10-05-2020, 10:03 PM
(This post was last modified: 10-05-2020, 10:06 PM by Bertram Anders.)
Version 15 - October 5, 2020
-The server has been updated to the latest stable build for NWNEE - 8193.16. This is one of the most substantial patches since the game was released and the Thay PW now makes use of several of the new goodies it provides
-Players will be notified if they login to Thay with a version of NWN that has not been updated to the latest stable patch. It is important to keep up-to-date when this notice appears, as strange things like the new creatures not displaying, and certain features not working, may otherwise occur
-New creatures from the official patch have been added to encounters. Your adventures may now bring you face-to-face with a Render, Kocrachon, Lizardfolk Scavenger, Malaugrym, Tanarukk, Hezrou (which have a new appearance), Half-Dragon Warriors, or -if the gods curse you- the Demon Prince Orcus himself!
-Appearance Viewers in the Palace of Thay and Character Laboratory have been updated to display the new creature models from the official patch
-Body Models in the Palace of Thay and Character Laboratory have been updated to display 1 additional tail, 5 new soundsets, and 7 new portraits from the official patch
-Alignment can now be modified in the Character Laboratory of Thay
-Based on D&D rules; auras that do not cause damage, such as a fear or stunning aura, will only have one chance to affect an opponent
-The benefits of the Necklace of Adaptation have been extended so it will prevent suffocation in what little dust-filled air exists in the Plane of Earth, allow breathing in underwater areas, and prevent drowning from Water Elemental attacks
-Doors/Objects that require a special key to open will automatically relock when opened or closed
-The Character Statistics list has been re-ordered and the total number of Assassinations Performed has been added to it
-Several dozen areas now utilize new load screens from the official patch. Thanks go to Ninja_Monkey for his assistance reviewing them and making suggestions
-Chur Gathos now uses a new tileset from the official patch for a more rugged/snowy/mountainous look
-Most forested or canyon-like areas, such as the Forested Valley, Gold Mines exterior, Dry Hanging Valley, among others, now use a new tileset from the official patch
-Overland areas may be populated with some ~70 new outdoor placeables from the official patch, such as rocks, weeds, bushes, mushrooms, and flowers
-The following bugs have been fixed:
1. It is no longer possible to duplicate a weapon when attempting to destroy a useable web
2. All custom Gnoll NPCs have had their race changed to the NWN default Goblinoid race so item properties, etc that work vs goblinoids affect them
3. Removed "and unwavering" from a henchmen battle emote which would cause them to stop an attack and perform the wave emote
4. Commoners in the Underdark and in Planar areas will no longer have an improved reaction, or give special recognition to, a PC Red Wizard
5. When a Healing Kit is used on someone afflicted with disease or poison, rolling the exact DC will now remove the disease or neutralize the poison
6. If you logout when disguised, when you log back in and return to normal form your PC's portrait and description will not disappear
7. Scarecrows will now correctly spawn as non-hostile. Additionally, if they come to life, they will no longer be invulnerable
8. Respawning will no longer allow a PC to double the gold they are carrying
9. When crafting an item which requires a material component that can be stacked, such as diamonds required for a Raise Dead scroll, the material component stack will be reduced by 1 instead of 2
10. Exiting Mordenkainen's Magnificent Mansion will no longer result in your screen going black
11. PCs and NPCs in subdual mode will no longer cause another PC they have defeated to start dying
12. NPC slavers will again enslave a PC, rather than cause a PC to start dying, after they have knocked down the PC
13. The XP award and/or Chaos alignment shift will no longer occur when an object that requires a key is unlocked by someone who possesses it
14. The minimum number of slaves captured (30) and assassinations performed (20) have been corrected in the code that checks for PCs attempting to become Thayan Knights by leading a strong Thayan way of life
15. Class restricted items will no longer cause a UMD check for any cantrip spells that can be cast from them, like Ray of Frost, if the PC has the required class
16. Dispel Magic will once again remove the magical Disguise Self and Hood of Disguise disguises. Note that non-magical disguises applied from Disguise Kits are not removed by Dispel Magic
17. If a NPC wins an arena death match, the Editor will again announce it and the NPC will be removed from the arena
18. A Quick Equip Case with items in it will no longer be reset to 1 pound upon login after it has been opened and closed at least once
19. To prevent NPC associates from following their master to a location upon which they are scrying, they are now dismissed from the scrying PC's party
20. Defeating a PC in an arena match will increment the winner's number of total PC kills
21. Cleric-restricted spellcasting items will now check if the spell is from one of the cleric's domains and will not perform a UMD check, if so
22. If someone's persistent location is in a building or area that no longer exists, when they login after a server reset they will be jumped to Tyraturos, rather than stuck in the Welcome to Thay area
23. Dynamic magic weapons that can warn of nearby enemies, such as Orlock's Bane, will not have this ability stop if someone logs out and back in while it is equipped
24. The journal for Thayan Gladiators who attain a new rank will no longer attempt to update to an invalid entry
25. To address an exploit and to prevent equipped quest reward items from potentially getting destroyed, PCs will no longer be forced to their normal form when they login after having logged out while polymorphed
26. PCs who come out of a polymorphed state will no longer be able to stack regeneration effects from spells or items
27. Newly acquired Bonebreaker Hammers will have a correct description to properly explain its special useable property
28. Possession of a key to Mythrell'aa's Tower will prevent the creatures outside and within her tower from going hostile to the holder
-The server has been updated to the latest stable build for NWNEE - 8193.16. This is one of the most substantial patches since the game was released and the Thay PW now makes use of several of the new goodies it provides
-Players will be notified if they login to Thay with a version of NWN that has not been updated to the latest stable patch. It is important to keep up-to-date when this notice appears, as strange things like the new creatures not displaying, and certain features not working, may otherwise occur
-New creatures from the official patch have been added to encounters. Your adventures may now bring you face-to-face with a Render, Kocrachon, Lizardfolk Scavenger, Malaugrym, Tanarukk, Hezrou (which have a new appearance), Half-Dragon Warriors, or -if the gods curse you- the Demon Prince Orcus himself!
-Appearance Viewers in the Palace of Thay and Character Laboratory have been updated to display the new creature models from the official patch
-Body Models in the Palace of Thay and Character Laboratory have been updated to display 1 additional tail, 5 new soundsets, and 7 new portraits from the official patch
-Alignment can now be modified in the Character Laboratory of Thay
-Based on D&D rules; auras that do not cause damage, such as a fear or stunning aura, will only have one chance to affect an opponent
-The benefits of the Necklace of Adaptation have been extended so it will prevent suffocation in what little dust-filled air exists in the Plane of Earth, allow breathing in underwater areas, and prevent drowning from Water Elemental attacks
-Doors/Objects that require a special key to open will automatically relock when opened or closed
-The Character Statistics list has been re-ordered and the total number of Assassinations Performed has been added to it
-Several dozen areas now utilize new load screens from the official patch. Thanks go to Ninja_Monkey for his assistance reviewing them and making suggestions
-Chur Gathos now uses a new tileset from the official patch for a more rugged/snowy/mountainous look
-Most forested or canyon-like areas, such as the Forested Valley, Gold Mines exterior, Dry Hanging Valley, among others, now use a new tileset from the official patch
-Overland areas may be populated with some ~70 new outdoor placeables from the official patch, such as rocks, weeds, bushes, mushrooms, and flowers
-The following bugs have been fixed:
1. It is no longer possible to duplicate a weapon when attempting to destroy a useable web
2. All custom Gnoll NPCs have had their race changed to the NWN default Goblinoid race so item properties, etc that work vs goblinoids affect them
3. Removed "and unwavering" from a henchmen battle emote which would cause them to stop an attack and perform the wave emote
4. Commoners in the Underdark and in Planar areas will no longer have an improved reaction, or give special recognition to, a PC Red Wizard
5. When a Healing Kit is used on someone afflicted with disease or poison, rolling the exact DC will now remove the disease or neutralize the poison
6. If you logout when disguised, when you log back in and return to normal form your PC's portrait and description will not disappear
7. Scarecrows will now correctly spawn as non-hostile. Additionally, if they come to life, they will no longer be invulnerable
8. Respawning will no longer allow a PC to double the gold they are carrying
9. When crafting an item which requires a material component that can be stacked, such as diamonds required for a Raise Dead scroll, the material component stack will be reduced by 1 instead of 2
10. Exiting Mordenkainen's Magnificent Mansion will no longer result in your screen going black
11. PCs and NPCs in subdual mode will no longer cause another PC they have defeated to start dying
12. NPC slavers will again enslave a PC, rather than cause a PC to start dying, after they have knocked down the PC
13. The XP award and/or Chaos alignment shift will no longer occur when an object that requires a key is unlocked by someone who possesses it
14. The minimum number of slaves captured (30) and assassinations performed (20) have been corrected in the code that checks for PCs attempting to become Thayan Knights by leading a strong Thayan way of life
15. Class restricted items will no longer cause a UMD check for any cantrip spells that can be cast from them, like Ray of Frost, if the PC has the required class
16. Dispel Magic will once again remove the magical Disguise Self and Hood of Disguise disguises. Note that non-magical disguises applied from Disguise Kits are not removed by Dispel Magic
17. If a NPC wins an arena death match, the Editor will again announce it and the NPC will be removed from the arena
18. A Quick Equip Case with items in it will no longer be reset to 1 pound upon login after it has been opened and closed at least once
19. To prevent NPC associates from following their master to a location upon which they are scrying, they are now dismissed from the scrying PC's party
20. Defeating a PC in an arena match will increment the winner's number of total PC kills
21. Cleric-restricted spellcasting items will now check if the spell is from one of the cleric's domains and will not perform a UMD check, if so
22. If someone's persistent location is in a building or area that no longer exists, when they login after a server reset they will be jumped to Tyraturos, rather than stuck in the Welcome to Thay area
23. Dynamic magic weapons that can warn of nearby enemies, such as Orlock's Bane, will not have this ability stop if someone logs out and back in while it is equipped
24. The journal for Thayan Gladiators who attain a new rank will no longer attempt to update to an invalid entry
25. To address an exploit and to prevent equipped quest reward items from potentially getting destroyed, PCs will no longer be forced to their normal form when they login after having logged out while polymorphed
26. PCs who come out of a polymorphed state will no longer be able to stack regeneration effects from spells or items
27. Newly acquired Bonebreaker Hammers will have a correct description to properly explain its special useable property
28. Possession of a key to Mythrell'aa's Tower will prevent the creatures outside and within her tower from going hostile to the holder