCly try to have the players (not the characters - remember they are supposed to be different) know that their characters were ICly going to come to blows, and to try and reinforce it really is in-character "Character vs Character" conflict, and not "Player vs Player". But again - as this rule was put in place to somewhat placate that rather difficult player who is no longer here, I'm fine with doing [whatever] to it. In any case though, logs of any/all CvC situations should be kept by either, or both/all, of the players involved, so I'd still like to see a rule "encouraging" something like that.
In regard to rule #4, the reason I want PCs engaged in lethal CvC to be hostile to each other is it is unfair to the target that an instigating PC remains neutral to them, which makes targeting hostile-only abilities/spells against them harder for the target PC when/if they get a chance to retaliate. And I guess I don't see a big problem with someone immediately changing their "Like" status of their target to Dislike immediately before they attack - it doesn't have to be done well beforehand, by any means. BUT, and WilliamDraco probably knows this better than I; but I believe there is a NWNXEE event (something we didn't have when these rules were developed) that is hooked which I can use to automatically switch two PCs hostile to each other if one attacks the other. And if that is the case, rule #4 could be removed entirely as it is something I may be able to do programmatically now.