Alingment shifts?
#4
I agree that this is a problem, because the alignment shifts only seem to go the one way. I definitely have a problem with getting the chaotic hits for bashing doors (read the bug report I posted about that). I'm not sure the system should automatically judge that bashing a door in town is a chaotic act. For example - a legionnaire who bashes a locked door open in pursuit of a lawbreaker is doing something chaotic? I strongly disagree. IMO either remove that chaotic shift or give PCs some way to balance it out.

As far as selling slaves goes, I think the evil bump is perfectly correct. But if something were implemented to allow bumps toward good, then the evil bump for slaving would need to be increased- you shouldn't be able to sell a slave, then donate a portion of that gold to a temple to effectively make sure there is no alignment change.
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Messages In This Thread
Alingment shifts? - by heather - 08-17-2010, 06:14 PM
RE: Alingment shifts? - by EdinSumar - 08-18-2010, 05:11 AM
RE: Alingment shifts? - by DarkRanger - 08-18-2010, 05:53 AM
RE: Alingment shifts? - by Hellstrom - 08-18-2010, 02:00 PM
RE: Alingment shifts? - by Balanor - 08-19-2010, 11:13 AM
RE: Alingment shifts? - by Aramil Leah - 09-26-2010, 11:45 PM
RE: Alingment shifts? - by Hellstrom - 09-27-2010, 03:00 AM
RE: Alingment shifts? - by Balanor - 09-27-2010, 11:10 AM

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