Enchantment Forge Change
#9
I think the number one issue that faces immediate problems: as has been pointed out, or mercenaries will be screwed. Their addition was both an rp and a mechanics tool that was necessary to aid play. The mercenaries we hire are created and added to the game so that each player can fill in some of the gaps their character needs filled in so that they can actually survive. But mercenaries become not just useless, they become a hindrance since they are two levels below us if they can’t be forged appropriate equipment. Relying on the randomness of treasure drops means I will be either reviving them, or picking their body clean in order to spend more money to hire another easily dead mercenary. It’s not just because That is a VERY hard place to live, but the mercenaries are controlled by the AI which does some seriously stupid things in combat opening them up to getting crushed. With good equipment much of that can be mitigated so you are only left dealing with Thay being a tough place, and not the AI idiosyncrasies.

The second thing is: forging items SHOULD be a good avenue of role play for characters to assume. If they dedicate the skill points and the time into playing the character, selling things they can forge to those that can’t, is an excellent form of t rp for both the buyer and the seller. As long as it is done in a manner that is fair to both parties, why does it matter? Especially as bear pointed out if you are say a legion commander and tired of Private Ticklebottom always pushing up daisies the second he leaves tyraturos.

If the second one leaves too much openness, that’s fine, I get it. But I beg of you to allow us to forge for our mercenaries.
Alogahn Thomolios: Bastard son of Thay
Duagloth Druu’giir: Rebel without a house
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Messages In This Thread
Enchantment Forge Change - by Balanor - 01-09-2021, 02:10 PM
RE: Enchantment Forge Change - by SharranAes - 01-09-2021, 02:48 PM
RE: Enchantment Forge Change - by Miscr3ant - 01-09-2021, 05:16 PM
RE: Enchantment Forge Change - by Balanor - 01-09-2021, 07:41 PM
RE: Enchantment Forge Change - by Halvtolv - 01-11-2021, 07:15 AM
RE: Enchantment Forge Change - by OldBear - 01-09-2021, 09:44 PM
RE: Enchantment Forge Change - by Miscr3ant - 01-09-2021, 11:05 PM
RE: Enchantment Forge Change - by Miscr3ant - 01-09-2021, 11:53 PM
RE: Enchantment Forge Change - by Necromancing the Stone - 01-11-2021, 09:29 PM

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