11-04-2020, 03:19 PM
Sounds good, SharranAes, I'll make sure to check that building before and after the migration.
Old furniture items are going to be removed from the module. You won't be able to buy them anymore after November 8, but if you have those items in your inventory or persistent storage somewhere, they will still be there. You just won't be able to use them to create furniture in your building at that point. The existing furniture merchants....yeah....that's kind of a problem I'm wrestling with. They will no longer sell any individual furniture items, however some of them will be repurposed as general merchants, and the DM team has given me some thoughts/ideas on which ones. Others will be removed from the gameworld.
As for removing items from storage in home containers; that is not necessary. But if you are concerned/worried, please feel free to do so. However, the database for persistent storage will not actually be touched. Persistent storage is determined by the exact location of the container in a person's house, so the only way something stored in it will be missing is if the entire container is missing - in which case the migration failed in some way which caused the container (and likely most/all other furniture within the house not to load from the database). In the case of a worst-case scenario where buildings are not getting populated with furniture, I will likely roll back the module and the player houses databases to a pre-migration version and work to figure out what happened.
Old furniture items are going to be removed from the module. You won't be able to buy them anymore after November 8, but if you have those items in your inventory or persistent storage somewhere, they will still be there. You just won't be able to use them to create furniture in your building at that point. The existing furniture merchants....yeah....that's kind of a problem I'm wrestling with. They will no longer sell any individual furniture items, however some of them will be repurposed as general merchants, and the DM team has given me some thoughts/ideas on which ones. Others will be removed from the gameworld.
As for removing items from storage in home containers; that is not necessary. But if you are concerned/worried, please feel free to do so. However, the database for persistent storage will not actually be touched. Persistent storage is determined by the exact location of the container in a person's house, so the only way something stored in it will be missing is if the entire container is missing - in which case the migration failed in some way which caused the container (and likely most/all other furniture within the house not to load from the database). In the case of a worst-case scenario where buildings are not getting populated with furniture, I will likely roll back the module and the player houses databases to a pre-migration version and work to figure out what happened.