Poll: Treasure
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Too Much
25.00%
1 25.00%
Just Right
50.00%
2 50.00%
Not Enough
25.00%
1 25.00%
Total 4 vote(s) 100%
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Loot - How much is too much?
#1
How much is too much?

-Today Maurin managed to make gains of over 20,000 talons (thasselen crypts cleared in a party of 4 with 1/4 of the loot due to other party members and bez-main crypt and part of upper crypt)
-Ryech made a similar amount (thasselen crypts in party of 4 plus another venture of his own)

Money really isn't an issue for Maurin at the moment, the main issue is finding things to throw all of his gold at. These new treasure spawns, while great, are fairly low level items, which makes them mostly useless to an adventurer.

A couple of ideas to get the thinking on this started:

-a script which increases the chance of finding a certain type of weapon based upon what the character is wearing or has weapon focus feats in(like +X% chance of any armor you find being a robe if you wear a robe, or +X% chance of you finding a weapon of the type you're wielding) without of course, nullifying the chance of an unrelated weapon.
-Reducing the chance of treasure overall for higher level PCs, and making the enchantments greater, so it's less mechanical deciding what to sell(at the moment maybe one or two items per time selling a load which are worth keeping. A load consists of approx 15,000 gp worth of items).
-Tweaking of item properties so that ALL magic items have a worth to at least some character(none of this +2 saves vs. cold or 1d4 cold damage vs. giants, this is then tweaked to the right amount of items found), then controlling the talons by tweaking the gold dropped(the gold dropped used to be the big part of the loot, now it's the small part, and it hasn't seemed to have reduced).

The above ideas are all based on my opinion that the large amounts of relatively useless items makes for lots of items to sell and not many are kept, this makes for a large oversupply of relatively useless items. These useless items can then be sold for LARGE amounts of money. These items may be more or less useful for those of a lower level than Maurin.

A few thoughts I have found regarding gold and the new treasure/spawns:

-gold is not currently the limiting part of crafting items (it used to be much more so)
-Carcass raised the point that the monsters are also tougher. This is true, and with increased risk comes increased reward. But I think the risk is negated by possession of stones of recall, as well as magic to counter instant death effects.

I should mention that for the group of 4, we have a merchant that is reset more than once per server reset, and carries approx. 15,000 gp after such a reset and will buy items for up to 4000 gp. Selling items is not currently a large issue.
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Messages In This Thread
Loot - How much is too much? - by Githzerai Monk - 08-28-2010, 06:12 AM
RE: Loot - How much is too much? - by Karilynn - 08-28-2010, 07:20 AM
RE: Loot - How much is too much? - by Balanor - 08-28-2010, 10:32 AM
RE: Loot - How much is too much? - by Langilear - 08-28-2010, 08:32 PM
RE: Loot - How much is too much? - by Hellstrom - 09-05-2010, 07:25 PM
RE: Loot - How much is too much? - by Aramil Leah - 09-26-2010, 11:36 PM
RE: Loot - How much is too much? - by kta - 09-27-2010, 07:17 AM

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