Enchantment Forge Change
#10
There is another solution though I can see it’s rife with the same problems you indicated as making characters that can’t log in. If resistances are an issue, and I agree they are, years ago I played on a server where they solved a couple of problems with a small change. What they did was get rid of all damage resistances except those granted by feats, or classes. they made immunities cost the same amount to craft as resistances do: so a 10% immunity costs the same as 5 damage resistance, 20%10 resistance, and etc. it does a few things: 1) it prevents over powering of low level characters by giving them 5 or 10 resistance making almost nothing able to hurt them 2) it helps out low damage based builds so that at least some damage gets through on every strike. Having a low damage build and having to overcome damage resistance can be a daunting task, especially at low levels. And 3) it gives a real boost to classes like barbarian, dwarven defender, and even shifter that are little used. Barbarian and defender damage reduction, and the resistances granted in a few shifter forms would suddenly become very powerful and worth the investment, despite them coming so late in the character development process.
Alogahn Thomolios: Bastard son of Thay
Duagloth Druu’giir: Rebel without a house
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Messages In This Thread
Enchantment Forge Change - by Balanor - 01-09-2021, 02:10 PM
RE: Enchantment Forge Change - by SharranAes - 01-09-2021, 02:48 PM
RE: Enchantment Forge Change - by Miscr3ant - 01-09-2021, 05:16 PM
RE: Enchantment Forge Change - by Balanor - 01-09-2021, 07:41 PM
RE: Enchantment Forge Change - by Halvtolv - 01-11-2021, 07:15 AM
RE: Enchantment Forge Change - by OldBear - 01-09-2021, 09:44 PM
RE: Enchantment Forge Change - by Miscr3ant - 01-09-2021, 11:05 PM
RE: Enchantment Forge Change - by Miscr3ant - 01-09-2021, 11:53 PM
RE: Enchantment Forge Change - by Necromancing the Stone - 01-11-2021, 09:33 PM

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