08-18-2010, 02:00 PM
I agree that this is a problem, because the alignment shifts only seem to go the one way. I definitely have a problem with getting the chaotic hits for bashing doors (read the bug report I posted about that). I'm not sure the system should automatically judge that bashing a door in town is a chaotic act. For example - a legionnaire who bashes a locked door open in pursuit of a lawbreaker is doing something chaotic? I strongly disagree. IMO either remove that chaotic shift or give PCs some way to balance it out.
As far as selling slaves goes, I think the evil bump is perfectly correct. But if something were implemented to allow bumps toward good, then the evil bump for slaving would need to be increased- you shouldn't be able to sell a slave, then donate a portion of that gold to a temple to effectively make sure there is no alignment change.
As far as selling slaves goes, I think the evil bump is perfectly correct. But if something were implemented to allow bumps toward good, then the evil bump for slaving would need to be increased- you shouldn't be able to sell a slave, then donate a portion of that gold to a temple to effectively make sure there is no alignment change.