Server Updates
#94
Version 16 - December 25, 2020

-The server has been updated to the latest stable build for NWNEE - 8193.20. Please update your game as well to avoid problems

-A Starter Guide created by Ninja_Monkey is available in the Thay Sourcebook. All new players are strongly encouraged to check it out!

-A significant change has been made to simplify how PCs can purchase furniture for a player-owned building. All possible building furniture can now be purchased from a furniture catalog, which will then be instantly delivered

1. Furniture for player-owned buildings has increased from 510 to 1100, which includes MANY new options from placeables added in the 8193.15 and .20 patches!
2. Furniture purchased from a catalog can be returned for a full refund within one in-game day of purchase by placing it in a building, using a building key on it, and then selecting the [Return Furniture] option in the menu that appears
3. Please note that old furniture items purchased from a furniture merchant no longer work - however you can still sell them to any merchant that accepts them

-Player buildings have been updated so their owners may choose to apply day or nighttime music added in the 8193.15 patch. There are now 137 music tracks to choose from!

-Three new tower shield appearances (Zhentarim, Helm, Griffon) added in the 8193.15 patch can be selected at Tailor Models

-Tridents are now one-handed weapons. Both trident and spear description stats have been updated to indicate they are medium weapons

-Siege engines have been simplified to just click on them to enter targeting mode, and then pointing and clicking to aim and/or fire them. They will much more quickly fire if already facing within 20 degrees of the intended target. Note they are not 100% accurate, and the projectiles they fire will still only go so far (or short) within the range specified for each. Review siege engine ammo descriptions for details regarding their range and damage capabilities

-The character use animation, delay to activate, and combat message log indicating 'Someone has used an item's special power' will no longer occur for any Unique Power or Activate Item property a DM uses, and will also not occur for faction items, magic tattoo items, and furniture catalogs. This results in near instantaneous item activation, which may be expanded to other items in the future. Thanks go to William Draco for the code needed to make this work

-Guard AI has been improved so if they patrol a faction area, they will ignore PC faction members weapons or 'illegal' actions (such as bashing a door there). In addition, all Undrek'Thoz guards will not bother non-initiate members of the Temple of Lolth, similar to how surface guards will not bother Thayan Knights or Red Wizards

-William Draco completed a HUGE project to consolidate the almost 1100 spells in Thay from around 100K lines of code (enormous!) within hundreds of scripts into 5 streamlined scripts comprising less than 40K lines of code (still huge!), as well as optimized and fixed various issues. This change should be seamless for players, but if you encounter any spells-related issues, please report them

-Underdark adventure areas now follow the setup for surface areas and are targeted at specific level ranges of PCs. Take a quest in the Underdark to be sent to an area of adventure targeted for your character's level

-Two dozen former furniture merchants have been repurposed and had their inventories completely restocked, and all now buy a wider selection of items. Thanks go to Karilynn for updating these merchant's greetings and descriptions

-The generation of random locations used for populating random NPCs and overland area objects (trees, rocks, etc) has been improved so locations are more spread out and will no longer rely on invisible creatures, which could sometimes be seen, to determine them

-Player DMs can now use writing quills just as full DMs (no ink required, can be used to rename/redescript anything, etc)

-DMs disabling creature spawns for an area will also disable random commoner NPCs from spawning in it, if applicable

-The DM command dm_settran has been significantly enhanced so DMs can more easily setup or modify a variety non-magical transitions between areas

-Numerous in-game events such as PC level-ups, death, faction advancement, enslavement, imprisonment, among many others now provide notification on the staff Discord server. In addition, when dawn or dusk arrives is provided to the player Discord. Thanks go to William Draco for helping get these notifications set up

-The following bugs have been fixed:

1. A significant cause of NWN crashing when entering an area being populated with randomized NPCs appears resolved. Thanks go to William Draco for review of the code and suggesting the revision which appears to have addressed this annoying problem
2. If a DM changes the value of an item, that value will be persistently saved and reapplied across server resets
3. Gnoll PCs will have their Intelligence and Charisma properly retained upon character creation
4. Faction aid summoned by members of Hinhome will always be halflings
5. Creatures spawned by DMs in areas that had not yet been visited by a PC will no longer disappear when killed after a PC(s) has entered the area
6. Randomized Gnome or Halfling NPCs changed to a medium-sized race will have their size changed to medium so they can do things like dual wield medium-sized weapons, while the opposite is true for medium-sized NPCs randomized to a Gnome or Halfling
7. Newly hired henchmen should no longer arrive unclothed. In addition, their non-equipped weapons will no longer be removed when they are first hired
8. PCs with unicorn mounts will now have them properly setup as their mount when summoned
9. The spellbook description for Bless Weapon has been updated to indicate the damage bonus it provides is vs Evil instead of vs Undead
10. The slave merchant in Chur Gathos now has the correct conversation applied to her so she can be spoken to about buying or selling slaves
11. In player buildings that have area transition triggers, such as areas using the Illithid tileset, those triggers will be setup to the correct destination point
12. Members of the Iron Throne, Shadowmasters, and Eldreth Veluuthra who are of the necessary ranks are finally able to summon faction aid
13. Polymorphed PCs with a summoned creature will no longer have their character file exported to the server vault, which besides causing immersion-breaking VFX to fire, caused problems like their disguised name getting removed
14. Newly hired henchmen are no longer setup as part of the Defender faction, which could be exploited to allow them to attack commoners without repercussions from nearby guards and legionnaires
15. NPC followers will no longer attempt to open locks or disarm traps while their master is in combat
16. The 6 ability enhancing spells (Bull's Strength, etc) can no longer be empowered since they don't provide a randomized bonus
17. Test characters can be leveled up to level 25


Messages In This Thread
Server Updates - by Balanor - 01-06-2009, 11:10 PM
Version 1.2 - by Balanor - 01-14-2009, 07:59 PM
Version 1.3 - by Balanor - 01-24-2009, 03:11 PM
Version 1.4 - by Balanor - 01-30-2009, 01:11 AM
Version 1.5 - by Balanor - 02-04-2009, 09:55 AM
Version 1.6 - by Balanor - 03-30-2009, 06:34 PM
Version 1.7 - by Balanor - 04-04-2009, 01:44 PM
Version 1.8 - by Balanor - 04-14-2009, 11:10 PM
Version 1.9 - by Balanor - 04-27-2009, 03:59 PM
Version 2.0 - by Balanor - 05-03-2009, 08:48 PM
Version 2.1 - by Balanor - 07-09-2009, 02:06 PM
Version 2.11 - by Balanor - 07-09-2009, 02:08 PM
Version 2.2 - by Balanor - 07-09-2009, 02:10 PM
Version 2.3 - by Balanor - 07-09-2009, 02:12 PM
Version 2.4 - by Balanor - 07-14-2009, 12:08 AM
Version 2.5 - by Balanor - 07-29-2009, 10:15 PM
Version 2.6 - by Balanor - 08-05-2009, 12:09 AM
Version 2.7 - by Balanor - 08-12-2009, 03:29 AM
Version 2.8 - by Balanor - 08-22-2009, 06:18 PM
Version 2.9 - by Balanor - 09-03-2009, 08:18 PM
Version 3.0 - by Balanor - 09-22-2009, 06:16 PM
Version 3.1 - by Balanor - 10-11-2009, 02:05 PM
Version 3.2 - by Balanor - 10-24-2009, 10:21 AM
Version 3.3 - by Balanor - 11-08-2009, 01:09 PM
Version 3.4 - by Balanor - 08-02-2010, 10:00 PM
Version 3.5 - by Balanor - 08-29-2010, 02:46 PM
Version 3.6 - by Balanor - 10-31-2010, 12:13 PM
Version 3.7 - by Balanor - 11-28-2010, 11:51 AM
Version 3.8 - by Balanor - 01-03-2011, 12:52 PM
Version 3.9 - by Balanor - 01-22-2011, 11:52 PM
Version 4.0 - by Balanor - 03-13-2011, 03:51 PM
Version 4.1 - by Balanor - 05-22-2011, 02:25 PM
Version 4.2 - by Balanor - 06-25-2011, 07:20 PM
Version 4.3 - by Balanor - 07-30-2011, 11:32 AM
Version 4.4 - by Balanor - 08-23-2011, 09:33 AM
Version 4.5 - by Balanor - 09-08-2011, 09:30 AM
Version 4.6 - by Balanor - 10-04-2011, 08:09 PM
Version 4.7 - by Balanor - 03-24-2012, 01:24 PM
Version 4.8 - by Balanor - 04-14-2012, 04:19 PM
Version 4.9 - by Balanor - 04-29-2012, 03:02 AM
Version 5.0 - by Balanor - 06-21-2012, 05:45 AM
Version 5.1 - by Balanor - 07-14-2012, 03:11 AM
Version 5.2 - by Balanor - 08-01-2012, 11:25 PM
Version 5.3 - by Balanor - 08-18-2012, 06:36 PM
Version 5.4 - by Balanor - 09-15-2012, 12:07 AM
Version 5.5 - by Balanor - 10-14-2012, 12:32 AM
Version 5.6 - by Balanor - 01-25-2013, 06:03 PM
Version 5.7 - by Balanor - 02-23-2013, 01:05 AM
Version 5.8 - by Balanor - 07-14-2013, 01:11 PM
Version 5.9 - by Balanor - 08-14-2013, 09:48 PM
Version 6.0 - by Balanor - 10-12-2013, 12:48 AM
Version 6.1 - by Balanor - 12-14-2013, 11:37 AM
Version 6.2 - by Balanor - 01-05-2014, 10:35 AM
Version 6.3 - by Balanor - 02-08-2014, 11:22 AM
Version 6.4 - by Balanor - 03-15-2014, 10:24 AM
Version 6.5 - by Balanor - 04-19-2014, 10:25 AM
Version 6.6 - by Balanor - 05-16-2014, 08:30 PM
Version 6.7 - by Balanor - 06-28-2014, 01:57 PM
Version 6.8 - by Balanor - 09-12-2014, 03:30 AM
Version 6.9 - by Balanor - 10-25-2014, 12:59 PM
Version 7.0 - by Balanor - 11-30-2014, 02:03 PM
Version 7.1 - by Balanor - 01-22-2015, 08:07 PM
Version 7.2 - by Balanor - 02-28-2015, 11:44 AM
Version 7.3 - by Balanor - 05-30-2015, 10:30 AM
Version 7.4 - by Balanor - 11-01-2015, 08:05 PM
Version 7.5 - by Balanor - 01-02-2016, 02:07 PM
RE: Server Updates - by Cambion - 03-26-2020, 03:28 AM
RE: Server Updates - by Cambion - 03-26-2020, 03:30 AM
RE: Server Updates - by Cambion - 03-26-2020, 03:30 AM
RE: Server Updates - by Cambion - 03-26-2020, 03:30 AM
RE: Server Updates - by Cambion - 03-26-2020, 03:31 AM
RE: Server Updates - by Cambion - 03-26-2020, 03:31 AM
RE: Server Updates - by Cambion - 03-26-2020, 03:32 AM
RE: Server Updates - by Cambion - 03-26-2020, 03:32 AM
RE: Server Updates - by Cambion - 03-26-2020, 03:32 AM
RE: Server Updates - by Cambion - 03-26-2020, 03:32 AM
RE: Server Updates - by Cambion - 03-26-2020, 03:33 AM
RE: Server Updates - by Cambion - 03-26-2020, 03:33 AM
RE: Server Updates - by Cambion - 03-26-2020, 03:33 AM
RE: Server Updates - by Cambion - 03-26-2020, 03:34 AM
RE: Server Updates - by Cambion - 03-26-2020, 04:09 AM
RE: Server Updates - by Cambion - 03-26-2020, 04:09 AM
RE: Server Updates - by Cambion - 03-26-2020, 04:10 AM
RE: Server Updates - by Cambion - 03-26-2020, 04:10 AM
RE: Server Updates - by Cambion - 03-26-2020, 04:10 AM
RE: Server Updates - by Cambion - 03-26-2020, 04:10 AM
RE: Server Updates - by Cambion - 03-26-2020, 04:10 AM
RE: Server Updates - by Cambion - 03-26-2020, 04:11 AM
RE: Server Updates - by Cambion - 03-26-2020, 04:11 AM
RE: Server Updates - by Cambion - 03-26-2020, 04:11 AM
RE: Server Updates - by Cambion - 04-05-2020, 04:30 AM
RE: Server Updates - by Bertram Anders - 07-13-2020, 10:15 PM
RE: Server Updates - by Bertram Anders - 10-05-2020, 10:03 PM
RE: Server Updates - by Bertram Anders - 02-17-2021, 11:48 PM
RE: Server Updates - by Bertram Anders - 02-26-2021, 02:36 PM
RE: Server Updates - by Bertram Anders - 02-26-2021, 02:38 PM

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